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    Recent Best Controversial
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      1.0.9 version includes a library of proxies ready-to-use for Enscape and V-Ray. (It's available on Windows only.)

      REG Proxy Library

      REG Plugin Proxy Library Demo

      Download latest REG plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      1.0.8 version fixes a bug about entity rotation.

      Download latest REG plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      New in v1.0.6: If you've set a Random Zone, distribution algorithm follows possible mesh deformations:

      REG Plugin Deformations Demo

      Download latest REG plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      What's new in 1.0.5 version?

      • There is a new param: Avoid entity collision. After 5 unsuccessful attempts, collided entity is erased.
      • Enscape proxies have real dimensions based on real model. This allows a better collision detection.
      • You can specify, via context menu, a spawn zone for generated objects. It is called "Random Zone":

      REG Plugin Zone Demo

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      With 1.0.4 version:

      You can create proxies for Enscape. So, a tree becomes a forest in secs.
      Proxies are symbolized by little translucent cubes with a random color:

      REG Plugin Proxies Demo

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      The 1.0.2 version adds many parameters:

      • Rotate entities?
      • Entity min size
      • Entity max size
      • Entity density
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      What's new in version 1.0.1?

      • Generation process is way faster.
      • Extension is translated in French.
      • You can, via context menu, randomize position and size of selected entities:

      REG Plugin Galaxies Demo

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      With 1.0.3 version you can:

      • Randomize components
      • Glue entities to ground 🌻
      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      @pilou said:

      [...] can we have a version where elements are choosen in an existing family ?

      It's possible with 1.0.1 version...Attention, selected entities must be groups:

      Random.png

      posted in Plugins
      samuel_tS
      samuel_t
    • [Plugin] Random Entity Generator - v1.2.1 - 29 April 2025

      Hello, I created a plugin for SketchUp that generates random entities and randomizes existing ones. It's able to create proxies for Enscape. (It's also compatible with V-Ray and Thea Render.) You can doing scattering with it. πŸ˜‰

      => You can download it from the SketchUcation PluginStore.

      Below, three Random Entity Generator plugin demonstrations:

      REG Plugin Star Demo

      REG Plugin People Demo

      REG Plugin Deformations Demo

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      The version 1.5.8 of the PBR plugin:

      • Exports sun light intensity according to Light parameter defined in Shadows panel.
      • Fixes a bug affecting some models: Viewport doesn't open and SketchUp freezes ❗

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      The version 1.5.7 of the PBR plugin:

      • Exports sun light direction according to settings defined in Shadows panel.
      • Fixes three little bugs about: ME tooltips, SU back faces & Viewport loader.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in the version 1.5.6 of the PBR plugin?

      There is an option in PBR Menu to track all changes done in SketchUp. When checked, PBR Viewport is automatically refreshed. Note that requires a powerful computer!

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in the version 1.5.5 of the PBR plugin?

      • Ambient occlusion maps are supported. For now, they are incompatible with height maps. πŸ˜•
      • When you erase a PBR light: PBR Viewport reopens automatically. Also, PBR lights are named.
      • Minor things were changed. E.g: SketchUp status bar changes when PBR Viewport (re)opens...

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in the version 1.5.4 of the PBR plugin?

      • Textures not supported by glTF are supported by PBR plugin in SketchUp v2018 or greater.
      • Fix bug: SketchUp model can't be saved (CFileException 0...) whereas PBR Viewport is open.
      • PBR plugin checks automatically if a newer version is available @ http://www.sketchucation.com.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in the version 1.5.3 of the PBR plugin?

      • Camera position in Viewport is automatically saved/restored.
      • You can reset camera position in Viewport in one click on movie camera icon.
      • "Propagate materials to whole model." is automatically done.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in the version 1.5.2 of the PBR plugin?

      • You can add artificial lights from Toolbar/Menu.
      • You can adjust sunlight intensity in Viewport.
      • Camera control in Viewport is similar to SU one.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in version 1.5.1 of the PBR plugin?

      • You can add artificial lights to model. Here how.

      PBR Plugin Lights Demo A

      PBR Plugin Lights Demo B

      • Camera points by default to the front of model.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @filibis said:

      Hi Samuel, are you using parallax mapping technique for this height displacement?

      Hi Filibis, yes.

      posted in Plugins
      samuel_tS
      samuel_t
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      What's new in version 1.5.0 of PBR plugin?

      • You can apply a height map to a material:
        PBR Plugin Height Map Demo
      • You can change HDR background again.
      • Material transparency is auto-detected.

      Download latest PBR plugin from the SketchUcation PluginStore.

      posted in Plugins
      samuel_tS
      samuel_t
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