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    Mapping texture to a curve

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    • P
      pompeyfan
      last edited by

      Should be pretty straightforward. As seen in the attachment, I have a curved shape (it is flat but curved) and want to position the texture so that it follows the curved shape as opposed to the current rectangle. Any advice or do I need to divide the curve up and position it section by section?


      gffdh.jpg

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      • GaieusG
        Gaieus
        last edited by

        Hi Jay,

        There are a couple of plugins you will need but with them, it is not hard at all. Here is a tutorial on how to do it: http://forums.sketchucation.com/viewtopic.php?f=18&t=34072&p=299717

        (There I subdivided the going-to-be arch into as many segments as many bricks I had in the row but you need not deal with this part and FredoScale can also subdivide it for you - the more segments, the smoother it is at the end)

        Then, of course there is a cool UV Mapping plugin, too, see here: http://forums.sketchucation.com/viewtopic.php?t=44501

        Gai...

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        • ely862meE
          ely862me
          last edited by

          Hi !

          I would use this http://forums.sketchucation.com/viewtopic.php?t=18992 and this http://forums.sketchucation.com/viewtopic.php?t=17948 .

          First import the texture then divide it in small rectangles and hide the lines,then use the UVToolkit to remember the texture position,then use the Fredoscale to curve the surface then use the UVToolkit to restore the texture .

          Cheers !

          1.jpg

          Edited
          [off:2bdkj3jj]To Gaieus : Ahh, why you have to be the first all the time ?? Actually I would have been the first but I had to get the picture too ! 😎[/off:2bdkj3jj]

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

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          • GaieusG
            Gaieus
            last edited by

            [off:39fq7pv6]Because I have already made the images (in that tutorial) so it was easier to simply link to it. [/off:39fq7pv6]

            Gai...

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            • P
              pompeyfan
              last edited by

              Interesting, UVToolkit will not show up in my sketchup. It looks all good in the plugins folder, the required plugin (TTlib2) is there, but it won't show up in sketchup

              EDIT: Disregard. It is in the plugins window, not right-click. Need a break, I think. Will report back with results.

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              • massimoM
                massimo Moderator
                last edited by

                Or you can use this plugin.
                Follow the modeling steps as suggested by Gai & Elisei and then texture the surface with Fredo's "ThruPaint".
                Cattura_1.JPG
                Cattura.JPG

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                • P
                  pompeyfan
                  last edited by

                  Thanks everyone. Was still having trouble getting UVToolkit to remember and restore UV, but massimo posted the perfect plugin - 1 click and it worked. Was also probably benefited by the fact I already had the necessary shape. Thanks very much, as promised, the finished result


                  4555445.jpg

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                  • massimoM
                    massimo Moderator
                    last edited by

                    πŸ‘

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