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    • How do I get this surface ready for ThruPaint?

      Hi

      I'm working on a project at the moment and am using Thrupaint to position the texture. Can someone take a look at the file I attached and check what I'm doing wrong?

      The component that already has the texture on it, I took the edges and used the create sandbox from contours tool to make the surface properly triangulated. That came close, as you can see, when I tried to paint it with Thrupaint. With the blank component, I tried repeating the process but it didn't work nearly as well - the texture was all over the place. Is there a better way for me to do this?

      Thanks


      Untitledvght t.skp


      V8

      posted in Newbie Forum sketchup
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      pompeyfan
    • RE: Shape Bender producing weird geometry at angles

      Cheers. Will definitely have a play around with Profile Builder. That looks extremely useful for a lot of things. Thanks

      posted in Newbie Forum
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      pompeyfan
    • RE: Shape Bender producing weird geometry at angles

      Cheers. Is there something else that would do this job better than Shape Bender?

      posted in Newbie Forum
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      pompeyfan
    • Shape Bender producing weird geometry at angles

      OK, so when I go to use Shape Bender, I'm having a few issues with the geometry it's producing. I'm working on a fence at the moment. When I run Shape Bender, the top part of my fence follows the curve nicely, while the bottom part just goes in a straight line, like this.

      245524.jpg

      Is there something I'm doing wrong? I've tried softening some of the points on the path but that still produced the same result unfortunately. I've tried exploding the components inside of the group to no avail. I've attached the model as well.

      Thanks


      model

      posted in Newbie Forum sketchup
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      pompeyfan
    • RE: SketchUp 2016 Wishlist

      Improved transparency when displaying a transparent texture on a transparent texture, as seen in this image with a fence over a tree. On the left is the sketchup display, and on the right is the exported 2d image. Comparison between Sketchup display (left) and sketchup 2d export (right)

      Zoomed out it is worse - the texture behind simply disappears.Zoomed out

      posted in SketchUp Discussions
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      pompeyfan
    • RE: Noob DC question

      @pcmoor said:

      .....

      Thankyou. I had a feeling that might have been where my issue was. It will help a lot as I have fencing and everything to do and DC should speed the process up.

      I've attached the kerb in action.


      f1 circuit.jpg

      posted in Dynamic Components
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      pompeyfan
    • Noob DC question

      Just a moment...

      favicon

      (help.sketchup.com)

      I've tried following this tutorial but my end product isn't quite right. I'm trying to make a component so that when I scale the component along a line it will duplicate the kerb component to be the right size. I'm having trouble explaining the issue that I am having with it so I attached the sketchup file. What am I doing wrong?


      kerbs.skp

      posted in Dynamic Components sketchup
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      pompeyfan
    • RE: The Benefits of Purging

      @cotty said:

      If you use Purge All with a shortcut, a purge is just one click away...

      It works wonders.

      On the issue of purging, particularly when I have brought a model in from another application, it is possible to cut the file size in half. Speeds up saving and autosave times as well.

      posted in SketchUp Discussions
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      pompeyfan
    • Making a component follow lines

      Hi, I have a quick question.

      I am trying to create a truss structure in the form of the fleur d'lys. I've traced over the edges I want the truss to follow, as seen in the attached image. I have the component of the truss structure. My question is - how would one go about making this truss component shape to the lines in the image? Is such a thing even possible, or does this need to be done manually from scratch?

      I do apologise if this seems a moronic subject, but I can't help but think there must be a simpler way than doing it by scratch


      fleur2.jpg

      posted in SketchUp Discussions sketchup
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      pompeyfan
    • RE: Mapping texture to a curve

      Thanks everyone. Was still having trouble getting UVToolkit to remember and restore UV, but massimo posted the perfect plugin - 1 click and it worked. Was also probably benefited by the fact I already had the necessary shape. Thanks very much, as promised, the finished result


      4555445.jpg

      posted in SketchUp Discussions
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      pompeyfan
    • RE: Mapping texture to a curve

      Interesting, UVToolkit will not show up in my sketchup. It looks all good in the plugins folder, the required plugin (TTlib2) is there, but it won't show up in sketchup

