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    • ntxdaveN Offline
      ntxdave @ntxdave
      last edited by ntxdave

      @pixelcruncher said in [Rayscaper New Releases]> >

      Help me build the community πŸ‘

      I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! πŸ™

      I have tried posting an image there a couple of times, but it does not show up when I go there. I must be doing something wrong. Your thread over there is the only thing I go to Twitter (X) for. 😁

      Rich O BrienR 1 Reply Last reply Reply Quote 0
      • Rich O BrienR Offline
        Rich O Brien Moderator @ntxdave
        last edited by

        @ntxdave that’s SketchUps native manager. Nothing to do with us

        Download the free D'oh Book for SketchUp πŸ“–

        ntxdaveN 1 Reply Last reply Reply Quote 0
        • ntxdaveN Offline
          ntxdave @Rich O Brien
          last edited by ntxdave

          @Rich-O-Brien Ooops, my apology! πŸ€ͺ

          Isn't there something though that lets us know that there is an update for our installed plugins/extensions? If not, there should be, and my old memory was thinking there was (this is what happens as us elderly users get aged (more experienced)).

          Mike AmosM 1 Reply Last reply Reply Quote 0
          • Mike AmosM Offline
            Mike Amos @ntxdave
            last edited by

            @ntxdave

            I think the only mode open to US older gits, apart from checking the store app, is writing on our own foreheads a short reminder to do so.

            I have tried the other ways I know of and frankly I am a lost cause. I keep forgetting what they mean (String around the finger etc)..........

            1 Reply Last reply Reply Quote 0
            • pixelcruncherP Offline
              pixelcruncher Extension Creator
              last edited by

              Hey, Rayscaper users!

              Another release, finding my groove!

              Rayscaper 0.9.34 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

              What Changed?

              Improvements

              Pause/Resume

              Works as advertised. Pauses the render and resume at a later time.

              b4cb65f9-7d6c-486a-a522-697ef03602b1-image.png

              • Internally, Rayscaper uses the meter as the scene unit. I made that more explicit in some inputs by having a unit. I will follow up with a feature to configure display units for folks who like something different than meters.
              • Improve the speed of the picking operations.
              • Display the material we are hovering over when dropping a material/texture on the viewport. This makes it clear where the dropped texture or material will apply.

              Bug Fixes

              • Fix the specular tint texture slot. Loading an image in this slot would load it in the normal map texture
                slot.
              • When applying a custom material (i.e., from the material library) and subsequently modifying the material. These
                changes would not persist on saving. This is fixed in the current release.
              • Fix a scrolling/clipping issue in the render viewport.
              • Lights would get an empty name after modifying the light component (for example, moving the light). This is fixed.
              • Fix an application freeze caused by light selection.

              Help me build the community πŸ‘

              I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! πŸ™

              If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is super motivating and will help me showcase its capabilities to new users.

              Happy Rendering!

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

              1 Reply Last reply Reply Quote 2
              • pixelcruncherP Offline
                pixelcruncher Extension Creator
                last edited by

                Hey, Rayscaper users!

                Another release!

                Rayscaper 0.9.36 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

                What Changed?

                Improvements

                Auto Focus

                • Add autofocus for DOF to the perspective camera. With autofocus, Rayscaper will automatically use the distance to the center 3D point in the rendered image as the focus distance (if possible).

                3cd9f77d-b130-4f96-8680-144c9aebbba6-image.png

                • Make the depth-of-field (DOF) blurriness easier to control. The range goes from 0 to 1, but if you need more blur for
                  your scene, you can punch in a higher value directly in the slider text box (CTRL + click).
                • Make the depth-of-field blurriness slider logarithmic. This gives more control for low blur values.

                Bug Fixes

                • Fix the normal map strength control.
                • Fix a crash when exporting the scene to an archive.
                  Spotlights with a falloff of zero would not render on the CPU. This release fixes that.

                Help me build the community πŸ‘

                I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! πŸ™

                If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is super motivating and will help me showcase its capabilities to new users.

                Happy Rendering!

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                1 Reply Last reply Reply Quote 2
                • pixelcruncherP Offline
                  pixelcruncher Extension Creator
                  last edited by pixelcruncher

                  Hey, Rayscaper users!

                  Another release!

                  Rayscaper 0.9.43 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

                  What Changed?

                  Improvements

                  • Rayscaper now takes Windows monitor scaling into account. On scaled monitors, Rayscaper should display correctly
                    without requiring manual user scaling. However, manual scaling is still an option if needed.
                  • Use the same light sampling algorithm for CPU and GPU. This would sometimes cause render differences between CPU and
                    GPU in complex lighting situations.
                  • Generate better tangent vectors for normal mapping. This should improve the quality of normal mapping.
                  • Rename the Disney material to PBR material.
                  • Drop the thin sheet approximation for the Disney (PBR) material, it's not working correctly currently.
                  • Drop the transmission color from the glass material.
                  • In the PBR material, rename clearcoat gloss to clearcoat roughness for consistency with other materials.
                  • Drop the environment light fake GI mode, it looks too weird to be useful.
                  • Drop some render methods that are not that useful except for debugging ("Shading dP/dU", "Shading dP/dV", "Shading
                    Incidence", "Shading Normals / No Bump").

