@jpalm32 said:
Nice Roger.
Have you done anymore?
This was captured with just three photos, but the more ambient occlusion you have the more photos you need up to 70. The more fine detail quality you need the bigger your mesh file grows. This technique has potential if you are comfortable with work arounds to manage exceptions. The elephant came out quite good. You can't see it here but the ivy was a fail in terms of 3D. The ivy is a long photo textured funnel shape when seen from the side. For rectilinear buildings I think it is perhaps best to capture the mesh and convert the mesh to a locked component, then use sketchUp to do a "3D, untriangulated traceover. When the 3D traceover is complete, go back and erase the complex mesh except where you might want to keep irregular/hard to define surfaces.
Lets say I was doing the original design for the Bangkok hotel where this photo was taken. I would do the main body of the hotel in SU and then do a 3D photo session with and elephant. Then I would plug the elephant mesh into the hotel with a notice to the artisans sculpting the elephant to do the best interpretation of MY elepant as THEY can.