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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: Importing/creating streetmap data into Sketchup

      @Rich-O-Brien Thanks for the suggestion.

      I noticed this tool few weeks ago and this would be perfect for "tracing roads" because you can define the road width separately. Unfortunately I have not found a way to include coast line in this tool and the water/sea areas are not properly defined. Hopefully this tool will be even further developed.

      posted in Extensions & Applications Discussions
      M
      miikka1978
    • RE: Importing/creating streetmap data into Sketchup

      I am getting back to this topic. Qgis seemed to be quite some work to lear so I have been trying to use Inkscape for the purpose. My workflow has been:

      • Create an road/street/coastline/water network image with external mapping solution
      • Import the image to Inkscape for tracing the lines (center lines)
      • Export the traced map in dxf format and import this to Sketchup as dxf

      Has anybody else been using similar workflow (Inkscape + dxf export/import)? Do you have the same prblem with lines not connected or have you been able to solve this in Inscape or Sketchup, see below images?

      DXF import to Sketchup:
      DXF Import_1.png

      Problem with lines not connected:
      DXF Import_2.png

      posted in Extensions & Applications Discussions
      M
      miikka1978
    • Importing/creating streetmap data into Sketchup

      Do you know if there is any simple way or extension to import streetmap data into Sketchup?

      I would like to create a wireframe (centerline of each road) out of this map. Before tracing all the roads I wanted to check if there are any tools/extension/workflows to make it easier than just tracing all the roads with pen tool?

      My target is to 3D print the road network and I have been using/testing SVG import but when doing this I am not able to control the width of the road that needs to be exact width to have a nice and clean 3D print.

      Streetmap.png

      posted in Extensions & Applications Discussions
      M
      miikka1978
    • import roads

      What would be the best way to crate a shell/single surface out of this Cat Mask 3D model?

      I would like to create a surface of the "front side" of this model and then create a defined thickness for the model, with Shell type of Plugin, see link to image below. The reason for this is that I plan to 3D print this and therefore I would like to have certain thickness.

      My plan was to use a Front view and Prallell Projection Gamera and select only visible faces but this still select also the faces in the back.

      Do you have any good ideas/means for selecting only "Front side of the model" in complex geometry like this?

      https://ibb.co/qs8jmZZ

      posted in SketchUp Discussions
      M
      miikka1978
    • How to model 3D vase for 3d printing

      Do you have any ideas/tips/plugins (free or paid) for modeling this kind of vase? I have been thinking about using Flowify Plugin but the geometry gets somehow broken.


      Vase


      Idea

      posted in SketchUp Tutorials
      M
      miikka1978
    • RE: D5 Render for SketchUp

      I was running D5 Render with my old desktop computer with GTX 1060 and it was running somehow OK, about 4-5min per single render for simple scene. I recently bought a new laptop computer with RTX3060 and I works pretty good, about 40-50sec per similar render.

      posted in Freeware
      M
      miikka1978
    • RE: D5 Render for SketchUp

      I have been using D5 Render for a couple of months and I have to say that this is just great for non-commercial use. Earlier I have been using Twilight Render and Thea Render but D5 Render is much easier and quicker to use and I still get the good enough results for non-professional use. The only downside is that you will need decent spec for your computer.

      posted in Freeware
      M
      miikka1978
    • Lab 3D Studios models

      Does anybody have any experience with this 3D model library? It states that it includes over 500,000 Sketchup models with only 70 euros.

      https://lab3dstudios.com/

      posted in SketchUp Components
      M
      miikka1978
    • RE: Texture tiling software?

      Getting back topic also because in another discussion I got really good tips when looking for a replacement for old Brick'n tiles software.

      What are nowadays the good softwares for creating seamless tiling textures? For example there some manufacturers providing quite good sample textures for parguet. For example here: https://www.kahrs.com/en/wood-floors/frosted-oat-strip and I would like to try to make seamless textures out of these sample textures.

      Is the Pixplant still one of the best softwares to create seamless textures or are there some better ones available nowadays? Pixplant is at least reasonably priced alternative. There were some positive comments about Materialize but somehow I have not been able to get it to work when trying with 2 of my computers.

      https://www.pixplant.com/index.php
      https://boundingboxsoftware.com/materialize/

      posted in Extensions & Applications Discussions
      M
      miikka1978
    • RE: Bricks'n'Tiles alternative

      @gus r said:

      I am not aware of being able to use any source textures with the Poliigon generator.

      Another option might be Architextures where you can upload a source texture. I created some textures there yesterday and uploaded some that I required. You can add textures. Not sure how many.

      You can generate a basic diffuse or color map and a black and white bmp. I like to create a normal map using the Nvidia Texture Tools. That's for rendering.

      It's $5.95/month.

      Thanks for this tip. This seems like a perfect solution for my purpose. I just assigned for this at least for a month.

      @rich o brien said:

      This is quite good for a free alternative to node based procedural material creation...

      Link Preview Image
      Material Maker

      Material Maker procedural textures authoring tool web page

      favicon

      (www.materialmaker.org)

      I will also check the Material Maker. After a quick test this seems to be really comprehensive tool but it takes quite some time to learn to use it. I tested quickly some basic templates but even those included so many inputs/outputs that I got totally confused.

      posted in Extensions & Applications Discussions
      M
      miikka1978
    • RE: Bricks'n'Tiles alternative

      @gus r said:

      Have you looked into Poliigon generators? They also use the sbsar method. I got the modern bricks generator and it's really good. They also have a marble tiles generator. They also have a color picker to adjust tones which can be used outside of the Substance Player.

