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    • RE: [Plugin] (TIG) Rotate Plan View v1.1 20110316

      @tig said:

      Have you tried running it with the Ruby Console open to see if there are errors ?
      Did it rotate the plan view even if it was flaky ?
      Did you have a plan view set BEFORE using it ?

      It didn't rotate the view at all. 😒

      The ruby console was open and it returned this error again:

      Rotateplanview.new 10
      Error: #<NameError: (eval):54: uninitialized constant Rotateplanview>
      (eval):54

      Untitled-1.png
      As you can see I already had a plan scene saved.

      posted in Plugins
      L
      leminilab
    • RE: [Plugin] (TIG) Rotate Plan View v1.1 20110316

      @tig said:

      Did you restart Sketchup ?
      I suspect not πŸ˜•
      It should work after the script is auto-loaded - which is happens when Sketchup starts...

      Yes, I did restart Sketchup. Actually my computer froze a little bit and almost crashed while SU was open πŸ˜•

      posted in Plugins
      L
      leminilab
    • RE: [Plugin] (TIG) Rotate Plan View v1.1 20110316

      Errr... I got an error message saying :

      Rotateplanview.new
      Error: #<NameError: (eval):54: uninitialized constant Rotateplanview>
      (eval):54

      What I did is copy the code you wrote in a notepad file and saved it as Rotateplanview.rb and pasted it in the plugins Folder.
      Then I typed the trigger piece of code in the ruby console, hit enter and voilΓ !

      πŸ˜• <-- I have absolutely no idea what this error message mean...

      posted in Plugins
      L
      leminilab
    • RE: [Plugin] (TIG) Rotate Plan View v1.1 20110316

      @tig said:

      Here some short code to do it

      require 'sketchup.rb'
      > class Rotateplanview
      >  def initialize(angle=45.0)
      >   model=Sketchup.active_model
      >   view=model.active_view
      >   camera=view.camera
      >   up=camera.up
      >   return if up==Z_AXIS
      >   eye=camera.eye
      >   target=camera.target
      >   persp=false
      >   tr=Geom;;Transformation.rotation(target, Z_AXIS, angle.degrees)
      >   up.transform!(tr)
      >   newcamera=Sketchup;;Camera.new(eye, target, up, persp)
      >   view.camera=newcamera
      >   Sketchup.send_action("viewZoomExtents;")
      >  end
      > end#class
      

      Copy/paste it into a file named Rotateplanview.rb in the Plugins folder.

      To use set up your Plan [Top] view, without Perspective and in the Ruby Console type Rotateplanview.new to rotate the camera 45 degrees clockwise, repeat to rotate it another 45 degrees etc. The extents are zoomed after each rotation.
      To do other angles provide an angle value in degrees - e.g. Rotateplanview.new 10 rotates the view 10 degrees clockwise or Rotateplanview.new -30 rotates the view 30 degrees counterclockwise.
      When you are happy with it save the view to a new Scene tab so you can return to it later.

      😲 TIG, Wow!
      To have you replying to one of my question is an honor! I really admire you coding gurus!
      You should all live together in a tiny house as a community along with ThomThom, Chris Fullmer, Whaaat (forgot how many A's...), Fredo6, Didier Bur...
      Seriously, Michael Jackson would have replied, I wouldn't have been more honored!

      I'll try this quickly! Thank you so much! (where's the worshipping smiley, the one that's on his knees... Whatever... You get the point! πŸ˜„ )
      Nicolas

      posted in Plugins
      L
      leminilab
    • [Plugin] (TIG) Rotate Plan View v1.1 20110316

      %(#BF0000)[Admin edit:

      I have moved the topic to the Plugins folder and added the proper tag. The plugin can be found further down this page in this post.

      (Gai...)]


      Hi everyone,

      I'm trying to do something simple but... Can't figure out how... πŸ˜’
      I'd like to have this plan view rotated 45 degrees to better fit my screen...
      sceno.jpg

      I don't have a clue how to do that... 😳

      posted in Plugins
      L
      leminilab
    • RE: Modeling my Speedpainting MDP

      Only one reply? 😲
      Everybody's subdividing and smoothing? πŸ˜‰

      posted in WIP
      L
      leminilab
    • RE: [Plugin] Shape Bender Beta

      Copy along path power!
      Untitled2.jpg

      I'll leave the message anyway in case it may help a noob like me someday (I like to think I'm not the only one to ask doh questions πŸ˜„)!

      Thanks a lot for everything!
      Nicolas

      posted in Plugins
      L
      leminilab
    • RE: [Plugin] Shape Bender Beta

      Hi everyone,

      I'm trying to model this kind of paper walls :
      1824b1837eb790111b963c8d4f14e7d7.jpg

      So I modeled the oval component (because I'm so good at modeling 🀣) but now I'm trying to make the bend and as you can see I haven't been very succesful at it using shape bender so far... πŸ˜’
      Untitled.jpg

      So my question is : Can anyone help me? πŸ˜„
      Thank you so much for reding this!

