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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      Fredo, what can I say...and my parents were telling me that Santa dit not exist !! I'll try it right now and give you some feedback, but I'm already give you my BRAVO !

      Regards.

      posted in Plugins
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    • RE: [Plugin] Raytracer

      DCorral,

      One thing you have to verify is the position of your axes inside the component. The origin of axes must be at the bottom of the geometry in order that the drop works.

      Hope it helps.

      Regards.

      posted in Plugins
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    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      Hi Fredo,

      Splineland is as good as those videos shows, very reactive and powerfull for big landscape datas.

      I fully understand your point of view and I know (unforntunatly) sketchup's limitations that prevent from having such a tool in sketchup. That's why we claim for High-poly support in sketchup for so many years...

      The good thing is I can import the mesh done with splineland in sketchup, but I'm forced to use 3DSmax...So such a tool in sketchup would be very helpfull...no not very, but very very very very very helpfull !! 😄

      So this is more a message to sketchup dev team : you won by the past so many users with landscape capabilities of sketchup, but today landscape datas and project are always more demanding and heavy, so maybe it's time to take it seriously !

      Regards, and again thanks to Fredo for your wonderfull tools ! You, ruby devs are rocking the sketchup world !

      Edit : Just in case the sketchup dev team don't know how to improve sktechup terrain tools, come to ask me, I spent so many hours trying to find solutions and I'm using it everyday !!

      posted in Plugins
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    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      Toposhaper is really great but not enough powerfull or precise for big landscape datas !

      I had to find another solution for those big projects

      http://rendering.ru/ru_en/splineland.html

      This is the only valuable and reliable solution I found.

      Fredo, if you could do something like that for future Toposhaper updates... just a dream... 😉

      posted in Plugins
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    • RE: I quit

      Congratualations Thomthom, your help here was really significant for us, and no doubt it'll be the same for the SU dev team ! Good luck for this new step of life !!

      Cheers.

      posted in Corner Bar
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    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      Hi Fredo,

      First feedback on Toposhaper. Nice tool but I'll have two request in order to make it near to perfection :

      1. Is that possible that Toposhaper can handle guide points with contours simultaneously to generate terrains ? I often have points and contours to define my terrain and that was a big limitation in native sandbox.

      I tried to edit my points (components) where I replaced the point by a little cross but Toposhaper ignores them as they are too small in comparison of other contours.

      1. Next, as we have in Artisan, is that possible to have a crease tool in Toposhaper. I often have a closed contour in border of my terrain and I would like that Toposhaper keeps exactly that contour to define terrain border.

      Hope I'm clear...I'll do more feedback soon.

      Thanks again Fredo.

      posted in Plugins
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    • RE: ? SU 2013 Custom Toolbars

      @alan fraser said:

      The fix, for the "can only dock in a single column" problem (it's not a bug...it's just that double-width columns are simply incompatible with the new toolbar flexibility)...is to create new toolbar called Large Toolset 2 (or whatever) and drag every second icon off the large toolset onto that one. Then you can dock them side by side looking exactly the same as before.
      I put in a Feature Request for your new icon/toolbar layout to be able to be saved to an external file that can survive a complete re-install of the program...'cos if I'm going to all this trouble, I only want to have to do it once.

      Thanks for the clever tip ! Will try that tomorrow !

      posted in SketchUp Discussions
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    • RE: ? SU 2013 Custom Toolbars

      @dan rathbun said:

      Yes .. no more multi-column toolbars. Only single column toolbars are compatible with the new toolbar framework.

      It is in the Release Notes for v2013 (... did you read them ?)

      ❓

      Thanks for the info, did not find the time to read it fully !

      posted in SketchUp Discussions
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    • RE: ? SU 2013 Custom Toolbars

      Yes Pilou,

      The problem is that the one column toolbar does not show all icons !! Unless I'm using small icons. But it also depends on screen resolution...After more tests it seems impossible to have a two columns toolbar...what a pity !

      posted in SketchUp Discussions
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    • RE: SKETCH UP HEROES 2013 !!!

      Salut à tous,

      Je serais à nouveau de la partie cette année, malheureusement sans rien à présenter faute de temps pour préparer ! A vendredi et au plaisir de revoir tout le monde !

      posted in Français
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    • RE: ? SU 2013 Custom Toolbars

      I also have a question about Toolbars : Is it still possible to make two columns large toolbars (I mean to columns of icons) ? This was very usefull to display the large toolset on the left side of the screen. I tried to replicate this in 2013 but each I'm docking the toolbar, it transforms in a one column toolbar. Any idea ?

      posted in SketchUp Discussions
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    • RE: Help a Girl Out?

      Done 😄

      posted in Corner Bar
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    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      A really big thanks for this one Fredo, as always ! You don't imagine how many hours of my life you give me back with this ! I'll hit the donation button again, and hit it hard ! Now I have to learn this plugin, it seems that there's so many features in it !
      Thinking of it, you just made what I was waiting from the SU dev team since I started using sketchup...

      posted in Plugins
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    • RE: Terrain from contours - improve on native 'from contours'?

      Damn...I was too busy those days...really missed it ! Thanks

      posted in SketchUp Discussions
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    • RE: Terrain from contours - improve on native 'from contours'?

      Hi Fredo, Any news about this plugin ?

      I found something the other day that do more or less the same thing but from objects or an existing terrain, did you already see or try it ?

      Link Preview Image
      Instant Terrain | Vali Architects | Instant Scripts

      favicon

      (www.valiarchitects.com)

      Regards.

      posted in SketchUp Discussions
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    • RE: Time for a change for me...

      Congratulations Chris, You've been really helpfull for this community and I'm sure You'll be helpfull there too !! And It's nice to have a landscape architect in the dev team !!

      I wish you a nice new life !! 👍

      posted in Corner Bar
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    • RE: SKETCH UP HEROES 2013 !!!

      J'en serais également comme l'an dernier, et j'vais voir pour préparer un p'tit quelque chose à présenter si des créneaux sont encore disponibles !!

      posted in Français
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    • RE: Venetian Blinds dynamic block

      Thanks a lot for sharing ! 👍

      posted in Dynamic Components
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    • RE: Terrain from contours - improve on native 'from contours'?

      @unknownuser said:

      With TopoShaper you really need to have contours as curves, not a set of altitude points. This is because the Terrain construction uses contours to delimit the zone of influence on points comprised between contours.

      With a set of altitude points, the algorithm would be more based on Skinning, with Bezier or Nurbs methods, which is another kind of script (I can do it, but it would definitely not be very fast with Ruby only).

      Fredo,

      During my works I found a workaround with altitude points. I draw a high vertical line on each point (as they're usually components, it's a very fast operation), this way the sandbox is using contours instead of points, ignoring the bottom point of each line. Will this method work with your plugin ?

      posted in SketchUp Discussions
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    • RE: Terrain from contours - improve on native 'from contours'?

      Nice evolution Fredo, I'm still waiting for this magical tool !! Keep up the good work and I'll hit the donate button again !! 😉

      posted in SketchUp Discussions
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