      This looks really nice / quick /simple solution. Is there some way to use a source image as an input texture? For example if I have a source texture from a tile manufacturer I could use the image and just create nice tiling texture with some variations for tiles to make it realistic. I checked some Poliigon generator tutorials but I didn't see any option to use source images.

      Source image example:

      https://i.postimg.cc/JhDvXkMJ/LATTIALAATTA-BOSTON-GREIGE-60cm-x-60cm.jpg
      bp station locations us

      posted in Extensions & Applications Discussions
      M
      miikka1978
    • RE: Bricks'n'Tiles alternative

      I have lately been getting back to 3D model rendering and I would like to create my own textures from product images.

      What are the software (free or paid) that you are using nowadays to create your own tiling/seamless textures, see example below?

      I am still dreaming about Bricks'n Tiles but unfortunately it is no longer available. I also have some really old Substance player (Make_It_A_Parquet) template but somehow it doesn't really work because I am not able to change the background color and there are some weird lines in the output.


      https://i.postimg.cc/HLt06Kr0/Sunbstance-Player.jpg

      posted in Extensions & Applications Discussions
      M
      miikka1978
    • RE: Offset Plugin

      Smart Offset...
      Then invert selection and run FredoSpline > Convert Edges > Polycorner Arc

      Thanks, I will test these!

      posted in Plugins
      M
      miikka1978
    • Offset Plugin

      I would like to create a some kind of voronoi structure for 3D models. Is there a plugin that would do a an rounded offset in 2D? Similar that I have created in the linked image.

      https://i.imgur.com/nui8Tfy.png

      posted in Plugins
      M
      miikka1978
    • RE: World's fastest Resin 3D Printer at the right price?

      I have to say that I have no experience with Resin 3D printers so far even though I have owned 1 of those over 1 year. I have several FDM 3D printers and I have been following Resin printing closely but not started yet because it is quite messy with playing resins.

      I would just say that Uncle Jessy really knows what he talks about so maybe this video helps at least a little bit: https://www.youtube.com/watch?v=QhIPzHfb-Ts

      posted in Hardware
      M
      miikka1978
    • RE: Was told sketchup is bad for 3d printing

      @annanikolson said:

      Hi guys. I'm new to the forum, but I already have a little experience with sketchup. My question is probably more practical. Will it be convenient to use sketchup in the development of 3D models for a 3D printer? I recently bought it, and now I have a question - should I continue working in sketchup or master some new program like 3dsmax.

      I just read several articles about 3D printers, about their device, about nozzles, filaments and much more. But I don't have a clear understanding if I can continue working in sketchup normally, or will it be a "pain"?

      I have been 3D printing already 3 years and I am using pretty much only Sketchup for modeling the 3D printed parts. Sketchup works really well if you plan to print functional parts. In some cases I have been using some other 3D modeling software but this has been mainly when I have downloaded some parts from Thingiverse and I have needed to make some modifications.

      posted in SketchUp for 3D Printing
      M
      miikka1978
    • RE: Help with ifc export

      Just a quick tip without trying the file.

      If I am not able to solve the "solid problem" with Solid inspector I always quickly export the STL and open it with 3D Builder (Microsoft Windows free app). When you import the model into this app it says that the object is not a solid and there is single click option to make it solid. Then just Save it as STL or 3MF.

      https://www.microsoft.com/en-us/p/3d-builder/9wzdncrfj3t6?activetab=pivot;overviewtab

      posted in SketchUp for 3D Printing
      M
      miikka1978
    • RE: V5 Beta MOI 3D on MAC / PC April 2022 !

      I have been using Sketchup for over 10 years as a hobbyist and lately I have been doing a lot of 3D printing. Sketchup is still serving 90% my needs but I would like to have more advanced tool for rounding corners and boolean operations and Moi3d looks really promising for this purpose. I have been testing already multiple alternatives (Blender, Fusion360, FormZ, DesignSpark Mechanical) but it is very difficult to start using these after you have used to have the simplicity of Sketchup and all the great plugins.

      Are there Sketchup users who are using both Sketchup and Moi3D and have you been able to start using Moi3D as a "daily tool"? Also, are you able to take your basic Sketchup models to Moi3D for further editing or are you mainly using Moi3D as a separate tool?

      posted in Hardware
      M
      miikka1978
    • Surface or topology optimization

      Do you know any software or plugin that would do 3D model surface optimization? I would be more interested in the outlook of the parts not that much the structural strength. Basically I would like to turn the Sketchup modeled parts to nice looking visualization and 3D printing, see example below.

      https://iili.io/JRCxh7.jpg

      posted in Extensions & Applications Discussions extensions
      M
      miikka1978
    • RE: Softening a cut

      Thanks for everybody for suggestions/tips. I will need to do some testing.

      I was also thinking that maybe I will try to take the created geometry to Blender and test if I can use Blender for making the whole with soft edges.

      posted in Newbie Forum
      M
      miikka1978
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