@unknownuser said:
If you absolutly want a free another one MeshMixer is also a crazzy one
But you must exit from SU!
Thanks Pilou it's amazing
@unknownuser said:
If you absolutly want a free another one MeshMixer is also a crazzy one
But you must exit from SU!
Thanks Pilou it's amazing

У японского туриста, приехавшего в Россию, спрашивают:
@sm4rt
Mate you should invest more time in the sketchup learning
Additional teasing:
http://www.youtube.com/watch?v=VdxwWKBy4gU&feature=player_embedded#at=104
@TIG: thank you. Could anyone teach me how to transform url to the flash preview please? 
I'd like see the real change in the performance field.
Something like this:
[flash=700,450:11o27hhi]http://www.youtube.com/v/Gz6bOU4JX1w[/flash:11o27hhi]
EDIT: I fixed your faulty flash-code and linking... TIG
I saw your stuff on zbrush central. Well man this is something outstanding. Respect! 
I guess the artisan indeed looks a bit lol from your level
@Whaat:
There must be some kind of 'shortcut override' mode- people use arrow keys extensevely for other tools shortcuts.The same with TAB by default it used to undo viewport operations. If I'm not mistaken Thomthom made it in vertex tools.
Another thing: After sculpting\finetuning on subsuface level I'd like my gizmo proxy to get updated but it doesn't happen.What I'm doing wrong?
Good addition
but why there's no 2d export in accordance to camera frame proportions?
2. Why camera copying wouldn't automatically create new scene?
3. Camera target gizmo would be nice too.
4. I wish the cameras would be by default unvisible on 2d export (while staying visible on the screen)
Tweak color balance adjustment layer in PShop:
in highlights- exaggerate yellow
in shadows- blues
P.S. try to google 'osmosis vray tutorial' (check them both- interior & exterior)
P.S.S http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ru&tl=en&u=http%3A%2F%2Fcommunity.livejournal.com%2Ffotoforge%2F475.html
sorry for no russian-norvegian translation 
http://www.youtube.com/watch?v=RyUf7r_9yNs&feature=player_embedded
Is this you Thom?
Never thought the chill boosts the productivity so much 
I updated to IE8- no more runtime errors- thank you! (wouldn't it be neat to warn in red about this at the beginning of the thread?).
Still have problems with grid dividing. The result is random (posted the pic before).Do I have wrong expectations?
And at the end I got this:
undefined method `on_line?' for nil:NilClass
between?' C:/Program Files/Google/Google SketchUp 8/Plugins/tt_plan_tools.rb:358:in intersect_plane_edges'each' C:/Program Files/Google/Google SketchUp 8/Plugins/tt_plan_tools.rb:354:in intersect_plane_edges'grid_divide' C:/Program Files/Google/Google SketchUp 8/Plugins/tt_plan_tools.rb:330:in times'grid_divide' C:/Program Files/Google/Google SketchUp 8/Plugins/tt_plan_tools.rb:311:in grid_divide_ui'call' C:/Program Files/Google/Google SketchUp 8/Plugins/TT_Lib2/inputbox.rb:160:in initialize'call' C:/Program Files/Google/Google SketchUp 8/Plugins/TT_Lib2/inputbox.rb:143:in close'What it could mean?
It contains the best flattening routine in SU! Thank you!
Bugs:
If I take some vanilla line and try to 'grid dividing' I get a runtime error in line:29 (expected identifier,string or number).
P.S. + Error in line 9 (UI is undefined)
P.P.S. Apparently 'grid dividing' executes itself twice. In attachment, I just extruded the result of zigzag dividing.

@thomthom said:
I have lots of ideas myself. I just don't know if I can do them.
Is 'align texture to the selected edge' among them?
My humble wish list:
1.'Make into xref' would automatically create skp file in the same directory with original component's
name.
2. In-place xref editing (with saving to external file in ACAD-like manner)
3. Floating pallet.
4. Those annoying 'exiting...' messages.. Why do the kick user out of script?