@jfraser83 said:
Im wondering if there is a plugin/tool that allows me to extrude a contoured (non flat) face from a terrain.
Currently I am using a line extrude command, then copying up the face to that height.
Or I am intersecting a 'flat' extruded face between to levels of the contoured terrain. These are very time consuming. (hope this makes sense)
Anything out there?
Perhaps this plugin?
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=48812%26amp;hilit=+curves
A sample model showing what you start and end with would be most helpful.
Here is a quick method of calculating the required angle with SketchUp tools. It is accurate enough, as the FOV can only be input in full degrees.
[image: vLIx_Capture.PNG]
Anssi
thanks, this thread saved my day! Same problem here - any solutions on the Podium V2 incompatibility yet?
(sorry, cant ivestigate atm, gotta rush to catch up)
best
Alxndr
OMG it takes a message from 10 years ago to finally answer my question LOL. Been struggling with face me people spinning off the place I put them as the camera rotates. Trying to get someone to stay put on a sidewalk or sitting on a bench. Thanks SO much! This sorted it in 5 seconds work.
@tig said:
Choose a Front view. Select an instance and right-click context-menu 'Change Axes' - pick a new 'origin' [axes] for it [you'll need to Orbit for the green axis = green-axis].
It should now rotate around the new point.
Ensure that the green axis is the right way so that it 'faces' you as expected...
There are several tools around - do a search...
For example my '2D Tools' include an 'Adjust Tool' [which also works in 3D] - you select sets of edges and sets of targets and they adjust their ends to suit - trimming or extending. The '2D Tools' also include a 'Fillet Tool' [which also works in 3D] that does the same thing if the arc's radius = 0 [default], thereby trimming or extending picked pairs of lines to a common vertex... Otherwise you can use it to 'fillet' or 'chamfer' pairs of edges...
Hi,
@unknownuser said:
Was just wondering if there was a known way of makign a solid and not just a 'surface' based model
The 3D printing file formats (most of them AFAIK) are not based on solid(s) description(s). The STL format for instance (even if it starts with "solid" and ends with "endsolid" keywords) is just a watertight mesh of triangles.