From what I have seen here, VRay is the superior product in regards to quality of photo real render. As a need it yesterday Architect, I find Renditioner Pro, fast, easy, and adequate. Btw, I do not need to compete with SOM for work.
Another way in Renditioner is to simply set the image size how you would like it. Open image controls and make the render 4000 x 800 pixels, for example, and it uses those dimensions calculating from the center of the viewport.
There is amassmaterialimporter.rb plugin in the Ruby Library Depot. I don't know how (well) it exactly works -note that it was written for version % first and since version 6, SU handles materials differently. Yet it says 5+ so itmight work.
Maybe you still have to scale your materials properly?
I presume you are talking about creating solids? You can type in the dimensions first or resize the objects after you have drawn them. To type them in first you need to type into the "keyboard entry" box. See image 1.
OR To resize afterwards click on the modify tab and change the dimensions of the shape that you have already created. See image 2.
Better still, save yourself the headache of Max and just use Sketchup!
[image: 2dwn_max1.jpg]
[image: NJt1_max2.jpg]
If you are not familiar with ruby scripting, don't bother with the ruby console (actually it's under the Window menu). It is used for entering special scripts there but who does not know what to enter, should practically leave it alone...
There are "ready to use" ruby scripts (plugins) made by scripters and they add fantastic extra abilities to SU. Normally they are just plain text files with an *.rb extension which you need to download into the Plugins folder of your SU application. They appear in various menu items (although many of them are only in the "Plugins menu". Visit or Ruby Forum somewhere at the bottom-ish of the Board Index to see a bunch of them.
there are scripts that correct that problem. one is ExtendCloseLines and it can be obtained from smustard.com. there may be free ones as well. check it out here.