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    [Plugin] Make Fur v.2.1.0(20140323)

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    • marleusM Offline
      marleus
      last edited by

      Really cool plugin

      thanks a lot 👍 👍


      softchair.jpg

      Markus Sillander
      Vantaa, Finland
      I'm on FormFonts now
      http://www.formfonts.com

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      • N Offline
        notareal
        last edited by

        It still amaze me what this plugin can do
        Perhaps later styling with hair guides? Like in Max or Blender. Not that it have to be so extensive, but in a spirit of those.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • P Offline
          paulower
          last edited by

          @autarchos said:

          Dear Mr. Paulo Wer: That is some fantastically lush and beautiful grass you have created! What is the probability that you would like to share your technique and component/material with the fur-worshipping masses?
          Besten Grüßen,
          Drazen Petrovic

          Yes, sure I can explain:
          1 - I created a normal plane in SketchUp and used the Sandbox tool SketchUp to create the topography of the land;
          2 - I used two maps (two textures) of different grass. A grass that is normal, and the other is like a bush (do not know how to say it in English).

          • Do not forget to apply the texture on both sides, ie, in the back and front face.

          **3 -**Create a component for each texture (one for the grass normal and other to grass bush);
          **4 -**In the Settings Window FUR, I made the adjustments and settings required, such as:

          • TopJitter (%): 1
          • Direction (X): 0mm
          • Direction (Y): 0mm
          • Direction (Z): 500m or 5000m (not mm. That in my example)
          • In the menu drop down "Make by Component", choose the component that you created;

          5 - Click on Make Fur;
          **6 -**I did the render in V-Ray for SketchUp. In V-Ray only applied the map Alpha in Diffuse;

          I still do not know for sure the function of all commands, but recommend you do the tests in Make FUR. If you want the maps are on the links below:

          File - Map Alpha Mask

          File - Map Grass

          _______________________________
          My Blog
          Baú SketchUp

          Baú SketchUp
          Visite nosso blog.. Visit our blog Baú SketchUp

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          • thomthomT Offline
            thomthom
            last edited by

            paulower: that's a nice setup. Thanks for sharing.

            Render01.png

            👍

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              @tak2hata said:

              Sorry ,Now I examines the method to remember dialog position.
              That demands the javascript knowledge from me.
              I will update few day later.

              No need for javasscript to remember the window's position. SU does this for you if you specify a preference key.

              http://code.google.com/apis/sketchup/docs/ourdoc/webdialog.html#new

              @unknownuser said:

              pref_key
              The registry entry where the location and size of the dialog will be saved. If preferences_key is not included, the location and size will not be stored.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • J Offline
                jaceguay
                last edited by

                Nothing happend when i click make fur, the ruby console show this:

                Error: #<TypeError: no implicit conversion to float from nil>
                C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                Does anyone know what can be done to adress this error?

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                • J Offline
                  jeabdc
                  last edited by

                  ThankY ขอบคุณมากครับ

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                  • Didier BurD Offline
                    Didier Bur
                    last edited by

                    Hi,

                    @unknownuser said:

                    Does anyone know what can be done to adress this error?

                    After taking a look at the code, line 541 has something to do with "Direction (X)" Y and Z factors.
                    Yours are undefined (nil), so check your values in the dialog box and try to change them with something else than zero and see if it works. Check your decimal "," or "." too.
                    Hope this helps,

                    DB

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                    • J Offline
                      jaceguay
                      last edited by

                      Thanks for the fast response, changing the values return another error:

                      Error: #<TypeError: no implicit conversion to float from nil>
                      C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in initialize' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in new'
                      C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:852:in show_webdialog' C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:792:in call'

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                      • J Offline
                        jonorman
                        last edited by

                        same problem here. after installing last version..

                        Error: #<TypeError: no implicit conversion to float from nil>
                        C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                        C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                        buuuuhuuuuu... miss my fur/grass plugin 😢

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                        • T Offline
                          tak2hata
                          last edited by

                          Hi
                          I uploaded version1.4.
                          Change is...

                          Remember webdialog position.(Thanks thomthom 😄 )
                          Add new mode "Crowd".(Multi Instance scattering.)

                          @jonorman said:

                          same problem here. after installing last version..

                          Error: #<TypeError: no implicit conversion to float from nil>
                          C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in initialize' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in new'
                          C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:541:in fur_inputbox' C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561 C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/fur_en.rb:1561:in call'

                          buuuuhuuuuu... miss my fur/grass plugin 😢

                          In this version ,I changed convert string to length method little.
                          When that error is happened , I want look your dialog parameter.
                          I think problem is around "s_to_l" method.

