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    Recent Best Controversial
    • RE: [Plugin] [$] Artisan (1.2.3) - Feb 28, 2014

      mmmmmmmmmmmmmmmmhhhhhh...... SDS2.. drooool

      posted in Plugins
      J
      jonorman
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      Hi there Whaat.

      Wha(a)t is this ??? Perfect uv map in uvmapper3d but when i save it and reload to SU it gets a little ofsett some places ?? Somthing i do wrong or have forgotten or a little bug ??? Btw, great plugin.

      Edit: think the solution is that this only happens from a 90 degree horisontal / vertical face to a angel face wich in turn means that the lengtht of the edge is different from face to face. Can anyone fonfirm this ??


      upper blue background Uvmapper3d shows a good maping. Lower image shows reimported UV map in SU.. 2 faces offset from rest.

      posted in Plugins
      J
      jonorman
    • RE: [Plugin][WIP][OpenSource] Bezier Surface

      sweet.. πŸ˜„

      posted in Plugins
      J
      jonorman
    • RE: Google is Listening!

      I love SU, been in love with it since the day it found me, back in version 4 or somthing.......

      SU is a great "sketch and modelling" software wich has a lot of great features, and with the superb induviduals that makes all the amazing plugins, taking sketchup to new heights.

      I want to reverse the question and say: Where do GOOGLE want to take Skectchup ?? A better 3d modelling program for Design, architecture and engineering, or a free software easy to use for everyone so we can make a model of our houses and post it on google earth ?? Or are trying to have it both ways ??

      I understand i write this a little black/white and sarcastic, but U`ll get the idea of the question....

      I dont want to offend anyone with this question, i just want to know google`s point of view of SU future.

      I still love SU and use it every day for work and for fun, will allways use it due to the greaaat plugins showing up... It`s like christmas every so often. so i cant lay it to rest, just have to wait and see what comes up next in the plugin forum.

      posted in SketchUp Discussions
      J
      jonorman
    • RE: [Request] Lift Contours

      @thomthom said:

      @andre51 said:

      I managed to get a lisp routine to work in Autocad. You simply cross the contours with a fence line, input the lowest contour and the interval and the job is done in seconds.
      Thanks for the input TIG.

      By the way it is called chelev.lsp if anyone wishes to Google it.

      Sounds like a nice ruby plugin... πŸ˜„

      That would be a wery nice plugin. πŸŽ‰

      posted in Plugins
      J
      jonorman
    • RE: [Plugin] Make Fur v.2.1.0(20140323)

      JIPPIIIIII ! ! ! ! Back in bizzniz 😍 πŸ‘ β˜€

      posted in Plugins
      J
      jonorman
    • RE: [Plugin] Make Fur v.2.1.0(20140323)

      screen dump of SU trying to use fur.


      screen dump 001.jpg

      posted in Plugins
      J
      jonorman
    • RE: [Plugin] Make Fur v.2.1.0(20140323)

      same problem here. after installing last version..

      Error: #<TypeError: no implicit conversion to float from nil>
      C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
      C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

      buuuuhuuuuu... miss my fur/grass plugin 😒

      posted in Plugins
      J
      jonorman
    • RE: [Plugin] Extrude Edges by Loft

      A little render testing loft. Thnx for a great plugin. (edit: the blue silke cloth 😳 )


      veyron test.jpg

      posted in Plugins
      J
      jonorman
    • RE: [Plugin] Center of Gravity

      I am out off words. This is a plugin Ive been waiting but thought never would come.. Im so greatfull

      posted in Plugins
      J
      jonorman
    • RE: REQ: THICKEN ??

      ahhh, thank you... β˜€

      posted in Developers' Forum
      J
      jonorman
    • REQ: THICKEN ??

      HOLLA

      Would it be possible with a Thicken command / ruby ?? Maybe there is one that i havent seen yet ???

      posted in Developers' Forum
      J
      jonorman
    • Export Evermotion max to SU

      Hello..

      This post might be out of place but I think U guys might be able to help me.
      I have a rather large Evermotion collection and wonder how to export an object from 3d max to SU and keep the texture in place.
      When i today try to export to 3DS, and import it in SU there is no texture on the object. i try to export to .OBJ but then SU locks up due to the file size (Ive used object importer 1.3) Even when i download 3ds models from the web with the textures in the same folder as the model i still dont get them on the object. what do i do wrong here ?? plz help me out πŸ˜’ πŸ˜’ πŸ˜’

      And further more, to all U script makers out there, U make SU what it is today. thank U for that.....

      posted in Developers' Forum
      J
      jonorman
    • RE: Profile Builder released!

      REQ question..

      would it be possible to add properties to the profile ?? a.iI have a aluminum profile then i could add the aluminium name AL8365 and the weight of the material. out of this i have what i need to get the weight rapport of the structure.
      lenght x volume x weight = kg/m

      i can do this now by using the rapport but i have to do the math, but i wonder if this could be integrated ???

      thnx for a great plugin.

      posted in Plugins
      J
      jonorman
    • RE: [Plugin] SketchyFFD (Classic)

      Hi..

      I think there might be a problem with FFD an ASGVIS V-ray for scetchup.. FFD did not work while i had V-ray installed but now that i have uninstalled V-ray FFD works fine again.. Same problem as with subdivide and smooth script..
      can anyone else confirm this ?? Btw, FFD is a brilliant script. πŸ‘

      posted in Plugins
      J
      jonorman
    • RE: Animate geometry.

      What I`m thinking is to morph, transform, change the shape of the geometry.. I know it might be on the very edge of what SU could preform. But to make an example of what i could use is: A plugin/script that could "record" the transformation using FFD from one scene to another... that would be more that sufficient for my needs.. I would really make my day πŸ˜„

      posted in Developers' Forum
      J
      jonorman
    • Animate geometry.

      Hi all..

      Dont know if this is the right place for this question but i take a chance. Are there by any chance a script or a plugin that can help with animation of geometry ?? I dont mean moving it in a animation but changing the geometry from one scene to another. Like the animation of a figure walking.

      hope there is a guru out there with a answer for my question... πŸ˜„

      BTW. To all U script makers out there..... U are the best. SU would not be the tool it is today without U guys... Cheers to all of U ! ! ! !

      posted in Developers' Forum
      J
      jonorman
    • (REQ) IMPORTER / EXPORTER

      Is it possible to create a importer for Sat files and/or step files. Sure would be nice to do that.. Maybe some of the Ruby wizzards could answer that ❓

      posted in Developers' Forum
      J
      jonorman
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