sketchucation logo sketchucation
    • Login
    1. Home
    2. michaliszissiou
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 63
    • Posts 1,323
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Podium exterior

      A wonderful design Tom!
      I never saw an indigo render that I didn't like. I admit this.
      About the podium render. I still admire how you handled the reflections on windows. Well done. πŸ‘

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Podium exterior

      The big problem with SU is that it can not import huge meshes. Huge? Not really, we're talking about >64k tri meshes. And trees need ~100-300K.
      To split into groups isn't a very promising method either. More complicated than helpful.
      Blender integrated tree generator is fine. There's also the excellent ngplants open source app.
      http://yorik.uncreated.net/greenhouse.html
      http://ngplant.sourceforge.net/#downloadanc

      @Richard
      Of course, but on what topic? It has nothing to do with SU .

      BTW for 2d cutout lovers. Have you tried this?
      http://arnaud.ile.nc/cantree/generator.php

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Podium exterior

      Brilliant πŸ‘
      I feel your pain with these trees.
      I tried to model some decent trees in blender but they're rather heavy for SU. Possible though, on your own risk LOL.
      Trees have to be real 3d objects, separated leaves included. Let's face it.
      Excellent work Tom.

      My suggestion? Bring it all to blender, set the scene and render (cycles). Tig's obj exporter is EXCELLENT!!!
      The new tree generator of blender is quite impressive.
      Grass? Piece of cake - real 3d particles grass I mean.

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Retro Cool

      Daniel, not a halo, an editing again. I wonder if Molotov is a fake.
      The scale of these figures is a bit... out of scale. I wonder.
      Is there anything true on these photos?

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • RE: Re: Some Funny Pics.

      🀣

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • RE: Retro Cool

      See, on the last photo I posted, Lenin and Molotov. Around Molotov's figure there's a halo too. Very common on old photos. Adopted from oil painting technics.
      However, you may think that it's another fake photo and you may be right. We weren't there. Photos aren't real documents, always, they never were. Long time before Ps.

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • RE: Retro Cool

      @Dave R
      I love these old cameras, I know what you mean but this isn't the case.
      There's a halo around the figures. Not an aperture neither a vignette effect. It's definitely a retouching. If it's a hoax, I can't be sure.

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • RE: Retro Cool

      Ebbets famous photos.
      I know, they may be authentic in some way, some of them.

      1. Can you please, explain the halo lighting around some figures? This indicates editing.
      2. In some of these photos, watch the DOF, inconsistency? Yeah, the front buildings are in focus, same the figures that are very close to camera.

      Anyway retro cool.
      My favorites


      RedSqlenintrotsky.jpg


      Soviet_leaders_Red_Square_Moscow_1919.jpg


      Voroshilov,_Molotov,_Stalin,_with_Nikolai_Yezhov.jpg

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • RE: Retro Cool

      Lovely tractor
      Eric, both photos look like an early Ps work.
      The first one, well known photo, it's obviously a montage. See environment around figures.
      I won't discuss on the second one. Obviously a montage, once again.

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • RE: Dolphin Slaughter

      Thank you for replying TIG.
      Agreed.

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • Dolphin Slaughter

      No comments. 😒

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • RE: [Plugin] OBJexporter v3.0 20130131

      Great work indeed. TIG, I thank you so much!
      Here a test, downloaded from 3dWH. It's a ~1.5M faces mesh, ~20 mterials.
      Imported in blender/cycles. Just playing, nothing serious. (yes, I forgot to add transparency on windows glass material) πŸ˜†
      A great free solution for rendering BTW. Having the support of blender editor, excellent solution for more organic adds.
      CyTestSU.jpg

      A question to TIG. Now we're able to export tri meshes only. Obj supports n-gons as well. Will be possible to export like this? As b-mesh is the new implementation to blender. (the new n-gons editor-support)

      I mean, SU UI seems to support flat n-gons. Is this true? I'm not convinced. Braking flatness results to tris (show hidden geometry)

      posted in Plugins
      michaliszissiouM
      michaliszissiou
    • RE: Shopping Centre

      A very nice presentation! πŸ‘
      My suggestion is to use a second pass raw render (shadow casting off) with sun coming from the opposite side.
      Combine it as screen ~20% layer. This way you'll be able to have better-dark shadows under cars without losing details on shaded parts of buildings πŸ˜‰

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Retro Cool

      I'm not sure if this is the proper topic but... enjoy, scifi-retro-cult lovers πŸ˜„
      http://www.youtube.com/results?search_query=andromeda+nebula&oq=Andromeda+Nebula&aq=0&aqi=g1&aql=&gs_sm=1&gs_upl=2315l2315l0l6960l1l1l0l0l0l0l250l250l2-1l1l0

      And this one. A bit out of topic but I could not resist
      http://www.youtube.com/watch?v=bXP4r8M3eGc

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • RE: Photoscanned texture

      @unknownuser said:

      I think I will eventually purchase CB.

      I think so, too.
      I didn't notice the shade removal. It eliminates these marked problems.
      Here a more difficult test. A coin. A friend posted a scanned image. His scanner has a very narrow angle for lighting. Difficult then.
      Another cycles render. Just a low poly cylinder, bumps only, no displacements.
      Works for distant camera, complicated scenes.

      http://dl.dropbox.com/u/24090090/coinss.jpg

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Photoscanned texture

      Here my tests on crazybump.
      Rendered in cycles/blender, displacement ~300K (the sphere)
      I also used specular and AO maps.
      You can test them, use them, I created a fast seamless texture.

      http://dl.dropbox.com/u/24090090/testCyclesBumps.jpg


      text_crop.jpg


      text_crop_DISP.jpg


      text_crop_OCC.jpg


      text_crop_SPEC.jpg

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Photoscanned texture

      Hey, you need a 16 or 32 bit B&W for displacements. Else, expect scaling effect. (commenting Gaieus's idea)
      Once again, the freeware solution is blender. Just unwrap it, (easy in this case) and ask for baking a displacement map.

      Edit: Crazybump!!!
      http://www.crazybump.com/
      The perfect solution. A magical application. Try it. It costs just a little but you have some months to use it as trial.

      This one from the original photo
      gravel_cement_DISP.jpg

      Displ from clay render
      gravel_cement2_DISP.jpg

      AO from clay render
      gravel_cement2_OCC.jpg

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Podium V2 interior

      If two chairs and two apples, then loneliness could be more obvious. 😎
      Three chairs? three apples? We all are Stanley Kubrick's funs, aren't we?
      This is a "strong" image. Well done.
      It's the Ps work that I don't like much. A fake-volumetric effect could turn the scene to a more dramatical way.

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: SSSS demo

      I know. Excellent work.
      However, here's the nvidia's real time human skin demo.
      http://www.youtube.com/watch?v=b2f1ktWzOtE

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • RE: Re: Some Funny Pics.

      Alberto Giacometti's work?
      Not kidding, this is a masterpiece. πŸ˜†

      posted in Corner Bar
      michaliszissiouM
      michaliszissiou
    • 1
    • 2
    • 17
    • 18
    • 19
    • 20
    • 21
    • 66
    • 67
    • 19 / 67