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    • RE: [WIP] [Blender cycles] Tadao Ando's Kujo townhouse

      @ tinanne, thanks! Im glad you like it...

      @ Carloh, thanks for the comment, it is far away to get to the Maxwell gallery 😞
      unfortunately I've been quite busy to update this one, hope soon will be able to continue...

      best
      V

      posted in WIP
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    • RE: Forest

      nice test! love the second image... rendering time?? what did u use to do the tres??
      best
      V

      posted in Gallery
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    • RE: Rolleiflex Automat [Model Progression Thread]

      Bryan K, really good job!!! it is looking fantastic, looking forward for some nice renders...
      best
      V

      posted in WIP
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    • RE: [WIP] [Blender cycles] Tadao Ando's Kujo townhouse

      thanks Bryan K! agree Ando's work is great and was laureated with the Pritzker Prize in 1995...
      best
      V

      posted in WIP
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    • RE: [WIP] [Blender cycles] Tadao Ando's Kujo townhouse

      thanks okomta! im glad you like it...
      best
      V

      posted in WIP
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    • RE: Bedroom

      Stefan,
      that's an impressive way of pushing SU & Vray to the limits, the amount of detail plus a clean & neat rendering solution you have achieved is fantastic
      cheers
      V

      posted in Gallery
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    • RE: Mixed Use Building

      Simon your glass shader looks great especially on the rounded corner (second image), thanks for sharing
      cheers

      posted in Gallery
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    • RE: Mixed Use Building

      great visuals buddy!!
      I love in special the first one, interesting and clever technique using an HDR to light up the interior, I wonder how you did it, did you use only one plane or several planes??? and what kind of glass material did u use??
      cheers
      V

      posted in Gallery
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    • [WIP] [Blender cycles] Tadao Ando's Kujo townhouse

      Hi guys,
      here comes a work in progress, Tadao Ando's Kujo townhouse (Izutsu house), I modelled this house about a decade ago with autocad, few days ago I converted it to SU and started to fix the model and to add details, lets see how it ends
      clay render: Maxwell for SketchUp plugin
      best
      V

      131003-Izutsu.jpg

      posted in WIP
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    • RE: Rolleiflex Automat [Model Progression Thread]

      impressive modelling work Bryan!!! Im really enjoying how your work is coming along... looking forward to see some renderings

      posted in WIP
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    • RE: Wood truck

      cotty, very nice work, love the texturing work

      posted in Gallery
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    • RE: My entry: Maxwell for SU Out of Place competition

      Bryan K, thanks a lot, Im glad you like it...

      Simon, I really appreciate it, I was already counting with your vote πŸ˜‰
      agreed the Facebook thing is strange, seems like in Maxwell they like it...
      sorry no Neutras material yet, concerning to the HDR: 'colorful sunset 01' from openfootage
      http://www.openfootage.net/?cat=15

      best
      V

      posted in Gallery
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    • RE: Ceramic house

      neat and clean renders, nicely done Massimo...

      posted in Gallery
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    • My entry: Maxwell for SU Out of Place competition

      my entry to the 'Out of Place' Maxwell for SketchUp render competition...

      This Lunar Lansdscape, as Richard Neutra called it, the desert landscape, when he was hired by Edgar Kaufmann to design a vacation house in Palm Springs, one of his most brilliant projects: Desert Kaufmann House.
      Ten years before, the same Kaufmann comissioned Frank Lloyd Wright to design the famous Fallingwater House, a decade later visited Taliesin West in Arizona, but he was not impressed and he went to Neutra.

      What would happen if Kaufmann had hired Wright to design his house in the desert???

      130922-06-FallingWater-1600.jpg

      posted in Gallery
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    • RE: Jellyfish

      thanks! seems that it worths every cent the citizenship... πŸ˜„

      posted in Gallery
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    • RE: Jellyfish

      cool image Rich!! is it rendered with cycles or internal??

      posted in Gallery
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    • RE: CGRecord Crescent House Competition:

      I used to add an Ambient Occlusion pass when used Vray, I dont know if it is possible to do an AAOO pass with Maxwell...
      Using Maxwell, I added some dirt or imperfections with a texture, probably you could add a dirt texture in a layer apart, that way you can control the amount of dirt you want on a material...
      globally, an idea is to override materials with a white clay, add a dirt texture to the clay material and render, then add this AAOO pass to your render in PS...

      posted in Gallery
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    • RE: CGRecord Crescent House Competition:

      Hi Simon! it is looking great, but I agree with Bryan K probably it is too perfect and clean, what about adding some dirt? do you have a link to your entry WIP?
      best
      V

      posted in Gallery
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    • RE: Goldfinger's Rumpus Room

      Hi Simon, looks fantastic!! love the lighting and the stone wall texture (are you using displacement on it?)...
      my crit is that lowpoly saddle in the foreground needs some more love πŸ˜„
      cheers mate

      posted in Gallery
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    • RE: Pool Dance Of Light

      thanks Simon!!, and many thanks for the feedback during the Maxwell competition... πŸ˜„
      concerning to your caustics test, are you using the preset liquid type shader within the sketchup plugin?? or is it done with Maxwell render suite??
      best
      V

      posted in Gallery
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