I have multiple dimensions in my model that I would like to see when I render the model. Is there any easy way to do it? With TexTag script I can easily add text but I don't get the dimension lines and arrows. If you have any suggestions how to do this or you know some scripts that could help with this matter, please let me know.
Posts made by miikka1978
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Render dimensions
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RE: IClone 3.0 and SketchUp?
Looks interesting! Did I get it right that you have to buy iClone 3DXchange if you want to even test your Sketchup models in iClone?
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RE: Proper_animation.rb ,some questions
Tomasz and morisdov,
Looks great! Finally we will be able to render simple Sketchup animations with moving objects in Kerkythea. At least I assume that Tomasz's animation was rendered in Kerkythea. -
RE: Importing a Sketchup model to Blender
Thanks for the tips! I have tried different formats with simple model and so far I have been able to import 3ds- and obj-formats quite ok. It seems that 3ds are at least the doubble the size when I export them from Sketchup. Now the biggest obj-file that I have been able to import to Blender has been around 10 MB. With bigger files I always get memory problems. Have you also tried to import Collada-format? In Blenderartist Forum some people have had some success with Collada.
Anyway, at least I know that I can import part of my models, so maybe it is time to start learning Blender too. Anyway, I have feeling that Blender will never replace Sketchup in my workflow but for simple animations it could be something.
If you still run some import test please share the results.
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Importing a Sketchup model to Blender
I have been trying to import my Sketchup models(obj-files) to Blender to make an animation with moving objects. Some files import ok but others don't. The biggest file that I have been able to import to Blender has been around 5MB obj-file. Does anybody have any experience in importing Sketchup models to Blender. I am using Sketchup Pro. What is the best file format to export? Should I perepare my Sketchup files somehow (delete scenes, explode components/groups, delete materials)?
I don't know if this is the right place to ask this question. Anyway, feel free to move this somewhere else.
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RE: Shuffle-ruby script?
For my purpose/need this density function is just perfect. Thanks again GreyHead! But right now I can't think any other way to benefit from this function when using MatrixProximity script. I will be fine with this unofficial version.
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RE: Shuffle-ruby script?
Thank you for helping me. Now it works perfect.
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RE: Shuffle-ruby script?
Thank you for the help. I am still having some problems. I never get the dialog that asks to merge copies.
I have Proximity Components folder in this path (C:\Program Files\Google\Google SketchUp 6\Components\Proximity Components) and I have named containers (cont-001-,cont-002-,cont-003-,cont-004-). I have taken the cont-001- and placed it in the drawing => run the Matrix => I get multible copies => I get dialog that asks if I want to drop the componets onto nearest faces => but after that I never get any dialog to asks to merge copies. I have tried this same workflow with components that were alrady in the Proximity Components folder but still it does not ask to merge copies.
Do you have any idea what could be the problem?
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RE: Shuffle-ruby script?
Todd,
Thank you for showing interest! Sorry that my explanation was not so clear. I try again. Lets say that I have 3 components (container blue, container white, container red). All these components have a certain texture. I would like to create a container stack that consists of these 3 components randomly placed in the stack. These containers should be on top of each other and the stack can't be higher than 5 containers high. In the real world, there is a space between containers. Some cases this space is 20 cm and some cases 40 cm.Usually I have used MatrixProximity script to create container stacks and then I have deleted some containers to make container stack uneven/random. Anyway, by using MatrixProximity script I have only been able to create container stacks that consist of one kind of containers. Therefore, I was hoping that there is already a script that would randomly change the places between certain components that have same dimensions. In this case I would create a container stack (see the picture) of 3 different components (containers) with a certain spaces between components, run the script to randomly change the places of these components and then delete some of the components to make the stack uneven. The result would be something like in the second picture.
I hope this explanation is little more clear than the previous one.
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Shuffle-ruby script?
Is there ruby script like Shuffle?
I am quite often drawing shipping container stacks. Usually container stacks are full of different containers and it takes a lot of time to make the containers stacks look real (place containers random on top of each other). Is there a ruby script that would shuffle different components (containers) that have the same dimensions into a random order without changing the overall form of the container stack?
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RE: Animations?
Has anybody tried to make animations with SU Animate. It seems interesting.
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RE: Animation softwares
Thank you for your repply Gaieus.
Am I also able to move the objects when creating animation with Sketchup-Kerkythea? I have tried the walkthrough animation and it looks great, but now I would like to move the objects too.
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Animation softwares
Has anybody any experience with 3D animation softwares (freewares)? I would like to create simple animations by using my Sketchup models. In this forum there was some discussion about Blender, but some people say that Blender is really complicated to use. I have been using Kerkythea for rendering my models and I think that you can export animations from Blender to Kerkythea, am I right?
I have also heard that Bryce 5.5 and TrueSpace 3.2 are quite ok in creating animations. If somebody has experience with these softwares or similar ones, please give some comments!
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Question about cubicpanoout.rb
I have been using this great ruby for many times. But, when I use the ruby I get gray transparent "sections" on the screen, which are annoying when modeling again. Is there anybody who knows how to get rid of these sections (probably something in the camera settings)?
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RE: Purge
Is there something similar to RemoveMaterials, which would also delete the materials from the paint bucket (in model- pull down menu)?
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RE: Plugins folder in different place/path on computer
Thanks Todd!
I was able to do it by loading the ruby from the ruby console.
After finding the right words to use in google search, I found this:
dead linkIn this thread there is a ruby called Load_Remote_Plugins.rb. With this ruby it is also quite easy to load rubys from different folders.
Miikka
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Plugins folder in different place/path on computer
Is it possible to have a Sketchup plugin folder in different place than the original place/path? I have Sketchup in my work computer but I don't have administrator rights. Every time I need a new/updated ruby I have to call IT-department and ask them to load it.