sketchucation logo sketchucation
    • Login
    1. Home
    2. Pherim
    3. Posts
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    P
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 7
    • Posts 168
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      Played around with it for quite some time now and still I am amazed about what this plugin can do.

      If I may ask, would it be possible to add an option that allows to chose the scale of the texture before applying it and then keep that value until it is changed? That would save a lot of time in comparison to changing the scale of each texture manually after it was applied.

      posted in Plugins
      P
      Pherim
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      Absolutely stunning! One of the best plugins I have seen so far (besides your others)! I think I will never use the native paint tool again.

      And it's free! You are amazing!

      posted in Plugins
      P
      Pherim
    • RE: 38 Gun Frigate L`Aurore

      This is similar to a way I tried to do but as I said before, I did it without any reference. I will try that some time soon. Thank you very much for your help!

      posted in WIP
      P
      Pherim
    • RE: 38 Gun Frigate L`Aurore

      That is simply amazing, I would very much like to know how you made the ship's hull? I have tried several times to model one myself but so far it did not exactly work out as I wanted. Then again, I did not use any real reference, as my intention is to model "fantasy" ships, but in a relatively realistic way. You can see my first and only ship model here: http://sketchup.google.com/3dwarehouse/details?mid=9e6b654818d10f3235a0cded8b1ae711
      The ship's hull was made in a rather simple way: I drew the profile of the lower part, used the "follow me"-tool to extrude it circularly and erased the upper half. It worked, but I am not entirely happy with it.
      Although this ship model was by no means meant to be realistic in any other way than that I based it on what I know about galleons and other sailing vessels (not much, but I have been fascinated by them for all my life and had been assembling plastic model kits of them as a teenager) this model has already attracted the interest of several other people who wanted to use it for different purposes, one even used it in a book about naval archeology, which really puzzled me.
      So it certainly can't be that bad but I am not quite happy with it myself and I am also interested in doing ships with interior, such as yours. But I don't know how to
      Any general tips for that, maybe? I hope I am not annoying you with my question and would very much appreciate your help. I am not very active with Sketchup at the moment, but I intend to be again, soon.

      Sorry for any language errors, I am from Germany and even though I have been studying English for some time now at university, I know that I am still not perfect. πŸ˜•

      posted in WIP
      P
      Pherim
    • RE: Group/Component axes always visible

      Ok, so it's not a bug but I could not find the option any more. Thank you very much!

      posted in SketchUp Discussions
      P
      Pherim
    • Group/Component axes always visible

      I have a problem with Sketchup 8: In some of my models, the axes of all groups and components in the active layer are visible all the time, and I don't know how to remove them again. I tried everything in the "view"-menu, but that all helped nothing. I suspect it started sometime when I used a plugin, but when and which plugin I do not recall... Is this a known error and is there a way to hide these axes again?
      component axes.jpg

      posted in SketchUp Discussions sketchup
      P
      Pherim
    • RE: [Plugin] Material Tools

      I like find this plugin very useful, especially the possibility to transfer the instance material to the faces inside the group or component, but that results in the backfaces also being painted. But sometimes I just want all the instance material gone as I sometimes accidentally assign a material to a group or component and later I can't find it any more. This is especially annoying if the material is not used any more in the rest of the model but remains in the material browser and doesn't get purged. I tried removing all backface materials after transferring the instance material but that resulted in also losing all backface materials I assigned intentionally. Is there a way to simply remove all instance materials?

      posted in Plugins
      P
      Pherim
    • RE: [Plugin] CleanUp

      That was fast! Thank you, now it works!

      posted in Plugins
      P
      Pherim
    • RE: [Plugin] CleanUp

      I believe I first used version 3.1.4, and it did not happen with this version, as far as I remember. I have attached a small model which contains four materials that merge into two when I use Cleanup.
      cleanup_test.skp

      Hm, I do not consider myself a sketchup beginner, but I was not aware that edges can have a material. What is this good for?

