Hey guys!
Robby here from GarageFarm.NET Academy
CG talks S03E03: Fringes of CG
I’m sharing a handful of new episodes of our GarageFarm.NET Academy podcast – CG Talks.
In the far reaches of the CG animation world, beyond the reach of mainstream pop culture, dwells some pretty incredible and sometimes batshit crazy content. Join us as we descend into the surreal landscapes of out-of-the-box creators, and reexamine our perception of Art and Creativity!
Before listening I encourage you to check the resource links – there is a lot of weird stuff to watch.
https://www.youtube.com/watch?v=S8ToNoWHEYk
CG talks S03E04: Spiders heavier than paint - interview with Vaughan Ling | Heavypoly
In this episode of CG Talks - the podcast where CG guys talk about CG, we are privileged to chat with Vaughan Ling - 3d artist, the teacher also known as Heavypoly. Vaughan, DJ, Marco, and Andrew discuss Vaughan’s recent app development endeavor with Heavypaint. An Interview with Vaughan could not go without mentioning his impressive input to Oscar-winning feature film animation “Into the Spiderverse” and other successful projects.
What open source tools like Godot Engine and Blender mean for his workflow? Can one take an unorthodox path in UI design and succeed? Is there life for an artist without undo? Answers to these questions might just be found in this exciting but also laid-back podcast episode!
https://www.youtube.com/watch?v=6_eVaRzm0rA
CG talks S03E05: Your favourite part of the 3D workflow is...?
In this episode of CG Talks DJ and Marco discuss the stuff they enjoy most in the whole 3d workflow. While everyone seems to hate UV unwrapping, it is not that obvious what actually is the most fun and satisfying thing to do in the vast 3d graphics world.
Modeling, sculpting, scene layout or lighting, or just obsessively tweaking the render settings parameters - it is all up to one's tastes and preferences.
https://www.youtube.com/watch?v=vTAIClgK7gM
CG talks S03E06: Old and new generations in the 3d industry
In this special episode, DJ introduces Amiel - our young and talented content creator, who does Substance Suite-related tutorials for Garagefarm.NET Academy. With Marco and Andrew taking a short break (no worries they’ll be back soon) we dive into the personal experiences of older and younger generations in the CG industry.
How was it back then when books were still a viable option for learning 3d?
Are the times easier for young artists nowadays? Can plenty be a curse? Was PBR shading always a standard, and how to adopt the new when you are used to old ways of working? Are technical constraints good for creatives or is it better when things happen at a click of a mouse?
https://www.youtube.com/watch?v=I-EP-TX5KxM
CG talks S03E07: Unreal Engine 5 Early Access | GarageFarm
In this episode, DJ, Andrew, and Amiel talk about Unreal Engine 5, what it means for the industry, and answer one of the biggest questions for 3D artists: Is Unreal Engine 5's real-time ray tracing going to replace traditional renderers?
https://www.youtube.com/watch?v=X0NMQuGtZN8
If you have suggestions about a topic you would like to hear about, or particular guests you find interesting, let us know in the comments. We will try to put together episodes based on your requests.
Have fun listening!
Andrew