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    In Development: Subdivide and Smooth

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    • GaieusG Offline
      Gaieus
      last edited by

      Me from 5 to 123

      Gai...

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      • D Offline
        Daniel S
        last edited by

        ๐Ÿ˜ฎ ๐Ÿ˜ฎ
        Amazing!! ๐Ÿ˜ ๐Ÿ˜

        ๐Ÿ˜ฎ ๐Ÿ˜ฎ

        Daniel S

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        • GaieusG Offline
          Gaieus
          last edited by

          Whaat,

          Please, do it with this attatched file too (t's a very primitive ship shape) so that we can see a boat hull forming if possible!

          ๐Ÿ˜„


          ship.jpg


          ship.skp

          Gai...

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          • J Offline
            Jim
            last edited by

            Congratulations Whaat! Outstanding piece of work.

            Hi

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            • erikBE Offline
              erikB
              last edited by

              Whaat,
              You did it !!!
              So far you have incorperated every wish expressed in this thread, amazing!!!! Thanks in advance for this great new tool.
              erikB

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              • Alan FraserA Offline
                Alan Fraser
                last edited by

                This has tremendous potential Whaat. I can't wait...really....I can't. ๐Ÿ˜„

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

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                • AnssiA Offline
                  Anssi
                  last edited by

                  I'm dumbfounded!

                  Anssi

                  securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                  • F Offline
                    Fletch
                    last edited by

                    ๐Ÿ˜ go, Whaat, go โ—

                    Fletch
                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      Incredible. You have found a way to use the standard SU interface that we all know and love and work it into this script... I am eagerly awaiting this.

                      http://www.coroflot.com/boofredlay

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                      • T Offline
                        tomasz
                        last edited by

                        ๐Ÿ˜ ๐Ÿ‘ lovely stuff! I knew it wouldn't be a problem for you!

                        Tomasz

                        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                        • T Offline
                          Tom
                          last edited by

                          ๐Ÿ˜ฒ <----me after seeing this. amazing work! With this plugin it would seem that I can quickly work in low poly modeling, then when ready to render, high poly the model ๐Ÿ˜„ . Me and my laptop will be greatful. ๐Ÿ˜

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                          • X Offline
                            xrok1
                            last edited by

                            hey Whaat, don't forget to add this to skindigo. LOL

                            BTW, if you could get the smoove tool to unlock from the blue axis now, boy that would add some depth to this tool! ๐Ÿ˜

                            โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                            http://www.Twilightrender.com try it!

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                            • A Offline
                              a4chitect
                              last edited by

                              Xrok1: using the smoove tool along normals (~any direction) is part of the tool functionality, it gets activated by pressing and holding the Shift key while the tool is active

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                              • pilouP Offline
                                pilou
                                last edited by

                                Whaat you see is Whaat you get! ๐Ÿ˜Ž

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  @unknownuser said:

                                  Whaat you see is Whaat you get! ๐Ÿ˜Ž

                                  That's a good one ๐Ÿ˜„...and indeed one that is true.

                                  A little question to Whaat:
                                  I am curious what happens to a textured object when using the plugin.
                                  Do the textures hold or do we need to re-texture?

                                  Your plugin would be great to model for instance rock formations at a sea shore: starting from a sphere with a projected rock formation texture and then start modeling it by 'organic push pulling' from the projected texture reference...

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                                  • M Offline
                                    Masta Squidge
                                    last edited by

                                    Im drooling so hard right now, I spent several hours working to get this:

                                    http://i28.photobucket.com/albums/c241/MastaSquidge1/someship2.png

                                    (Crappy I know, but I'm having trouble getting curves to work in all axis at once.)

                                    As soon as I get my hands on this Ill be able to quickly put together a rough frame then BAM high poly model.

                                    You've got my full support...Not that I can help but hey, best of luck!

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      Thanks for the support everybody! I have some very difficult issues to resolve which is really slowing down the development. The biggest issue is that proxy subdivision modeling (shown in the clip I posted) is only usuable for relatively small objects. Right now, all of the subdivided and smoothed geometry is re-evaluated and redrawn every time there is a change to the proxy. This is fine for small models but if you had a large detailed model of a creature for example, it could take minutes to update the geometry each time you make a change. This is unacceptable. I hope to fix this but it may take several weeks.

                                      Once this is fixed, there's not much left to do besides the UI and LOTS of testing/bugfixing.

                                      @ Kwistenbiebel,

                                      I believe it is possible to have the subdivided geometry inherit the material and UVs of the proxy. However, I can't promise that this feature will make it into the first release. It depends how difficult it is to implement.

                                      SketchUp Plugins for Professionals

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Take your time.๐Ÿ˜‰
                                        Good wine needs time to ripe.
                                        A good thing you want to make the plugin capable of running on higer poly models as well.
                                        That will probably be a hard nut to crack. A ruby always is kind of on top of sketchup and not so much imbedded, so I guess overcoming the speed issue will not be easy to solve...

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                                        • P Offline
                                          pichuneke
                                          last edited by

                                          Your script will be fantastic. I haven't read all the thread and I don't know if anyone has mentioned it before, but... Is there any chance in the future of a "Combine and rough" script? It would be a solution to upload in 3D Warehouse some complex models (there is a limit in file size), to upload a low resolution model.

                                          (I have looked for something like that, but I didn't have luck).

                                          Forgive my spanglish...

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                                          • ely862meE Offline
                                            ely862me
                                            last edited by

                                            a big whoaaaaaaaaa

                                            Elisei (sketchupper)


                                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                            Come and See EliseiDesign

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