                          @thiloo said:

                          thanks tak2hata for the quick explanation,

                          wow, that´s also an powerful feature.
                          sadly it´s not working if I choose "make by component - yes"!
                          also, with component activated, the reaction to the force settings are quite unexpected?
                          [attachment=0:367xbin3]<!-- ia0 -->fur_force.jpg<!-- ia0 -->[/attachment:367xbin3]
                          I need the components for instancing -> rendering.

                          again, Thank You for your time and effort

                          "make by component -- yes" was added after making this plugin.
                          This plugin originaly use for "make by component -- no".
                          I do not have good way to componentinstance direction control.

                          When I find good way,I will change it.

                          Thanks.


                          by TAK2HATA

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                          • S Offline
                            sloof
                            last edited by

                            how to use this ?

                            somebody help me please ?

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                            • J Offline
                              jonorman
                              last edited by

                              screen dump of SU trying to use fur.


                              screen dump 001.jpg

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                              • T Offline
                                tak2hata
                                last edited by

                                @jonorman said:

                                screen dump of SU trying to use fur.

                                Hi,jonorman.
                                I updated version 1.4a.

                                Sorry,I forgat changing "s_to_l".
                                now it changed.
                                It may be work.


                                by TAK2HATA

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                                • T Offline
                                  tak2hata
                                  last edited by

                                  @sloof said:

                                  how to use this ?

                                  somebody help me please ?

                                  Hi,sloof.
                                  http://forums.sketchucation.com/viewtopic.php?f=323&t=28092
                                  [url=http://sketchupdate.blogspot.com/2010/05/having-spent-last-three-hours-fiddling.html:1j014hsy]http://sketchupdate.blogspot.com/[/url:1j014hsy]
                                  It may help.

                                  Thanks.


                                  by TAK2HATA

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                                  • J Offline
                                    jonorman
                                    last edited by

                                    JIPPIIIIII ! ! ! ! Back in bizzniz 😍 👍 ☀

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                                    • T Offline
                                      tomot
                                      last edited by

                                      WOW! .....another great Plugin,
                                      This pampas grass looks better that the real stuff in my planter 😄
                                      Thanks! tak2hata


                                      PampasGrass.jpg

                                      [my plugins](http://thingsvirtual.blogspot.ca/)
                                      tomot

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                                      • Didier BurD Offline
                                        Didier Bur
                                        last edited by

                                        Hi,
                                        Got this error when using "make crowd" without having a "fur_instance" component in my model:

                                        Error: #<TypeError: wrong argument type (expected Sketchup::ComponentDefinition)>
                                        C:/Program Files/Google/Google SketchUp 7/Plugins/fur_en.rb:1272:in `add_instance'

                                        I guess the script does not check wether the relevant component is in the model or not ? 💭

                                        It works OK if a "fur_instance" component is present.
                                        After deleting the fur instance component, hit "CheckOnAll", and it is still there, and the makecrowd doesn't work anymore if I let its checkbox ticked.

                                        DB

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                                        • S Offline
                                          Stu
                                          last edited by

                                          Ive been using fur for a while ...with good results, and just loving it!! 👍

                                          However I've struck a problem as in the attached....it seems to be the cut off angle that is upsetting the geometry.....if I try a square or rectangular plane it behaves normally.


                                          Fur_Problem.jpg

                                          http://www.landesign.com.au

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                                          • T Offline
                                            tak2hata
                                            last edited by

                                            @paulower said:

                                            This is the translation of Make Fur to languaje Portuguese-BR (Brazil) by me.

                                            Tak2hata would be possible in the next version, you increase the size of the buttons "Assign Material to" and "Get Stuff From." Is that in Portuguese, we have more characters in the translation and some letters may not appear on the icon (button).

                                            You can see who is running smoothly letters with accents and numerical symbols.

                                            Thanks paulowr.
                                            I add language list on first thread.
                                            I will increase the size of Buttons in next version.

                                            @stu said:

                                            Ive been using fur for a while ...with good results, and just loving it!! 👍

                                            However I've struck a problem as in the attached....it seems to be the cut off angle that is upsetting the geometry.....if I try a square or rectangular plane it behaves normally.

                                            Hi , Stu.
                                            That happens in small value of "MaxNumber(/Face)" for the faces.
                                            You should increase "MaxNumber(/Face)" enough.

                                            Thanks.


                                            by TAK2HATA

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