Yes, I was able to reduce the noise with a mask to which I applied a denoiser effect, but is that the denoiser you're thinking of? It's better anyway.


Yes, I was able to reduce the noise with a mask to which I applied a denoiser effect, but is that the denoiser you're thinking of? It's better anyway.


When I move a project, I end up with blue renders... probably an asset path issue? Or maybe it's version 9.85?

C'est extra ! merci!
Dear Pixelcruncher,
if it's possible in a future version to change the number of pixels in height or width and have the other dimension update accordingly, that would be great. Image resolution scaling by homothety... I don't think that's the case; RS offers "double or half".
Hello, it seems you did not had any normal map for your water...below the fountain... You can find many on the web. You will get nice réflection. You could randomly resize the fountain flow for more réalism. There must be a way to produce fake caustics in rayscaper, let us take on this challenge !
@pixelcruncher I will try that spatial temporal Denoiser ! Yes you can share this master piece !
Thanks, everyone, and thanks Pixelcruncher. Now I should do a film school course and learn editing: you'll notice that the fruit (exotic, since they're the cheapest in 3D) appeared as if by magic. It's a perfect example of a jump cut.
I'm also going to try the same edit with DaVinci Resolve, which has a free version, but I haven't installed it yet. To see if I can get a decent export. Pixelcruncher, I'll look into temporal denoising; I'm not familiar with it. Probably in Premiere, yes.
Hey everyone. This is my first animation with Rayscaper, but I'm having trouble getting the frame rate right in Premiere Pro for editing. Any tips? It's at 30 frames per second, though...
That's great, thank you! It's excellent to be able to see the information at the end of the render. I've started the next part of my animation project. In HD mode.
About hdri scale I think Alattab means a physical dôme, like infinite dôme in vray, that can be stretched and scaled. This is very usefull. It is an hemisphere
Hi, why dont you use sky alpha mask with a photo editor ?
Hi, I don't quite understand, do you mean the total rendering time is displayed at the bottom here? Also for the animation?

Hi, would it be possible to have the total render time remain displayed in the dedicated window after the render is complete? Of course, I've noted the estimated time that appears during the animation render, but the final time disappears once the job is finished...
Yes, when you talk about resizing HDRI maps, it's an ideal function, but you know, even D5 Render doesn't have that feature yet. It's available in Twinmotion and V-Ray (Infinite Dome) for the programs I use. For the background, you can also place an arc-shaped plane with an image in Raycacaper, which often works.
Have you tried that slot for your specular map?

In the meantime, to transfer a project to another machine, simply go to the editor of the material and open the texture in the Windows viewer, then save it in the images folder generated by the Rayscaper material archive once SU is opened on the other machine (from the archive created by Rayscaper).
eneroth material Extractor
I'm trying to find a plugin to extract all textures from a SU model, I had one before, I think it is from Eneroth...
@pixelcruncher Hello ! This is great,
You managed to fix the resolution change issue, and you did it very quickly, thank you! I'm now going to test my new animation in HD. I really like the subtle little changes you made to the interface; it's very well thought out: the fact that you only have to click once on the value field is perfect.
And I really like the interface in general. The scenes load very quickly...
However, it's true that being able to export the project as a workable zip file on another machine without having to remap missing textures would be ideal.
Let me give you a specific example: I don't like modeling and preparing the Rayscaper render on my laptop. But it will be much faster for rendering animations, so I need to export the project from the PC to the laptop.
here a test with PBR mode/color/no roughness/ and this normal map


@Alattab forwater may be try a transparent or glass material and try several wave normal maps in the normal slot, play with material scale
@ntxdave i think it only works with scene transitions. Wait for pixel cruncher answer about Animator.