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    πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
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    Recent Best Controversial
    • RE: Real Displacement Textures on Sketchup:

      What you're seeing there is beyond SketchUp 's native possibilities. It's commonly used in games though. Have a look here: https://www.youtube.com/watch?v=x9Sz7ygEniI

      I never used Vray so can't say if it supports something like that.

      posted in SketchUp Discussions
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      @thomthom said:

      I see the issue now. It's when you offset only one edge.
      .. I also noticed another issue, if you pick an edge at the end of your selection the offset is missing an edge...

      Both true. Glad you could reproduce the issue. I'm a bit confused nobody has noticed this before. The offset tool itself could be quite useful.

      posted in Plugins
      K
      kaas
    • RE: Structuring walls PLUGIN?

      Maybe the new interactive booleans by FLuid could do the trick?
      http://www.fluidinteractive.com/products/sketchup-extensions/bool/

      posted in SketchUp Discussions
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      @thomthom said:

      Hmm... have you submitted the reports? Did you include your name/email other info?

      Also, what version of Internet Explorer do you have installed? The error reporting dialog looks odd.

      I have submitted only a very few (user name Max). Sometimes it caused an oops-loop and I didn't report those either.

      I'm running win7 x64 on my desktop with IE11.0.9600.18449

      posted in Plugins
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      @thomthom said:

      Hmm.... I cannot reproduce on this one either. Can you do a video capture to show your steps?

      Here you go - shocking isn't it? I'm thinking I'm wasting your time. There must be something wrong at my end. Although it is strange; only TTlib2, QFT, Selection toys installed (all fresh from SketchUcation tools & TTlib2 from Extension warehouse). SU-pro 16.1.1449 64 bit.

      Edit + pic: it also crashes after adding a few loops and at some point it doesn't detect the loop anymore (blue line) and...ooops


      qft_oops.avi


      qft_oops2.jpg

      posted in Plugins
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      I'm using
      QFC 0.12.0
      TTlib 2.10.6

      I attached a file. The shape doesn't really matter though - sometimes it crashes on me on a simple box...

      Edit 10-10-2016: just cleaned my plugin directory. Installed TT_lib2, QFT, Selectiontoys and tested again. Same crashes so I would suspect no clashing plugins.


      qft_oops.skp

      posted in Plugins
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      @thomthom said:

      Got a sample model? Screenshot?

      Just a simple box and there we go again. If nobody else has problems I guess its a clash with other plugins. I will try to do a clean install for all my plugins soon.


      qft_oops.jpg

      posted in Plugins
      K
      kaas
    • RE: Layout very slow

      @pbacot: if you have an Nvidia gfx card, open the Nvidia control panel (in Windows system settings - no idea where on OSX) and look for the program list. Make sure SketchUp is on the list

      posted in LayOut Discussions
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      Anyone uses OffsetLoop? Whats the best way to use it? I'm getting mostly crashes / bugreport Oops-loops with 0.12.


      qft_offset.jpg

      posted in Plugins
      K
      kaas
    • RE: Layout very slow

      @Jql Very interesting. I never added layout to Nvidia's gpu program list. I only used SketchUp in the list. Does it really need to be on the list? Any special settings to change in regarding to layout?

      posted in LayOut Discussions
      K
      kaas
    • RE: SubD examples and models

      Much appreciated Hieru, I like the Quad Police. Your changes seem very logical. Thanks.

      posted in SUbD
      K
      kaas
    • RE: SubD examples and models

      Wish: a universal toggle all SubD on/off (selected maybe) as right click option would be welcome. If you have an assembly of several subD's this is nice to have.

      posted in SUbD
      K
      kaas
    • RE: SubD examples and models

      @hieru said:

      On the topic of UV mapping, I suspect that my left-hand control mesh might be the better approach for mapping. Hopefully someone who knows more about UV unwrapping will be able to confirm or refute this.

      I was thinking about the mapping as well. there is some stretching visible so need to fix those. Its lots of fun. Artisan experience from few years ago helps a lot - its knife tool as well.

      posted in SUbD
      K
      kaas
    • RE: SubD examples and models

      @HorNoxx; thanks for the suggestion. I already found and use that gem by TIG.
      @Hieru; thanks for the effort and insight. It confirms my idea that subD in some cases might lead to more faces than conventional methods like roundcorner or native tools. Still learning though and lots of fun.


      cubi.jpg


      stackStove_cubi_test1.skp

      posted in SUbD
      K
      kaas
    • RE: SubD examples and models

      If I could ask the experts; I'm totally new to subD. Trying it out for making furniture.
      Started making the frame for a Stack Stove Cubi. Whats the best strategy for the indicated areas? The easy way is to just continue the lines from the horizontal frame onto the leg. But I'm trying to keep the polycount as low as possible as well.
      Any suggestions?


      stackCubi_leg.jpg


      stackCubi_leg.skp

      posted in SUbD
      K
      kaas
    • RE: Modelling an Island using SubD & Vertex Tools?

      I think I would start:

      1. making a low-poly version of the whole island (low poly = keeping SketchUp alive and work speed fast)
      2. setting up all my camera positions
      3. refine a few areas to high-poly versions for close ups (if needed) in the individual camera positions

      Start with massing everything and refine from there.

      posted in SUbD
      K
      kaas
    • RE: Modelling an Island using SubD & Vertex Tools?

      Maybe Curviloft could be an option as well. Easy to transform contour lines to terrain, quads for uv mapping, easy to control complexity. It all depends on the typology of the terrain.

      posted in SUbD
      K
      kaas
    • RE: Time to stick a fork in it?

      I'm trying to think about a software that did stick a fork in it...and survived.

      My guess would be; the moment they stop developing, stop adding features the current market (and always changing market) needs, some competitor will come by and blow them out of the water.

      Adding new API options to enable/help developers create new features would be welcome.

      posted in SketchUp Discussions
      K
      kaas
    • RE: [proto] 2d stencil - real line hatches

      @penaten said:

      Looks like over a years worth of non activity. Any further progress? Looks like a very useful concept. Is it downloadable?

      I stopped development in feb 2015 (see my 'edit' in the original post). Maybe at some point I will pick it up again (with the help of a proper coder) - it was my first ruby plugin and needs a complete overhaul. At that point it would be a payed plugin so the current code is not downloadable.

      posted in Plugins
      K
      kaas
    • RE: Splitting Groups of Walls in SU

      V8 is free for any use whatsoever - no commercial restrictions.

      posted in SketchUp Discussions
      K
      kaas
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