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[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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  • D Offline
    Dave R
    last edited by 16 Jan 2011, 03:06

    bowlr, please go back and read the first post in the thread. Especially this:

    @unknownuser said:

    IMPORTANT: Requires to download LibFredo6 3.6 or higher if not already installed.

    Etaoin Shrdlu

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    • M Offline
      mitcorb
      last edited by 16 Jan 2011, 03:19

      Quote:"Also, for me, it is better if users can move to latest versions because it is easier to support."

      Fredo endquote

      I agree in principle on this statement. However, I must consider more than just upgrading to SU8. My hardware is going beyond outdated, and the logistics of migrating what I have accumulated is not trivial for me. πŸ˜„

      I take the slow, deliberate approach in my aimless wandering.

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      • D Offline
        Dave R
        last edited by 16 Jan 2011, 03:24

        I think Fredo was referring to having users move to the latest versions of his tools.

        Etaoin Shrdlu

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        • M Offline
          mitcorb
          last edited by 16 Jan 2011, 03:27

          Ok, I missed the subtle distinction there.

          I take the slow, deliberate approach in my aimless wandering.

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          • D Offline
            Dave R
            last edited by 16 Jan 2011, 03:35

            @mitcorb said:

            Ok, I missed the subtle distinction there.

            Or I might have. that's just the way I read his comment, though.

            Etaoin Shrdlu

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            • M Offline
              mitcorb
              last edited by 16 Jan 2011, 03:51

              That's the problem with language, especially across cultures, and so forth. We should just switch to mental telepathy and cut out the stumbling blocks of spelling, grammar, semantics and time to type. πŸ˜†

              I take the slow, deliberate approach in my aimless wandering.

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              • D Offline
                Dave R
                last edited by 16 Jan 2011, 03:59

                I knew you were going to type that. πŸ˜„ πŸ˜†

                Etaoin Shrdlu

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                G28 X0.0 Y0.0 Z0.0

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                • B Offline
                  bowlr
                  last edited by 16 Jan 2011, 04:01

                  Dave R

                  Thanks for pointing this out, much appreciated

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                  • F Offline
                    fredo6
                    last edited by 16 Jan 2011, 17:59

                    @mitcorb said:

                    Quote:"Also, for me, it is better if users can move to latest versions because it is easier to support."

                    Fredo endquote

                    I agree in principle on this statement. However, I must consider more than just upgrading to SU8. My hardware is going beyond outdated, and the logistics of migrating what I have accumulated is not trivial for me. πŸ˜„

                    As Dave relevantly mentioned. I was talking about my Plugins. If you use the latest version of LibFredo6 and of the scripts, it is easier for me to reproduce possible bugs and issues.

                    For SU, I try as much as possible to have them working with most SU versions (most work in SU 6 and even SU5).

                    Fredo

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                    • P Offline
                      Pherim
                      last edited by 19 Jan 2011, 16:47

                      I just successfully used Loft along Path for the first time! (That means I used it for the first time and it worked immediately, not that I have tried it several times without success)
                      It is simply awesome. This has to be one of the best plugins ever!

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                      • M Offline
                        make.GQ.china
                        last edited by 20 Jan 2011, 05:55

                        😎 😎

                        Great! A useful plug-in

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                        • J Offline
                          jason_maranto
                          last edited by 20 Jan 2011, 23:31

                          Hey Fredo, I have a file here with some geometry that gave me a hard time -- and I also have some examples of how I got it to work to a tolerable level but certainly not what I had envisioned.

                          I'm sure user error was responsible to a degree but I though I'd share it with you if it helps debug at all.

                          Best,
                          Jason.


                          loft issue.skp

                          I create video tutorial series about several 2D & 3D graphics programs.

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                          • F Offline
                            fredo6
                            last edited by 21 Jan 2011, 09:28

                            @jason_maranto said:

                            Hey Fredo, I have a file here with some geometry that gave me a hard time -- and I also have some examples of how I got it to work to a tolerable level but certainly not what I had envisioned.

                            I'm sure user error was responsible to a degree but I though I'd share it with you if it helps debug at all.

                            Best,
                            Jason.

                            Jason,

                            Thanks. This is a good example which shows some limitations of Curviloft (and it's not your errors at all!).

                            You probably have to do it in 2 parts, as you did. First part should be with the option 'Line junction' and second part with Cubic Bezier, but you should simply skip the last profile before the rear face of the hull.

                            Alternatively, you can take some inspiration of what it could give with the two other methods: Skinning and Loft along Path.
                            Jason Hull2.gif
                            In any case, I would suggest that you redraw the long profile to show more continuity at the junction(maybe with a single piece of spline).

                            Fredo


                            loft issue - Fredio.skp

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                            • J Offline
                              jason_maranto
                              last edited by 24 Jan 2011, 22:23

                              Thank-you again... that was very helpful and led me in a different direction that worked much better.

                              I have another file for you -- I suspect this is asking for too much πŸ˜‰

                              Best,
                              Jason.


                              Interesting_loft.skp

                              I create video tutorial series about several 2D & 3D graphics programs.

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                              • F Offline
                                fredo6
                                last edited by 25 Jan 2011, 07:13

                                @jason_maranto said:

                                I have another file for you -- I suspect this is asking for too much πŸ˜‰

                                Jason,

                                This is definitely too much for Curviloft. The only way to achieve it on this kind of model is to draw intermediate profiles and use Skinning.

                                Indeed, you have to figure out how these intermediate profiles should be. But anyway, there are so many solutions to skin your shape that any program would need some guidance.

                                Fredo

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                                • J Offline
                                  jason_maranto
                                  last edited by 25 Jan 2011, 13:17

                                  Thanks Fredo, this is all magic to me -- so many of the things Curviloft can do didn't seem possible in Sketchup to me just a few weeks ago... I might have gotten a bit carried away by your wizardry πŸ’š

                                  I did get it to skin in a few configurations but nothing I was completely satisfied with.

                                  BTW I have noticed on my system that has an ATI Firepro (workstation video card) the vertex matching function is very temperamental -- when I switch to my system that uses a Nvidia Quadro it is very smooth.

                                  Best,
                                  Jason.

                                  I create video tutorial series about several 2D & 3D graphics programs.

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                                  • T Offline
                                    thomthom
                                    last edited by 25 Jan 2011, 13:21

                                    @jason_maranto said:

                                    BTW I have noticed on my system that has an ATI Firepro (workstation video card) the vertex matching function is very temperamental -- when I switch to my system that uses a Nvidia Quadro it is very smooth.

                                    Visual glitches?
                                    If so - screenshots?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • J Offline
                                      jason_maranto
                                      last edited by 25 Jan 2011, 13:23

                                      I'll record a video example when I get to the studio.

                                      Best,
                                      Jason.

                                      I create video tutorial series about several 2D & 3D graphics programs.

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                                      • A Offline
                                        ale 3D
                                        last edited by 29 Jan 2011, 10:03

                                        hi! your plugs are really more than better and usefull πŸ˜‰ many THANX!

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                                        • J Offline
                                          jason_maranto
                                          last edited by 29 Jan 2011, 15:34

                                          Here's a video showing the issue:

                                          Took down the link to conserve bandwidth

                                          Best,
                                          Jason.

                                          I create video tutorial series about several 2D & 3D graphics programs.

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