      posted in Plugins
      P
      Pherim
    • RE: [Plugin] CleanUp

      When I use this plugin in the newest version, it merges materials with the same color attributes, even though they use different images. I am pretty sure that did not happen before, as I just recently discovered this great plugin. How does it compare the materials and decide which ones can be merged?
      Also, I do not fully understand every function of it. What does "Remove Edge Materials" do? It has no tooltip which explains its function.

      posted in Plugins
      P
      Pherim
    • RE: Minas Tirith Rebuild

      This is amazing. And you are doing it all by yourself? Have you ever heard of the "Minas Tirith Team Project"? That was an attempt to create the entire city and make it as an interactive 3D model which can be walked in like in a first person shooter game. Unfortunately, the project is dead now for over three years, but the results nonetheless were breathtaking. They even released a preliminary version of the walkthrough-application where you could have a close look at everything that was done already. Many of the houses were still only placeholders and textures were mostly missing, but it was still quite impressive. To see more about it, follow the link: http://forums.cgsociety.org/showthread.php?t=153431

      I am really looking forward to what will become of your project.

      posted in WIP
      P
      Pherim
    • RE: [Plugin] Recall last tool v1.2

      Neat, I didn't know this yet. Great timesaver when switching to select tool to return to the previously used tool.

      posted in Plugins
      P
      Pherim
    • RE: The Art of SketchUp - part 1: Fantasy

      Very cool stuff again. I find it fascinating how you are using quite uncommon shapes. I find it difficult to use such shapes, but then again I am still experimenting with some of the plugins.
      Your model of the dwarven temple reminds me of one of my own models which is also some kind of temple or shrine.

      posted in Gallery
      P
      Pherim
    • RE: The Art of SketchUp - part 1: Fantasy

      Incredible Stuff! I wish I was as good as you are. I also do fantasy modelling in Sketchup, but I am far from being as good as you are with it. Looking forward to more!

      posted in Gallery
      P
      Pherim
    • RE: [Plugin] FredoTools:RemoveLonelyVertices 1.2a - 20 Jul 11

      Great plugin! Thanks!

      posted in Plugins
      P
      Pherim
    • Random move components?

      Is there a plugin which can move components (or groups) randomly in a given direction? I have a lot of components in a model which I like to move slightly up or down, but each of them differently far (or at least with great diversion). So if there is something like that or something similar with which I can achieve this goal without having to position them all manually, please tell me. If not, maybe someone can make a plugin which can do this? I imagine being able to give a range in which the object shall be moved (for example between 0 and 1m, also allowing negative values for reverse movement) and then specify the axis on which this movement shall happen. It is not important for my project but maybe it would be possible to choose even two or all three axes, in which case the object would be placed somewhere within a specific 2- or 3-dimensional aream, depending on the distance values. I think it might be useful to have something like that in certain occasions.

      posted in Plugins
      P
      Pherim
    • RE: [Plugin] Grow

      It doesn't work for me if SketchyPhysics 3.2 is installed. If I remove sketchyphysics.rb from the plugins folder, it works fine.

      posted in Plugins
      P
      Pherim
    • RE: Naval Cutter "Alert" 1777

      Awesome! Don't know what else to say. πŸ‘

      posted in WIP
      P
      Pherim
    • RE: [Tutorial > Texturing] Texturing an arch - #2

      Cool tutorial, it also works for waving flags. I also use FredoScale for bending it in several directions and then apply the UV toolkit and it restores the texture correctly! Thank you very much!

      posted in SketchUp Tutorials
      P
      Pherim
    • RE: [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

      I just successfully used Loft along Path for the first time! (That means I used it for the first time and it worked immediately, not that I have tried it several times without success)
      It is simply awesome. This has to be one of the best plugins ever!

      posted in Plugins
      P
      Pherim
    • 1
    • 2
    • 5
    • 6
    • 7
    • 8
    • 9
    • 8 / 9