Posts
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RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)
Moris,
Thank you very much for this plugin. I believe it will find many applications!
I haven't tested it yet, but what I have seen in the preview looks VERY promising.I will have to add it to SU2KT animation export
. Now each frame will have to be exported!Tomasz
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RE: ATI Graphic Card
It has something to do with a drivers. I have had a problem with my Radeon X300 and a 'reverse face bug' even with a FIX option turned on. I have installed recently the most up-to-date driver and I cannot select a single FACE in the SU now !! Only edges

I will soon upgrade a whole computer and definitely won't buy ATI card.Tomasz
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RE: [REQ] Splitting screen for render
The problem is that,it seams, there is no method available in SU Ruby to read 2D panning - same used for foto-matched images. If you investigate the photo-match tool - the camera stays exactly in the same position, only SU performs 'OpenGL region render'. I am afraid Google has not allowed us to read the 'cropped' image coordinates to prevent SU Free users exporting High Res images from SU (stitched from smaller parts).
It is the reason why I (SU2KT) cannot export photo matched perspectives correctly when user has panned the view.
Maybe more experienced Ruby Masters will know a workaround?
Tomasz
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RE: Texture problems?
@gigga97 said:
I do not understand what it means when it asks if i want to "binde" my KT textures to my SU ones!!!
KT materials have many additional parameters in comparison to SU Mats.
SU2KT allows you to import KT material with texture and additional params from KT Library.
Much more often you have already a SU Model and instead of creating new materials and painting whole model again you may want to replace SU Mats with KT Mats. It is what I meant by 'ATTACHING' KT mats.
In other words - It would be extremely hard for me to replicate KT material editor inside SU. So I have found solution - you can edit advanced properties of a material in KT, save it to a KT library and from now on you can use it in SU.
Hope it will help you and others.
Tomasz
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RE: Missing details
Hi Dolphus,
Are you sure it is no back face problem? Can I have the wing with the marking, please?
Or better both wings
Tomasz
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RE: SU2KT 3.1 Beta - update 25th May 2008
I have updated the script with kt_path.txt file bug-fix.
@ilay7k said:
TBut, is this method like polyreducer or something for fryrender-proxy maker?...but your reads data from components-section...
This method is very primitive. It selects 200(?) longest edges in the component.
There is field for improvement
@pichuneke said:
Now it has been done in 2 minutes

I am glad the improvement is so evident

Cheers
Tomasz -
SU2KT 3.1 Beta - update 25th May 2008
I have just released beta of version 3.1.
The most important feature is instancing support which makes hi-poly SU models WAY faster to export.
Take care
Tomasz
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RE: Microsoft XP SP3 released.
IT IS NOT A FINAL BUILD!
Silly me. Uninstalled and lost an hour at least.Tomasz
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RE: Microsoft XP SP3 released.
WATCH OUT LADS! I have installed
M$ ...... update and got BSOD with following error: STOP: C0000139. I have fixed it copying gdi32.dll from ServicePack folder into Windows\System32 .. under Nimblex Linux...The workaround is described here:
http://www.tipandtrick.net/2008/windows-xp-sp3-bsod-endless-reboot-loop-with-stop-c0000139-on-gdi32dll-error/Happy installing

Tomasz -
Irritating Class methods modification
I have found two instances of modification of Class' build-in methods!
It is extremely irritating and very hard to trace.It is an example from TS exporter by Paul Gausden!
# add == to color class Sketchup;;Color def ==(c) return (c.alpha==self.alpha and c.red==self.red and c.green==self.green and c.blue==self.blue) end endAs a result I am getting an error in my code probably because != has not been defined.
The second one probably messes up with Array Class and to_s method!!

It looks probably something like this:class Array def to_s(arr) text='['+arr.join(',')+']' endPLEASE DON'T DO THAT. Create new methods , but do not modify existing!!
Tomasz
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RE: Java Script <> Ruby array transfer
Thanks Jim for such a fast response! I was sure I have seen a video from SU API conference by Google and they mentioned arrays as well.. but it seems I am wrong.
Tomasz
EDIT:
On the same page I have found following :
@unknownuser said:
Looking ahead: Using JSON for more complex data....It's a way where you can pass nested objects and arrays in a single command.
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Java Script <> Ruby array transfer
Hi all,
I have heard it is possible to transfer JS arrays to Ruby and back.
Could someone show me how to do it, please?<script language = "JavaScript"> tellSketchup(list) function tellSketchup(value) {window.location='skp;ValueChanged@'+value;}'list' is an array. It is being passed to tellSketchup function.
dlg.add_action_callback("ValueChanged") {|d,mats|;puts mats.class;dlg.close}Code above returns string.
Tomasz
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RE: In Development: Subdivide and Smooth
lovely stuff! I knew it wouldn't be a problem for you!Tomasz
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RE: In Development: Subdivide and Smooth
Whaat,
I was thinking about your plugin.. and I have an idea. Could it keep the original low poly geometry with some default transparent material .. and work similar way to FFD.
When you modify original geometry within group script would give you a chance to update hi-poly one. Like in Bledner - you can see both - low and high-poly mesh.
We could even assign weights to .. edges?Just a thought.
Tomasz -
SU2KT 3.05 Mac
Please check KT Forum:
http://www.kerkythea.net/phpBB2/viewtopic.php?t=4292
I have posted quick fix for MAC. I need some help from MAC users.Thanks
Tomasz -
RE: SU2KT 3.0 Released
Thank you! I am glad you find it useful.
I have forgotten about one small but useful feature:
- Importing KT materials works with selection. It will limit SU materials and allow you to attach KT mat only to those present in selection. It is a remedy when list of SU mats is too long.
Tomasz
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SU2KT 3.0 Released
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RE: D/Code - smells like IRB spirit (1.0 RC1)
2nd 'bug': when thread.new has been initiated in following manner
Thread.new do system(`program arg`) endthen d/Code will wait with displaying its window till the program closed.
btw. Thread works well with passing arguments to exe. Thanks again.
Tomasz

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