Ok organic surfaces that change and morph when the joints move is complicated, proberly impossiable, but if you not in the post my second video for download doesnt need this to happen, my concept is fairly simple enough leaving this alteration to organic surfaces out, my concept is only a start to animation, maybe in the future, lets say 20 yrs or more down the line they might just add organic morphing,lol
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Posts
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RE: Character Animaton Ruby Script
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RE: Character Animaton Ruby Script
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Now i created this character myself to animate but take note the legs, feet and the size of the head are completely out in size compared to the animated skel above
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Then i resize the skel which is animated to the size of my character (bareing in mint the animation data still works after i do so) to the size of my custume character for example
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then i replace each of the componants of the skel with my characters componants, much the same of the replace componant option in shaderlight render, once this is done i click the animation botton and my character animates the same as the original skel
NEW KYLE RIGGED walking.avi
and there you go, simple, now for the good part, the skel would be available for download by everyone, the create more animations for example jumping, crawling, cycling etc.... and those animations will be available for download also, and all you need to do is repeat the process again with resizing the skel and replace the componants, so can it be done, why not???
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RE: Character Animaton Ruby Script
I understand what you are saying Solo but lets be honest, with all the ruby scripting im sure my concept idea can be a reality, plugins like keyframe animation, SU ANIMATE, joints in SP, and the replace me componant in shaderlight, these Four are a reality in SU, with these four examples placed in a new plugin customised for character animation im sure it would work, think about it, for example if you added joints to you character like in SP it would make animation much easier, if there was a joints option in keyframe that would solve many problems, joints exist in SU already why not custom joints soley for animation
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RE: Character Animaton Ruby Script
All in all Boofredlay those are great animations but not exactly the concept im talking about, what im looking for is an alternative to rigging a character in sketchup as rigging is not an option in SU, now i do rig characters like seen in the image below but alot of time is needed to animate the character, the rig is hidden on another layer
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RE: Character Animaton Ruby Script
but why give up Solo, i mean did you get anywhere with it in ruby script?? is it really that imposiable??
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Character Animaton Ruby Script
So here is the idea, im no Ruby scripter but after viewing so many plugins on sketchup im amazed with the results, some i didnt think possible with the complexities, for example su animate, keyframe animation, ivy generator and fur maker, fantastic plugins, well im quite impressed, fair play to those scripters for the great work
so moving swiftly alone im going to get to the point, i have an idea for a plugin which i believe can be accomplised, not by me cause i have no scripting in me, so here it is in steps
- here is a video i quickly made using keyframe animation
RUBY SKEL animate.avi
In the animaton i created a skel with each body part being a differant componant from head to toe, i then animated it so it was walking
- here is a video i quickly made using keyframe animation
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RE: Nite Vision Style
This is the best i could do, i had a crosshair on it but it didnt look right so removed it, I challenge someone to do better, its very had to get it just right, Rich your tip worked really great with changing back colours and front colours
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RE: Nite Vision Style
Ah yes, reverse the faces is something i didnt know would work, will give it a try, i would rather do it in SU than in PS, as its a scene im trying to make and not an image, if i get it to work ill post it here laters, thanks again Rich...lol if you had a yoyo for everytime i thanked you, you would be worth millions if not billions, haa
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Nite Vision Style
Iv being on the look out for a style which resembles the effect of a night vision scope, also where dark colours appear black and light colours appear white, white repressenting heat and black repressenting low temperture, the remainder of the screen would be a bright screen, around the edges of the style having a scope tunnel effect would be great too, is there a style out there like this for SU? Or can someone create it?
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RE: Sketchphysics to shaderlight
Ok, unfortunately shaderlight doesnt render sketchphysics animations automaticly, but u can export the animations as skp files and manually render each skp file and export as images, i have tested this and it works, but extremely time consuming none the less, im going to contact ArtVPS about this and see if they have any plans to have an automatic update for future version
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RE: Is this sketchup created game
heres the link, sorry http://www.youtube.com/watch?v=InSnq5Tv5l4
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Is this sketchup created game
s looking into game development and came across this cli of a game for iphons, not sure if this was created with models in sketchup and a render engine, but take a close look at the water, it looks exactly like the texture in the water folder, what are your views on this, sketchup? or not?
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RE: Sketchphysics to shaderlight
Wyatt i agree with u now after much research, but the skp files exported animation from sketchphysics should work, each file will have to be rendered individually tho, time consuming i know but once finished the render will of captured the sketchphysics animation, in theory it works but my issue now is when i export da animation in skp format the sketchphysics animation does not show
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RE: Sketchphysics to shaderlight
lol, cheers numbthumb, but like i said, no more yoyos, lol, ok im trying something different here, if i export the animation to skp files i should be able to render each skp file of the animation, yeah i know it should be time consuming as each skp file has to be rendered seperately, but again i ran into a problem, each skp file looks exactly the same as the first skp file showing no sketchphysics animation, why i dont know, iv posted a new topic on this matter, heres the link http://forums.sketchucation.com/viewtopic.php?f=61&t=41408 if someone can help me out here with this please
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RE: How do i export sketchphysics animation
Oh forgot to mention im not looking to use screen capture to capture the animation, the reason why i want to export as an skp file is so i can render each image in shaderlight, so please dont mention the screen capture idea as mentioned in most of these forums, its totally irrelevant in this forum, thank you
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How do i export sketchphysics animation
Hello all, iv being trying to get an answer for the last few hrs on how to export an animation of a sketchphysics animation to skp files, i have read many forums on this problem im having but none have worked for me, ok i recorded the animation using the record tab on sketchphysics and exported to animation to skp files, but the sketchphysics animation did not show in ewch skp file, each skp file had the original image of the model, can someone who knows to to rectify this, for example here is the SP file im trying to record as an animation, its a simple blowtourch and when animated it shows an excellent particle effect of a flame, use to up arrow key to animate, i found this on sketchup warehouse and i forgot who created it
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RE: Sketchphysics to shaderlight
Cheers Rich, unfortunately im not going to fork out da yoyos for another rendering engine, hopefully ill get results and ill report it here for future searches
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RE: Sketchphysics to shaderlight
heres a better clip demonstrating sketchphysics rendered in shaderlight http://www.youtube.com/user/J22Fish15?blend=4&ob=5#p/u/21/s4qHkKi0Nyw