nice one chedda! i really like the sketchup view with all the bounding boxes
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RE: Pine Forest
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RE: Oculus, ancient Rome
@omikron said:
Really impressive work and amazing attention to details. I guess you visited the place to get the real feeling of that architecture. If not, you really got it right out of the box!
thanks a lot omiKron for your kind comment! My only visit to the place took place 15 years ago, but I still remember the lighting feeling...
the making-of-Oculus was recently published at SketchUpArtists if you guys would like to take a look here:
http://www.sketchupartists.org/tutorials/sketchup-and-maxwell/the-making-of-oculus/best
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RE: Oculus, ancient Rome
@daniel said:
Fantastic job, novena. Would love to see more of the model.
Thanks Daniel for your comment!!
due to the lack of time I only detailed the part visible on the render, here come some screenshots, the whole scene was setup in SketchUp and Maxwell, and used blender to model all the details for cornices and capitals
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RE: Oculus, ancient Rome
thank you guys for your comments , yes I wanted to keep it simple and sober.
it was a great experience trying to learn to model all those organic shapes of acanthus leaves and volutes on capitals and cornices.for those blenderist interested, this thread was a key help:
http://blenderartists.org/forum/showthread.php?277242-Blender-Baroque-%28organic-modeling-and-retopology%29best
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Oculus, ancient Rome
hi guys!
this is Oculus, my entry to the ancient Rome competition hosted by Humster3D, the subject of my entry is the roman Pantheon, largest unreinforced concrete dome in the world, built ca. AD 128 during Hadrian's reign.
modeled with Sketchup and Blender, rendered with Maxwell Render, post production Photoshop.
hope you like it.
My entry got the Special prize Maxwell Render team choice in the competition...
for high res version here: http://humster3d.com/2015/05/05/oculus/
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RE: Dutch Windmills in sunset
great work Majid! I love the lighting mood in both images, did u use hdri?
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RE: Blender sketchup files importer
I confirm the importer works great, there's some UVs issues hopefully it is going to be fixed soon... imported straight from SU, added a sun lamp and positioned with the add-on 'sun position'... SU 2015 & blender 2.74
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RE: Blender sketchup files importer
@ deaneau
thanks for the advise, add-on is the way plugins are called in Blender, I've been a Blender user for a couple of years -
RE: Blender sketchup files importer
this add-on sounds to be pretty nice! will give it a try
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RE: Corona render test
it is looking good! SketchUp to Corona? may I ask what exporter did you use?
I have been using the corona standalone exporter for blender and results are great... -
RE: [WIP] [Blender cycles] Tadao Ando's Kujo townhouse
JQL & Bryan K, thank you guys!!
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RE: Koshino House, Tadao Ando; Maxwell Render.
great work mate!! is the concrete texture from arroway?? almost clean of noise, how many samples??
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RE: [WIP] [Blender cycles] Tadao Ando's Kujo townhouse
Hey guys!
this personal project is been on standby mode for long time, recently I decided to give a try to Blender cycles using this model, so here comes some of my advance
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RE: Bell 412 helicopter with motion blur
very nice test Carl, rendered with Thea so no more Maxwell??
did animated it with SU or which software?
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RE: SKT 3D challenge
@jo-ke said:
I like the curved reflections of the windows!
thanks jo-ke! the glass shader has a normal bump to achieve the distortion on the reflections
@bryan k said:
Wow! Damn fine work!
Bryan K, thanks a lot mate!
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SKT 3D challenge
Hey guys,
these are my 2 entries to the SKT 3D challenge render contest, both images were produced out of just 1 render using the Multilight feature of Maxwell Render...
software used: Sketchup 8, Maxwell Render, Photoshop for contrast and color correctionhope you like it, if so you can vote for my work here:
http://www.sketchuptextureclub.com/challenge/modern-office-building-24-12-2014/author/394thanks a lot!
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Vand a timelapse I did just for fun done using the same render file