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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Photoscanned texture

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    • GaieusG Offline
      Gaieus
      last edited by

      You can achieve something similar with a white object and black fog in SU. Or projecting a white-to-black image on it from the side. Maybe that's the most accurate - although you need to take care not to have very steep (90 degree) verticals between faces. Can be done but from above, there will be a too sharp difference.

      Gai...

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      • oganocaliO Offline
        oganocali
        last edited by

        Gaius, you are right, you don't need renderer for that. I kind of like the projection idea best. I have to try and see.

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Hey, you need a 16 or 32 bit B&W for displacements. Else, expect scaling effect. (commenting Gaieus's idea)
          Once again, the freeware solution is blender. Just unwrap it, (easy in this case) and ask for baking a displacement map.

          Edit: Crazybump!!!
          http://www.crazybump.com/
          The perfect solution. A magical application. Try it. It costs just a little but you have some months to use it as trial.

          This one from the original photo
          gravel_cement_DISP.jpg

          Displ from clay render
          gravel_cement2_DISP.jpg

          AO from clay render
          gravel_cement2_OCC.jpg

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          • oganocaliO Offline
            oganocali
            last edited by

            Actually Gaieus's projection suggestion worked quite nicely.
            Here is the created texture applied to some random shape. (In my haste I left the SU y axis (the green line) in the texture image). I exaggerated the depth map multiplier to 4.

            renderx.jpg

            I am also posting the depth map and the texture as a public donation, no strings attached. Needs extra work for any commercial work.


            text_crop.jpg


            depth_crop.jpg

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            • GaieusG Offline
              Gaieus
              last edited by

              Well, the idea came from topics that eventually lead to plugins like this:
              http://forums.sketchucation.com/viewtopic.php?t=20635
              or this:
              http://forums.sketchucation.com/viewtopic.php?t=16660

              This is also how I experimented with this method here:
              http://www.thearender.com/forum/viewtopic.php?p=34261#p34261

              Gai...

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              • KrisidiousK Offline
                Krisidious
                last edited by

                CrazyBump is awesome... love it.

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • oganocaliO Offline
                  oganocali
                  last edited by

                  I will give crazybump a try.

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    I have PixPlant. CB is said to be better but it's also more expensive (and PP can also make seamlessly tiling images). At my level of rendering abilities, it is probably all the same.

                    Gai...

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                    • KrisidiousK Offline
                      Krisidious
                      last edited by

                      crazy bump is $99/$299 and PixPlant is $195

                      I'd say they're both very proud of their software.

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Here my tests on crazybump.
                        Rendered in cycles/blender, displacement ~300K (the sphere)
                        I also used specular and AO maps.
                        You can test them, use them, I created a fast seamless texture.

                        http://dl.dropbox.com/u/24090090/testCyclesBumps.jpg


                        text_crop.jpg


                        text_crop_DISP.jpg


                        text_crop_OCC.jpg


                        text_crop_SPEC.jpg

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                        • oganocaliO Offline
                          oganocali
                          last edited by

                          Actually I have been playing with crazy bump today. Real gem. I am amazed at what they can infer from a single picture (not to mention ease of use and speed). Of course the depth map is not accurate but the resulting texture is believable and useable.

                          I marked one problem area,
                          text_crop_DISP.jpg there is a piece of cement that should be sticking out, instead it is given as depression. There is also a dark brown stone that should be sticking out etc. These are minor problems. Ability to remove shadows etc from the diffuse map is great. I think I will eventually purchase CB.

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            @unknownuser said:

                            I think I will eventually purchase CB.

                            I think so, too.
                            I didn't notice the shade removal. It eliminates these marked problems.
                            Here a more difficult test. A coin. A friend posted a scanned image. His scanner has a very narrow angle for lighting. Difficult then.
                            Another cycles render. Just a low poly cylinder, bumps only, no displacements.
                            Works for distant camera, complicated scenes.

                            http://dl.dropbox.com/u/24090090/coinss.jpg

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