Hey there PB and Carloh! I've attached an initial render. The ceiling is still ever so slightly noisy but I'm really happy with it. I used the Focal Distance tool to make the main body of the chandelier in focus and everything in the background slightly blurred (actually the nearest 'candle' holder is slightly blurred too). I did do a little post processing in Photoshop to bring out the highlights of the crystals and distressed gold of the chandelier a little more. Although, I should point out that I didn't model this chandelier!! I downloaded it from the 3D Warehouse!
I've kinda worked out that natural light (and plenty of it) is pivotal to getting the desired effect in addition to fiddling with the settings in the material editor!!
Jason, if you're reading this, thank you so much for creating the distressed gold MXM material!! You're a star π
Neets
Georgian Space Chandelier.jpg