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    šŸ”Œ Quick Selection | Try Didier Bur's reworked classic extension that supercharges selections in SketchUp Download
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    • RE: THEA RENDER & ANIMATOR CRASH

      As we have figured out the issue requires both Animator 4.5+ and Thea 4.0.1397+ update.

      posted in Animator Beta
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      tomasz
    • RE: THEA RENDER & ANIMATOR CRASH

      @fredo6

      animator.api_dialog_clip_options() { |result| puts "OK" } 
      
      USE SELECTION = false
      #<NoMethodError: undefined method `selection' for nil:NilClass>
      fredo6_animator/animatoranimal.rbe:204:in `animal_top_compute'
      fredo6_animator/animatoranimal.rbe:181:in `animal_compute_for_film'
      fredo6_animator/animatorclipmanager.rbe:3001:in `chain_compute'
      fredo6_animator/animatorclipmanager.rbe:1244:in `clip_compute_all'
      fredo6_animator/animatorclipmanager.rbe:977:in `clip_open'
      fredo6_animator/animatorclipmanager.rbe:2916:in `chain_set_film'
      fredo6_animator/animatordialogvideogeneration.rbe:619:in `assign_clip'
      fredo6_animator/animatordialogvideogeneration.rbe:602:in `build_list_clips'
      fredo6_animator/animatordialogvideogeneration.rbe:378:in `dialog_invoke'
      fredo6_animator/animatorapi.rbe:56:in `api_dialog_clip_options'
      
      posted in Animator Beta
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      tomasz
    • RE: THEA RENDER & ANIMATOR CRASH

      Yes, something has changed. I will check why it is failing.

      posted in Animator Beta
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      tomasz
    • RE: Short story of Thea light

      The text is a parable. It is not really concerning the software.

      posted in Corner Bar
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      tomasz
    • RE: Womp3D

      @pilou said:

      You have also Spline Design! šŸ˜‰

      I didn't know this one. šŸ‘

      posted in Freeware
      T
      tomasz
    • RE: Womp3D

      It is very interesting tool, similar to MagicaCSG from ephtracy.

      I wait for they standalone application. I know it is in plans. I am not a fan of storing my creations on a different machine than mine own.

      posted in Freeware
      T
      tomasz
    • Short story of Thea light

      Here and on my website I share a short story how Thea works with SketchUp models. It is not intended only as a marketing, rather as an insight how Thea works in general.

      We do not have native lights in SketchUp. There is no native rendering engine in SketchUp, apart for very simple OpenGL display.

      We’ve got Thea touch which creates miracles – beautiful images from models. Even the most elaborate SketchUp display styles do not give them justice.

      SketchUp component cannot give light on its own. There must be Thea present and the component has to take a name of a light. It has to have ā€œ_lighttypeā€ somewhere in its’ name. It must be saying ā€œI want to be a light!ā€. Thea will make it emit light, but as most of us understand, not by component’s own means. Thea is the source of light. It is what brings life to any SketchUp model.

      Interestingly every component can be turned into a light. ā€˜Marc’, ā€˜Susan’ or ā€˜Heather’ may be converted into an emitter. Try it! Every single light matters in rendering and is taken into account when calculating the global illumination.

      There is Thea online manual, few books and a lot of tutorials on Thea, but the most important is to have hands-on experience.

      Happy rendering!

      Tomasz_pointlight#34

      posted in Corner Bar
      T
      tomasz
    • RE: FlexTools Crashing Sketchup

      It looks your FlexTools make Thea for SketchUp 3.0 crash when exporting models.
      When your plugin is disabled, Thea works as expected.

      I have had a whole day debugging session with a kind user, who shared his machine with me today. Our export function was stopping due to some error in SketchUp (Temp folder error most likely raised by BugSplat).

      I am not sure what actually happens, because I do not have your plugin on my machine, but I would really appreciate you either sharing FlexTools, so I could replicate the issue in my own debugging environment or please download Thea for SketchUp 3.0 and try to see for yourself rendering a larger model.
      https://www.thearender.com/downloads/

      This issue has to be addressed.


      erreur thea v3_2.png

      posted in FlexTools
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      tomasz
    • RE: C++/C# Developer in Thea Team

      Hi Andrew,

      As described in the Linked-In post, please send your resume in Hellenic (at) altair.com.

      Cheers
      Tomasz

      posted in Developers' Forum
      T
      tomasz
    • C++/C# Developer in Thea Team

      Our Team is looking for a new developer in Athens:

      Very good programming level with C++ (C# is a plus).
      Ā· Very good knowledge of an advanced GUI framework (for example: Qt, wxWidgets).
      Ā· Very good knowledge of object oriented practices (for example: OOP, STL).
      Ā· Knowledge of a modeling package is a plus (for example: 3dsMax, Revit).
      Ā· Knowledge of a graphics framework is a plus (for example: OpenGL, Vulkan).
      Ā· Knowledge of a compute framework is a plus (for example: CUDA, OpenCL)

      Link Preview Image
      Altair | Discover Continuously. Advance Infinitely - Only Forward. | Dr. Lazaros T.

