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    Recent Best Controversial
    • RE: Lambada Table

      The modelling looks phenomenal - looking forward to the tutorial.

      posted in Gallery
      HieruH
      Hieru
    • RE: Reference photos for 'match photo' practice

      Thanks guys πŸ‘

      I haven't used the technique much, but imagine it will work in most circumstances.

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: Reference photos for 'match photo' practice

      To get around shift lens issue you can reintroduce converging verticals using an image editor and then use photomatch. It takes a bit of guesswork and fine tuning, but you can get good results. That's the approach I used here:

      GillespieSKU.jpg

      CameraMatch.jpg

      GillespieRenderSKU.jpg

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: Reference photos for 'match photo' practice

      I often use www.contemporist.com as a source of architectural inspiration. www.archdaily.com & www.homedsgn.com can be pretty good as well.

      The quality of photography is usually very high and I've saved quite a few image sets for future use on projects where I will possibly use SU's photomatch.

      posted in SketchUp Discussions
      HieruH
      Hieru
    • RE: What is this for?

      Is it the new psychic interface for the Wii U?

      posted in Hardware
      HieruH
      Hieru
    • RE: [Plugin] Zero Tilt Camera

      @unknownuser said:

      how is it different from viewing SketchUp in parallel projection?

      That's what I thought as well.

      posted in Plugins
      HieruH
      Hieru
    • RE: Nice Tutorial on Creating Seamless Texture Images

      Pretty comprehensive guide to using the Offset filter to create seamless textures.

      Thanks for sharing.

      posted in SketchUp Components
      HieruH
      Hieru
    • RE: Curvy chair

      I'd say it's certainly do-able, but it'll be no mean feat. I imagine the wire frame would be particularly tricky and I for one would be keen to know the best way to tackle this aspect of the modelling.

      If you don't need an exact match, then this chair in the 3D Warehouse could work:

      sketchup.google.com/3dwarehouse/details?mid=6a20911ef197f358efa66822a012535e&prevstart=0

      posted in Newbie Forum
      HieruH
      Hieru
    • RE: George Nelson Coconut Chair [Model - Tutorial - Request]

      Thanks for the compliment and practical advice.

      I'll definitely correct the shell material in future renders. To be honest I didn't pay attention to the actual chair and selected a glossy finish to help the shell stand out against the background.

      Modelling the accompanying ottoman is on my to-do list πŸ˜‰

      posted in Organic Modelling
      HieruH
      Hieru
    • RE: George Nelson Coconut Chair [Model - Tutorial - Request]

      Thanks πŸ‘

      posted in Organic Modelling
      HieruH
      Hieru
    • RE: George Nelson Coconut Chair [Model - Tutorial - Request]

      Humbly bumping the thread as I'm still looking for advice.

      posted in Organic Modelling
      HieruH
      Hieru
    • RE: Cookie

      Great work - I'm totally blown away by the fact that an SU guru like yourself would find inspiration in my work.

      Given how much I strugled with texturing and UV mapping my cookies, how did you achieve such great results?

      posted in Gallery
      HieruH
      Hieru
    • RE: Expertise needed on building victorian 3D model base on pic

      I've got to agree with everyone that the deadline is completely unreasonable. It would probably take me weeks to figure all the different elements needed for each chair (I wouldn't even know where to start with the scrolled frames).

      For the cushions a good place to start would be the following two posts by Teezer and Solo:

      viewtopic.php?f=15&t=17097&hilit=upholstery#p136350

      viewtopic.php?f=15&t=17097&hilit=upholstery#p136458

      posted in Organic Modelling
      HieruH
      Hieru
    • RE: Making 3D from a Black and white image

      Or create a vector version and export it to SU as a DXF or DWG - cleaning up the line work with a bezier tool for higher poly modelling. That's the route I usually take.

      posted in Plugins
      HieruH
      Hieru
    • RE: Making 3D from a Black and white image

      There's Thomthom's Bitmap To Mesh plugin: viewtopic.php?t=31339.

      I suspect that the results will depend very much on the quality of your source image.

      posted in Plugins
      HieruH
      Hieru
    • RE: Shell chair - Hans Wegner

      Excellent modelling and texturing πŸ‘

      Can we expect some Bertrand Benoit style renders? πŸ˜‰

      posted in Gallery
      HieruH
      Hieru
    • RE: Freelancers...

      Very useful. Thanks πŸ‘

      posted in Corner Bar
      HieruH
      Hieru
    • RE: George Nelson Coconut Chair [Model - Tutorial - Request]

      Glad you found it useful.

      I found some problems with the model today, so I updated the 3D Warehouse file - you might want to take a look.

      I've also created a textured version of the chair which has been UV mapped properly. It's too large for the 3D Warehouse, so I'll share it here as an attachment.


      GeorgeNelson_CoconutChair.zip

      posted in Organic Modelling
      HieruH
      Hieru
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      I haven't quite got my head around the full scope of the programme (looks promising though), but working in conjunction with Whaat's plugin I found it pretty intuitive. It's just a matter of figuring out the best UV mapping technique for your model.

      I didn't see a .skp option, just .dae which crashed UU3D.

      posted in Plugins
      HieruH
      Hieru
    • RE: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

      I'm using Ultimate Unwrap 3D.

      posted in Plugins
      HieruH
      Hieru
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