In this episode of our CG Talks Podcast, we are honored to interview Mathias Zamęcki, a high-end visuals creator for the gaming and animation industry.
Mathias has worked for numerous well-established brands including Blizzard, Digital Domain, Riot Games, Blur Studio, CD Project Red, and many more.
Despite his young age (Mathias has just entered his thirties), he has gathered massive experience in the CGI industry. Being a self-taught artist required a lot of drive, passion, and perseverance.
Mathias is very active on a lot of social media platforms so make sure you follow him to see what he’s up to (there’s always something inspiring going on) and to get valuable resources and tips that can help you on your digital artist’s journey:
We have just finished the second season of our podcast. The third season is coming – we will do more interviews with CG artists and plan to talk with software developers as well.
I encourage you to check the episodes from last year, especially the ones with our guests - Sayan Mondal and Erin Woodford.
CG talks S02E06: Why and how to optimize your scenes?
In this episode, Andrew, DJ, and Marco talk about how optimizing your 3d scene can save your sanity, what aspects of your project could be adding unnecessary render time what you can do to render your scenes faster on a render farm even without much technical rendering knowledge!
CG talks S02E07: A living with Blender - interview with Sayan Mondal
In this episode we introduce an exclusive interview with Sayan Mondal - founder of blueinversion.com
The interview includes Sayan's origin story and how he decided to pursue his own path as an artist and entrepreneur instead of continuing a regular education curriculum. What led him to dive deep into procedural shaders in Blender. We talk about constant learning and improvement as well as art and important inspirations and role models. The conversation develops into sharing thoughts about the modern CG industry, young and older CG artists, and their pros and cons. Along the way, we touch upon topics like A.I. Crypto Art, Inktober, November, and NPR rendering.
CG talks S02E09: Nodevember procedural magic with Erindale.xyz
In this episode of CG Talks, Marco, DJ and Michal sit down with Erin Woodford of Erindale fame. Erin is an artist, designer and entrepreneur specializing in creating procedural objects and surfaces in Blender. We learn about his discovery of procedural design and the experience he's had on the journey so far.
Erin also demystifies proceduralism and explains how despite the nuances in this workflow calling for a less intuitive or conventionally artistic mindset, it isn't something reserved for people with coding experience or mathematical thinkers.
If you've been curious but apprehensive about learning proceduralism, this episode is for you. Procedural workflows are certainly key for the future of CG so if you want to jump on the bandwagon, it's about time (and lots of fun anyway)! This might just be the thing that motivates you into participating in next year's Nodevember!
Hi guys!
We've just finished the first season ofCG Talks - a podcast where three CG guys talk about CG. Here are the episodes. I hope you will find topics which are interesting to you.
Season 2 is in progress and the technical quality is going to be better - we learn on the way. 😄
CG talks - ep. 5: Working with Corona, and we don’t mean the renderer
In this very casual Podcast, Tom, DJ and Marco sit down and reflect on what’s in the air these days, how it affects the 3d industry, our personal lives and the world at large.
CG talks - ep. 6: Assing around about assets and other things
The future that awaits us after the pandemic, how assets are essential to an efficient 3d workflow. random musings and overall chill convos with DJ, Andrew and Marco.
CG talks - ep.7: Kitbashing your real and unreal 3d future
In this episode DJ Andrew and Marco talk about kitbashing and how it translates to 3d, the amazing developments of the unreal engine and a myriad of other things!
CG talks - ep.8: Digging deeper into deep fakes and below
The rising power of ai in CG and a healthy dose of digression make up this episode. Listen in for Dj, Andrew and Marco’s thoughts on the implications of artificial intelligence in the entertainment and design industries, as well as in politics and the world at large!
CG talks - ep.9: GPU vs CPU final Lord Of The Ring style battle
CPU or GPU? Traditional Rendering or realtime? Does one or the other act as the only choice stepping forward into the future? Find out as DJ, Andrew and Marco go over both processors, how they help us in our projects, and why the answer isn’t as black or white as some may think!
CG talks - ep.10: Smart technology, the future, and you
From being schooled in a game of GO to busting out 15th-century portraiture, it seems the machines are besting us at every turn or is it simply a matter of perspective? Join Marco Andrew and DJ as they discuss the rise of computer intelligence and the stakes therein!
CG talks - ep.11: Photorealism and beyond
In this episode, DJ, Andrew and Marco revisit the idea of Photorealism in CG - tracing the origin of the practice, distinguishing it from realism, discussing it’s value in the industry and its place in the practice of art!
In this second part of the discussion on Photorealism, DJ Marco and Andrew go over some of the more grounded aspects of achieving photorealism in 3d rendering. What are the key elements to achieve photorealism in CGI ? Is there a secret recipe for good looking images? Guys discuss their experiences and give tips on how to use photography and cinematography based concepts in your daily 3d artist’s life.
This post is old, but I like Mr. Cutout too, Of course they are more for rendering and not models.
OK for street scenes but, REALLY hard though to find bland people just standing, maybe talking, when you need only one or two in a residential rendering for scale. (if you pay you get better poses it seems). So many are distracting, inappropriately dressed, doing distracting actions or poses. One thing I like is all the search filters for lighting etc. Quality is great IMO.