very good!
Posts
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RE: [Plugin] Extension Material Replacer
It's a shame it doesn't take into account the scale and orientation of the materials, or that these have been modified. Would that be possible?
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RE: [Plugin] Extension Material Replacer
The ability to isolate the selected by making it unique. At the same time, the connection between the copies of the components inside the selection remains
this won't work on my SU 2024...
Sketchup says in the entity information that they are still the same components, but in reality they are no longer linked; the geometry modifications I apply after choosing the Deep Unique mode to change the color do not take effect.... -
RE: [Plugin] Extension Material Replacer
very good, this is what I was looking for, whereas Material Replacer changes all the model colors! Thanks!
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RE: Rayscaper New Releases
Hello
other Rayscaper render with D5 characters, but I should have changed the scale of the characters, which is messed up, but I'm too lazy.
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RE: Rayscaper New Releases
Ah! Thomas, the ambient occlusion is perfect in version 0.9.92!
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RE: Rayscaper New Releases
1- So, a "consistency" test, meaning renderings from different viewpoints with the same characters. It's not perfect, but the method is to create two 3D renderings (here in Rayscaper) and place the image in SketchUp. Then, I ask D5 Render Lite's AI to add characters to the first viewpoint. I also give D5 the same image as a reference. Then, I take the least bad result and create a Photoshop montage.
2- To get the same characters from a different viewpoint, I place the new rendering with a new viewpoint in SketchUp and give D5 Lite my latest image with the characters. I then request the same characters in a different location.
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RE: Rayscaper New Releases
Here, the same exercise, but the aim is to maintain consistency by keeping the points of view the same with the same characters.

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RE: Rayscaper New Releases
you are too fast Pixelcruncher !
I'm still using 0.9.91 for this photomontagerender with Rayscaper 0.9.91, characters generated with D5 Lite and
character’s outline using Photoshop. To be in tune with the times, I naturally put the man in charge of the kitchen.

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RE: Rayscaper New Releases
Hello,
not yet, I still have this issue too, but I hide the unwanted geometry in the the scene
Render with 0.9.91, post prod photoshop.But I really like the auto exposure settings, all this settings are great

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RE: Rayscaper New Releases
Add tone mapping options — choose from ACES Filmic, Filmic (Hable), PBR Neutral, Linear, or Reinhard to control the look of your re
aaaah, je m'y mets tout de suite
merci ! -
RE: Rayscaper New Releases
I don't entirely agree, especially since the assets are only loaded as links... the thumbnails are loaded, unless I'm mistaken. It's very lightweight and convenient. On the contrary, I'd like to have a whole catalog of PBR materials like this one, without having to manually enter each map. The catalog is available, for example, at https://3dassets.one/?q=&license=any&sort=latest, but we're not going to ask Thomas to do that work again.
Furthermore, the size and presentation of the materials is rarely done this well in a rendering program. Just take a look at V-Ray.
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RE: Rayscaper New Releases
I just sent you my log file
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RE: Rayscaper New Releases
Thanks a lot Pixelcruncher, tri-planar mapping is great improvement !
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RE: I Think I've Finally Finished my Falkestraße Model...
both, you posted two videos, you used SU
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RE: I Think I've Finally Finished my Falkestraße Model...
Superb animation, I've never seen one so well done, without a rendering engine... it really shows the advantage of ambient occlusion in SU. It's better than virtual reality. Bravo!
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RE: I Think I've Finally Finished my Falkestraße Model...
Thank you, that's very interesting. You deserve credit, it's a real puzzle...


