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    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in the version 1.5.6 of the PBR plugin?

      There is an option in PBR Menu to track all changes done in SketchUp. When checked, PBR Viewport is automatically refreshed. Note that requires a powerful computer!

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in the version 1.5.5 of the PBR plugin?

      • Ambient occlusion maps are supported. For now, they are incompatible with height maps. 😕
      • When you erase a PBR light: PBR Viewport reopens automatically. Also, PBR lights are named.
      • Minor things were changed. E.g: SketchUp status bar changes when PBR Viewport (re)opens...

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in the version 1.5.4 of the PBR plugin?

      • Textures not supported by glTF are supported by PBR plugin in SketchUp v2018 or greater.
      • Fix bug: SketchUp model can't be saved (CFileException 0...) whereas PBR Viewport is open.
      • PBR plugin checks automatically if a newer version is available @ http://www.sketchucation.com.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in the version 1.5.3 of the PBR plugin?

      • Camera position in Viewport is automatically saved/restored.
      • You can reset camera position in Viewport in one click on movie camera icon.
      • "Propagate materials to whole model." is automatically done.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in the version 1.5.2 of the PBR plugin?

      • You can add artificial lights from Toolbar/Menu.
      • You can adjust sunlight intensity in Viewport.
      • Camera control in Viewport is similar to SU one.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in version 1.5.1 of the PBR plugin?

      • You can add artificial lights to model. Here how.

      PBR Plugin Lights Demo A

      PBR Plugin Lights Demo B

      • Camera points by default to the front of model.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @filibis said:

      Hi Samuel, are you using parallax mapping technique for this height displacement?

      Hi Filibis, yes.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in version 1.5.0 of PBR plugin?

      • You can apply a height map to a material:
        PBR Plugin Height Map Demo
      • You can change HDR background again.
      • Material transparency is auto-detected.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @cadsifu said:

      Please advise if this plugin is compatible and stable for Sketchup Pro 2019?

      Yes. It is. 👍

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @didier bur said:

      Petite question: est-ce que la caméra dans Chromium est gérée via une caméra 3js? Auquel cas ça serait assez simple je crois d'améliorer les choses.

      La caméra dans Chromium est gérée via une caméra A-Frame (framework qui s'appuie sur THREE.js).

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @macchu said:

      It should open in a Chrome browser?

      Yes. To be exact: It should open in a Chromium browser.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @macchu said:

      Here is a screenshot of the resulting text.

      [attachment=0:14hqw0ge]<!-- ia0 -->Screen Shot 2018-09-12 at 1.31.36 PM.png<!-- ia0 -->[/attachment:14hqw0ge]

      Looks good. I don't understand why Viewport doesn't open. 😕

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @macchu said:

      Yes, sorry I forgot to mention that, but the glTF exporter is also installed.

      Please open a Ruby Console* and paste this code:

      
      PBR;;Viewport.reopen
      
      

      Then send me resulting text or a screen capture.

      (*) Window > Ruby Console

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @macchu said:

      I've downloaded the plugin and seems successfully installed but I'm unable to get a viewport to open. I've applied a PBR material and click on Reopen Viewport from the toolbar. I get a dialog box with "Propagate materials to whole model (Recommended)". Whether I select Yes or No, nothing happens. It's likely I'm not following the correct procedure?

      PBR plugin requires this other plugin : glTF Exporter. Do you have installed it?

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Material Library of PBR plugin includes 100 materials --> Direct link to download it.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      v1.4.5 of PBR plugin fixes a light exposure issue in Viewport.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      I'm happy to announce that PBR plugin is now available through the SketchUcation PluginStore. 😄

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      PBR plugin v1.4.3 :

      • Checks required plugin.
      • Externalizes material lib.
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      The latest PBR plugin version (downloadable here) includes a toolbar

      sketchup-pbr-plugin-toolbar.png
      and one more material.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @chippwalters said:

      Great stuff! Just found out about this plugin. Look forward to trying it 😄

      Thank you! 😉

      posted in Plugins
      samuel_tS
      samuel_t
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