      EDIT: Disregard. It is in the plugins window, not right-click. Need a break, I think. Will report back with results.

      posted in SketchUp Discussions
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      pompeyfan
    • Mapping texture to a curve

      Should be pretty straightforward. As seen in the attachment, I have a curved shape (it is flat but curved) and want to position the texture so that it follows the curved shape as opposed to the current rectangle. Any advice or do I need to divide the curve up and position it section by section?


      gffdh.jpg

      posted in SketchUp Discussions sketchup
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      pompeyfan
    • RE: Modelling on terrain

      @tig said:

      The built-in Sandbox tools [activated from Window > Preferences > Extensions, then View > Toolbars > Sandbox] has several tools.
      'Drape' makes the outline of the track etc onto the surface [you then need to make adjustments for levels etc]...
      'Stamp' takes the shape and 'stamps it onto the surface - making cuttings or embankments as required to a pre-entered slope 'offset' [you will need to do this is pieces for different 'levels' of track]...

      Cheers, the drape tool was exactly what I needed. Never used those tools before, only smoove and make terrain.

      Pompeyfan

      posted in Plugins
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      pompeyfan
    • RE: Show Me Your SketchUp

      Mines a little bit light compared to some of yours


      http://img9.imageshack.us/img9/433/6565fe.jpg

      posted in SketchUp Discussions
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      pompeyfan
    • Modelling on terrain

      This one has been baffling me all day and I have no clue how to do it - how do you merge say, a 2d profile of a formula one racing track onto a terrain? I have the 2d layout that I want to mould to the terrain, but when I do it manually it doesn't work. Is there a plugin which can do it?

      posted in Plugins
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      pompeyfan
    • RE: GTX 460 driver issues

      @unknownuser said:

      cripes. That's a pretty nasty issue. Something I've never seen before with nVidia. I hope it's not a sign of things to come. It's quite a shame how SketchUp in particular (and most modeling programs in general) integrate with video cards. You can buy the best card on the market and find that it's slower or has more bugs than something older or cheaper. There were some tests done at cgarchitect awhile back that showed as much ( http://www.cgarchitect.com/news/Reviews/Review076_1.asp ).

      Sorry I can't help you with the particulars. In the meantime, it may be helpful to share what driver you're currently using along with any other drivers you've tried.

      -Brodie

      Was using the latest drivers released (270.something) but went back to 265.something. Problem is nowhere near as bad now, it is sluggish but not leaving behind those trails. Then again, that sluggishness might just be sketchup being sketchup - at 1.65 million edges that model was no slouch.

      That being said, it is a pretty awesome card. Looks more like a drivers issue

      posted in Hardware
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      pompeyfan
    • GTX 460 driver issues

      This should be pretty simple for anyone who has had this card for a while. What is the best driver and settings for this card to work in sketchup? I am having difficulty when my scenes start to increase in complexity, I end up with what you see in the attachment. This was done while attempting to draw a line - it is leaving trails behind where my mouse was. I'm sure it has to do with the graphics card (which is half a week old btw) and am not sure what to do in order to rectify this. Cheers in advance


      Untitled-2.jpg

      posted in Hardware
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      pompeyfan
    • RE: Performance issue

      @gaieus said:

      Not as I were a hardware geek but what about your graphic card? (although in rendering memory is important, too).

      My Graphics Card is a 128MB Intel

      posted in SketchUp Discussions
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      pompeyfan
    • Performance issue

      OK, a quick question for the technical geeks here.

      When i work on sketchup, and particularly vray, the computer slows down dramatically, and i often have to cancel processes in Task Manager to continue to work. Would a boost to 2GB DDR2 Ram fix the problem?

      My computer currently has 1GB DDR2 Ram, 3.04GhZ processor, and is ~8 months old.

      posted in SketchUp Discussions sketchup
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      pompeyfan
    • RE: Reducing Sketchup file size.

      Just thought i would say a very big thanks. I performed a test, a 7200 seat stand, which would have been 5-7MB, is now 44.2kb. Thanks a lot!

      posted in SketchUp Discussions
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      pompeyfan
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