      Nicolas

      posted in Plugins
      L
      leminilab
    • RE: Modeling my Speedpainting MDP

      I'm completely astounded everytime I discover your projects. 😲
      I don't know what else to say so I think I'd better remain silent...

      I wish I could have 1% of your creativity and skills... Maybe when I'm an adult... πŸ˜•
      Bravo !

      Nicolas

      posted in WIP
      L
      leminilab
    • RE: [Plugin] [$] Artisan (1.2.3) - Feb 28, 2014

      πŸŽ‰

      posted in Plugins
      L
      leminilab
    • Dancers!

      Hi all,

      Like I promised Shura a while ago, here's a dancefloor scene I made with cutout dancers! 😎
      Hope this helps!

      Nicolas
      8-dancefloor-1.jpg
      dancefloor-2.zip

      posted in SketchUp Components sketchup
      L
      leminilab
    • RE: Pipistrello lamp...

      Hi all,

      Thanks a lot for your precious replies!

      I ended up modelling a completely different (much easier πŸ˜‰ ) Panthella lamp :
      1211471108verner_panton1_orgineel.jpg
      Panthella.jpg
      Panthella.skp

      So since I very often feel gulty for my nearly void contribution to this community, here's the file in case someone might be in need of it for a quick immediate use.

      It's not to scale, it's just the approximate shape of the lamp but it's there!
      Again thanks a lot for everything! πŸ‘

      P.S. to Shura : I need to find some time to upload this dancing people... πŸ˜„

      posted in SketchUp Discussions
      L
      leminilab
    • Pipistrello lamp...

      Hi all... I just decided I would model the Pipistrello lamp :
      lampe-pipistrello.jpg

      The thing is I have no idea how to do that...
      Well, I have made an attempt using Curviloft but it's so terrible I don't even wanna show it... The lampshade looks like a sick mushroom or something... πŸ˜•

      So if anyone can give me a hint on how to do that, it would be great !

      Thanks a lot !
      Nicolas

      posted in SketchUp Discussions sketchup
      L
      leminilab
    • RE: Grey stripes

      Works perfectly!

      Thanks a lot!

      Take care,
      Nicolas

      posted in Newbie Forum
      L
      leminilab
    • Grey stripes

      Hi,

      I'm embarrassed but I'm working on 2 computers with 2 different resolutions and I happen to have these annoying grey stripes on top and bottom of my viewport...

      Anyone can tell me how to solve this:
      grey-stripes.jpg

      Thanks a lot! Take care y'all! πŸ˜„
      Nicolas

      posted in Newbie Forum sketchup
      L
      leminilab
    • RE: Color by layer in Layout

      Hi,

      Thank you so much to both of you! It was indeed a matter of style update I guess...

      I had to re-apply my color by layer style in Layout after the import.

      Thank you so much for replying so quickly!

      It's a GREAT community! β˜€

      posted in LayOut Discussions
      L
      leminilab
    • Color by layer in Layout

      Hi!

      I'd like to use the color by layer option within Layout (I'm using 2.0).

      Anyone knows how to do that?
      Thanks a lot!

      Nicolas

      posted in LayOut Discussions layout
      L
      leminilab
    • RE: Import from Google Earth

      I get your point : not ethical is a sweet euphemism!

      By the way, we found a workaround : I told my friend to mask the unnecessary buildings and upload his model on GE. πŸ˜„

      posted in SketchUp Discussions
      L
      leminilab
    • RE: Import from Google Earth

      @gaieus said:

      As well as when others download those models and use them for commercial purposes without the author's consent.

      Absolutely.

      The only thing with the 3d warehouse and the Google tools in general is it makes it so easy to find and use resources, it's sometimes hard to credit the original authorS.

      I have to say I'm a big borrower of models found on the warehouse and I don't always take the time to even thank the authors...
      I don't feel good for that but it's sometimes hard to foresee which model you're going to need/use.
      It's even harder because of the increasing amount of details we are now able to use in our models.

      Since I don't always find the time and energy to thank people for what they've shared, my point of view is I need to share more models myself in order to keep the community alive.

      posted in SketchUp Discussions
      L
      leminilab
    • RE: Import from Google Earth

      @gaieus said:

      Note that it is not Google's decision but of thiose who provide the data.

      When I upload a model to GE, the model is still mine and I can decide how and which extent I want to share that model.

      • viewing on GE only
      • viewing in GE and the Warehouse
      • even downloadable in the Warehouse
      • publicly editable in the Warehouse
        etc.

      Actually, as far as Google is concerned, I can't really complain for they provide me the (nearly) free tools that enable me to feed my family!

      As to people's decision not to share their models, I can't say much about this except it can be frustrating sometimes (like in this occasion for example πŸ˜‰ )

      posted in SketchUp Discussions
      L
      leminilab
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