                  Bug Fixes

                  • Fix a crash when double-clicking the save button in the GUI.
                  • Fixed the saving of the DPI scale application setting.

                  To avoid confusion, switching between CPU and GPU rendering doesn't happen anymore in the render tab but via the settings dialog (Menu > File > Settings).
                  a9612316-00c2-4731-bc77-493812113d58-image.png

                  Help me build the community πŸ‘

                  If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and will help me showcase its capabilities to new users.

                  Happy Rendering!

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Krass
                    last edited by

                    Great !
                    I'm testing your program, in the free version I discovered it when I was looking for free renderers for hobbyists and students and as twilight render disappeared, I came across Rayscaper.
                    I'm very impressed: I'm familiar with v-ray, D5 render and Twinmotion, but your tool is great for beginners, but of course for pros at a very, very decent price.
                    I'm in charge of a discord room on 3D rendering and plan to make tutorials for all those people who aren't into 3D rendering yet.

                    Krass

                    1 Reply Last reply Reply Quote 0
                    • pixelcruncherP Offline
                      pixelcruncher Extension Creator
                      last edited by

                      @Krass I appreciate your interest in Rayscaper! Thanks.

                      I'm very impressed: I'm familiar with v-ray, D5 render and Twinmotion, but your tool is great for beginners, but of course for pros at a very, very decent price.

                      Glad to hear, I hope to build something that is very easy to use at a great price.

                      I'm in charge of a discord room on 3D rendering and plan to make tutorials for all those people who aren't into 3D rendering yet.

                      Nice! Let me know how I can support you.

                      Cheers,
                      Thomas

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        Krass
                        last edited by Rich O Brien

                        Hello,
                        first interior render with GPU, 10 000 samples, took 20:50 mn. Still very noisy
                        0c0946f4-b02c-420a-a214-d5d3adab8f2d-image.png

                        after external denoiser
                        c47b667d-2203-45aa-ac44-4a1a4d730af3-image.png

                        Krass

                        1 Reply Last reply Reply Quote 2
                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator
                          last edited by

                          @Krass, those are nice renders!

                          By external denoiser, do you mean the one in Rayscaper or something else?

                          image.png

                          Pixel filtering can also help to get rid of some of the jagged lines:

                          image.png

                          image.png

                          Happy Rendering!
                          Thomas

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                          1 Reply Last reply Reply Quote 1
                          • K Offline
                            Krass
                            last edited by

                            Hello,
                            another test where I changed the lights and set the gaussian filtering mode (radius 1.2 px) to, like antialias, correct the material problems.
                            I like the result, but I'd have to add some artificial lights to illuminate the scene.
                            https://jskup.fr/wp-content/uploads/2025/02/gaussian-1.2-denoise-denoise.png

                            Krass

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              Krass
                              last edited by

                              I also applied a light coat of denoiser

                              Krass

                              1 Reply Last reply Reply Quote 0
                              • K Offline
                                Krass
                                last edited by

                                By external denoiser I mean I use a program dedicated to denoising

                                Krass

                                1 Reply Last reply Reply Quote 1
                                • K Offline
                                  Krass
                                  last edited by

                                  an other render, this time I used Rascaper denoiser option
                                  https://jskup.fr/wp-content/uploads/2025/02/filter-box-plus-RSCaper-denoiser.png

                                  Krass

                                  1 Reply Last reply Reply Quote 1
                                  • K Offline
                                    Krass
                                    last edited by

                                    with rayscaper denoiser on
                                    https://jskup.fr/wp-content/uploads/2025/02/filter-box-plus-RSCaper-denoiser.png

                                    Krass

                                    1 Reply Last reply Reply Quote 1
                                    • pixelcruncherP Offline
                                      pixelcruncher Extension Creator
                                      last edited by

                                      @Krass I like the result.

                                      FYI, Rayscaper uses Intel's OpenImageDenoise (link). I think this is the same denoiser that Twilight Render uses in its denoise extension, so you should see comparable results.

                                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                      1 Reply Last reply Reply Quote 1
                                      • K Offline
                                        Krass
                                        last edited by

                                        final high res render, reduced in 1080 p and an other render, exterior
                                        https://jskup.fr/wp-content/uploads/2025/02/rayscaper-1080p.jpg
                                        https://jskup.fr/wp-content/uploads/2025/02/final2.jpg

                                        Krass

                                        K 1 Reply Last reply Reply Quote 2
                                        • K Offline
                                          Krass @Krass
                                          last edited by Krass

                                          I'm getting used to this little program
                                          https://jskup.fr/wp-content/uploads/2025/02/2denoised.jpg
                                          https://jskup.fr/wp-content/uploads/2025/02/4denoised.jpg

                                          Krass

                                          1 Reply Last reply Reply Quote 2
                                          • pixelcruncherP Offline
                                            pixelcruncher Extension Creator
                                            last edited by pixelcruncher

                                            Nice renders, especially the last one with the dinner plates.Nice use of DOF.

                                            2d1655d7-56c1-4d29-b78e-c9178c45ac98-image.png

                                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                            S 1 Reply Last reply Reply Quote 0
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