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Bricks'n'Tiles alternative

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  • M Offline
    miikka1978
    last edited by miikka1978 1 Dec 2023, 04:56 19 Sept 2015, 17:59

    Bricks'n'Tiles has been my favorite tile texture generator for a long time. Anyway, I updated my Windows 7 to Windows 10 and I can't get it working anymore. Do you know if there are any similar texture generator softwares available?

    This domain is for sale

    favicon

    (www.bricksntiles.com)

    Edit 12.1.2023:
    Here few ones that have been proposed/considered:
    https://architextures.org/
    https://www.vizpark.com/shop/omnitiles-standalone/
    https://www.poliigon.com/search/generator
    https://www.materialmaker.org/
    https://www.renderhub.com/viverna/tiles-generator-texture
    https://www.stonecurators.com/stone-designer/
    https://blenderartists.org/t/addon-parquet-floor-generator/630413

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    • R Offline
      rv1974
      last edited by 20 Sept 2015, 07:01

      Missing this utility too.
      Lately I use Floor generator in 3DS Max to make huge stone wall textures.

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      • topic:timeago-later,7 years
      • M Offline
        miikka1978
        last edited by 10 Jan 2023, 18:03

        I have lately been getting back to 3D model rendering and I would like to create my own textures from product images.

        What are the software (free or paid) that you are using nowadays to create your own tiling/seamless textures, see example below?

        I am still dreaming about Bricks'n Tiles but unfortunately it is no longer available. I also have some really old Substance player (Make_It_A_Parquet) template but somehow it doesn't really work because I am not able to change the background color and there are some weird lines in the output.


        https://i.postimg.cc/HLt06Kr0/Sunbstance-Player.jpg

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        • G Offline
          Gus R
          last edited by 10 Jan 2023, 18:48

          Have you looked into Poliigon generators? They also use the sbsar method. I got the modern bricks generator and it's really good. They also have a marble tiles generator. They also have a color picker to adjust tones which can be used outside of the Substance Player.

          www.instagram.com/gusrobatto/

          www.flickr.com/photos/gusrobatto

          https://bsky.app/profile/gus-robatto.bsky.social

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          • R Online
            Rich O Brien Moderator
            last edited by 10 Jan 2023, 19:09

            This is quite good for a free alternative to node based procedural material creation...

            Link Preview Image
            Material Maker

            Material Maker procedural textures authoring tool web page

            favicon

            (www.materialmaker.org)

            Download the free D'oh Book for SketchUp

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            • M Offline
              miikka1978
              last edited by 10 Jan 2023, 20:54

              @gus r said:

              Have you looked into Poliigon generators? They also use the sbsar method. I got the modern bricks generator and it's really good. They also have a marble tiles generator. They also have a color picker to adjust tones which can be used outside of the Substance Player.

              This looks really nice / quick /simple solution. Is there some way to use a source image as an input texture? For example if I have a source texture from a tile manufacturer I could use the image and just create nice tiling texture with some variations for tiles to make it realistic. I checked some Poliigon generator tutorials but I didn't see any option to use source images.

              Source image example:

              https://i.postimg.cc/JhDvXkMJ/LATTIALAATTA-BOSTON-GREIGE-60cm-x-60cm.jpg
              bp station locations us

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              • G Offline
                Gus R
                last edited by Gus R 1 Oct 2023, 21:36 10 Jan 2023, 21:12

                I am not aware of being able to use any source textures with the Poliigon generator.

                Another option might be Architextures where you can upload a source texture. I created some textures there yesterday and uploaded some that I required. You can add textures. Not sure how many.

                You can generate a basic diffuse or color map and a black and white bmp. I like to create a normal map using the Nvidia Texture Tools. That's for rendering.

                It's $5.95/month.

                www.instagram.com/gusrobatto/

                www.flickr.com/photos/gusrobatto

                https://bsky.app/profile/gus-robatto.bsky.social

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                • G Offline
                  Gus R
                  last edited by 10 Jan 2023, 21:24

                  I was able to generate a simple tile pattern using your sample for the pattern. You'd have to experiment with all the different settings there. You can add more than one texture.

                  LATTIALAATTA-BOSTON-GREIGE-60cm-x-60cm Stack 577.1 x 577.1 inches.jpg

                  www.instagram.com/gusrobatto/

                  www.flickr.com/photos/gusrobatto

                  https://bsky.app/profile/gus-robatto.bsky.social

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                  • G Offline
                    Gus R
                    last edited by 10 Jan 2023, 21:30

                    Your sample is pretty small so make sure you get anything from 1K to 4K in size. A 1K would be 1024x1024 pixels. It's all double from there: 1024, 2048, 4096, etc. The smallest size texture forces the other textures to be reduced in size so you'll lose a lot of resolution.

                    www.instagram.com/gusrobatto/

                    www.flickr.com/photos/gusrobatto

                    https://bsky.app/profile/gus-robatto.bsky.social

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                    • M Offline
                      miikka1978
                      last edited by 11 Jan 2023, 10:12

                      @gus r said:

                      I am not aware of being able to use any source textures with the Poliigon generator.

                      Another option might be Architextures where you can upload a source texture. I created some textures there yesterday and uploaded some that I required. You can add textures. Not sure how many.

                      You can generate a basic diffuse or color map and a black and white bmp. I like to create a normal map using the Nvidia Texture Tools. That's for rendering.

                      It's $5.95/month.

                      Thanks for this tip. This seems like a perfect solution for my purpose. I just assigned for this at least for a month.

                      @rich o brien said:

                      This is quite good for a free alternative to node based procedural material creation...

                      Link Preview Image
                      Material Maker

                      Material Maker procedural textures authoring tool web page

                      favicon

                      (www.materialmaker.org)

                      I will also check the Material Maker. After a quick test this seems to be really comprehensive tool but it takes quite some time to learn to use it. I tested quickly some basic templates but even those included so many inputs/outputs that I got totally confused.

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