      Open positions in Thea Render team ! Please send your resume in Hellenic (at) altair.com Very good programming level with C++ (C# is a plus). Ā· Very good knowledge of an advanced GUI framework (for example: Qt, wxWidgets). Ā· Very good knowledge of object oriented practices (for example: OOP, STL). Ā· Knowledge of a modeling package is a plus (for example: 3dsMax, Revit). Ā· Knowledge of a graphics framework is a plus (for example: OpenGL, Vulkan). Ā· Knowledge of a compute framework is a plus (for example: CUDA, OpenCL) #thea #render #altair #softwaredevelopment

      favicon

      (www.linkedin.com)

      posted in Developers' Forum
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      tomasz
    • RE: [Plugin] Animator - v4.5a - 22 Jul 25

      Great to see the beta. It is good timing since we prepare a new release too.
      I always appreciate how detailed and well thought your feature implementations are!

      posted in Animator Beta
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      tomasz
    • Christmas Ornament

      Hi,

      I share with you a design of a 3D printed Christmas ornament based on icosahedron. The Star in the middle can be customized by anyone being a little familiar with SketchUp. The design includes also a convenient small box that will keep all the parts safe and in one place.

      There is also a .layout file which will allow you to customize assembly instruction, if you decide to modify the design yourself. If not, you may just print the .pdf.

      Stl files are also included for a convenience.

      ChristmasOrnament.png

      Merry Chrismas Everyone! The Light is coming...

      Assembly.png

      posted in Corner Bar
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      tomasz
    • RE: My upcoming architectural perspective book!

      The watercolor is mesmerizing.

      I like using a pen, even for making notes of ToDo's for the plugin. šŸ˜„
      All the best with your effort! I am personally very interested in it.
      I will certainly learn a lot from it. My hand-sketches were never good enough.

      posted in Corner Bar
      T
      tomasz
    • RE: Prince IO Sketchup Game Demo

      @thomthom said:

      Does anyone still have a copy of this file?

      I do šŸ˜„
      Have had to dig through my old backup HD and have found the file.

      I liked the idea of a better control over SU.


      knightgame.zip

      posted in Developers' Forum
      T
      tomasz
    • RE: Write to serial port with Ruby [SOLVED!]

      I have found the answer. It is ffi gem crashing in Win10 in SU2017...18...19

      Link Preview Image
      SketchUp crashes when FFI is loaded in Windows 10

      Hi, I’m trying to load the FFI gem version (ffi-1.9.17-x64-mingw32) in Windows 10, Sketchup 2017 (maintenance build - 17.2.2555). Edit note: In my old post, I had only loaded the ffi_c.so file corresponding to ruby ver…

      favicon

      SketchUp Community (forums.sketchup.com)

      posted in SketchyPhysics
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      tomasz
    • RE: Write to serial port with Ruby [SOLVED!]

      @anton_s said:

      Yes, Ruby Serial works without SketchyPhysics.

      I installed the 'rubyserial' gem, but the initialization of Serial.new("COM3")
      crashes for me in SU2019 Win 10.

      rubyserial-0.6.0.gem
      ffi-1.11.3-x64-mingw32.gem

      I will try to figure out why it does that.
      Does anyone have had a success with 'rubyserial' in SU2019?

      posted in SketchyPhysics
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      tomasz
    • RE: SU 2019.2 released

      I am working on 19.2 support, but it will take some time. I hope to get a bit shorter export times with the new SU SDK.

      posted in SketchUp Discussions
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      tomasz
    • RE: Voxel Farm in SketchUp?

      I see it as an extension to GeoLocation, where you could specify a service providing 3D data or your own point-cloud/voxel data gathered from a drone or a laser scanner.

      The engine itself is also nice. I would love to see it being used inside SketchUp, including parametric/procedural materials and things similar to our dynamic components (L-system).

      posted in Corner Bar
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      tomasz
    • Voxel Farm in SketchUp?

      Voxel Farm - 3D engine based on voxels, but converting them to meshes for display, has made a new advancement that allows it to display vast, "unlimited" areas with a sub-millimetre precision.

      Trimble is one of companies having a license of full Voxel Farm engine.

      I think it is a just a matter of time, when we see this integrated in SketchUp. There is also a chance we could see a new product based on this engine... but it is less probable.


      VoxelFarm&Trimble.png


      cloud3.jpg

      posted in Corner Bar
      T
      tomasz
    • RE: Animator and Thea

      When you render from Animator plugin the visibility will be used, because it re-exports each animation frame. There is no option of fading the visibility in/out though.

      If you render same animation from Thea animation tab, then the visibility will not work. This happens, because Thea4SU does everything to convert the animation to Thea's native animation which doesn't support visibility yet.

      posted in Animator Beta
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      tomasz
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