Congratulation Chris, great work. It's an amazing tool. I hope sketchup developers would look at your script for the new realise of the software.
We all appreciate your sweat
Posts made by Gjenio
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RE: [Plugin] SketchyFFD (Classic)
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RE: SU on Notebook
@stuartb said:
I should specifically say I am not looking for Mac, and not looking for a laptop. I want something small and notebook sized like the Sony Vaio TZ series
http://vaio.sony.co.uk/view/ShowProductCategory.action?site=voe_en_GB_cons&category=VN+TZ+Series
The graphics card on this seems to be an Intel Graphics Media Accelerator 950 with 250mb.
I was wondering if anyone is runnning SU on this size of device?Apart from integrated graphics, 11.1' display it's too small for drawing, whatever you want to do. I have a Thinkpad Z61p, 15.4', 1920x1200 resolution, and after a year I realize that it is not so good for all day working (drawing), now I'm changing it for a Dell Precision m6300, 17,1' and 1440x900 resolution.
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RE: SU on Notebook
My suggestion is to go for a model with discrete graphic card. I tried a macbook 13.3' T7200 with the intel integrated graphics and I was able to orbit only small models in real time, without slowdown. So do pay a bit more for a real improvement, and of course you can choose a notebook PC
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RE: Cosa migliorereste nella prossima versione di sketchup?
Certo, ma weld li unisce senza la possibilità di modellarli tirando i punti. Il tutto diventa una sorta di blocco unico
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RE: Cosa migliorereste nella prossima versione di sketchup?
Si, è vero. Però vedo che i subforum delle altre lingue sono molto più frequentati di questo. Non so quale sia la diffusione di sketchup in Italia. Io lo ritengo l'Autocad del 3d, ne ho provati tanti di software che si affacciano alla modellazione tridimensionale ma la filosofia di approccio di sketchup è imbattibile. Forse però per la sua semplicità di utilizzo e i suoi 4 pulsanti molti lo ritengono uno strumento non adeguato all'uso professionale. Sarebbe bello poter capire anche questo, quanti fanno un uso professionale di Sketchup?
In ogni caso, al dilà di tutto, spero che dopo l'acquisizione da parte di Google non cambi la filosofia del programma (che è il suo vero punto di forza). A dire il vero sono un po' preoccupato che spingano sullo sviluppo degli effetti di resa grafica del disegno (Styles, watermarks, fog...adesso pure lo style maker) piuttosto che su cose più sostanziali.
Dell'ultima versione le cose che ho apprezzato di più sono state Photomatch e il sostanziale miglioramento del metodo dell'intersezione. Layout potrebbe avere grandi potenzialità se solo fosse supportato dalla possibilità di avere strumenti adeguati per la messa in tavola (collegamenti alle sezioni, quotature, controllo dei retini e degli spessori di linea, ecc..).
Un miglioramento va fatto sugli archi e le circonferenze. Ci vorrebbero ad esempio delle guide circolari per aiutare le operazioni di tangenza e intersezione tra elementi. Insomma, senza snaturare il concetto di curva come successione di segmenti, qualcosa che comunque permetta di interagire accuratamente con questo tipo di elementi.
Da ultimo è necessario uno sviluppo delle tecniche di modellazione. Manca da morire uno strumento per disegnare e manipolare Spline e magari poterle crearle da una serie di segmenti contigui esistenti. -
Cosa migliorereste nella prossima versione di sketchup?
Sarebbe bello poter capire quali sono le esigenze per la prossima versione di sketchup tra gli utenti del subforum in italiano
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RE: Sketchup 7?
@solo said:
Did I mention tools for organic modeling?
NURBS!!!
All I ask is for nurbs and higher poly support for them.
Totally agree with SOLO.
In another tread I wrote the following:Sketchup 7 whishlist:
1- Improving dwg export: something to recognize arcs and circles in your model and trasform them in true arcs or circles. And the possibility to export shadows as hatches (so...vector shadows)
2- Improving section tool with something that can manage edge thikness and hatches (more than SectionCutFace.rb)
3- Layout must be somthing like AutoCAD Layout sheet with possibility to insert dimensions and to edit your 2d drawing accurately
4- Ability to join together edges and trasform them in a continius path that can be modifyied and stretched like a Bezier.
5- In sandbox tools the smoove tool would have the same capabilityies of the sphere modelling tool in MODO (a 3d modelling sw) -
RE: Dell Precision M6300
Thank you all for your replies
To Scottpara:
Very impressive machine! What is the CPU, a Core 2 Duo t7600?
I know that in the rolling stock of mobile workstations is still your M90 the best machine actually! I was looking for a M6300 with Core 2 Extreme t7900 processor because it seems that sketchup works expecially on CPU side, but when I knew the price of that configuration (over 2300 euro, which I know is not too high according to the market, but definitely too high for my budget) I decided to go for a t7700 which is about 600 € less expensive. -
Dell Precision M6300
I ordered the new Precision M6300 and I've been waiting for it.
Does anyone use this machine? What are your experiences? What do you think about it?Here are the specs:
Santa Rosa T7700 (2.4 GHz)
Nvidia Quadro FX 1600M (512 MB sheared)
3 GB Ram
120 GB HD 7200 rpm
17' display 1440x900
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RE: Scale Tool
Thanks a lot!
I was wondering how could be lacked a function like that -
Scale Tool
Is there a way to scale uniformly by referencing on existing geometry (like AutoCAD)?
For example:
I have a 3d free form shape wich I don't know exactly the dimensions but I want to scale it uniformly so that can fit exactly an existing lenght.
Is that possible without making a complex construction and than scale it holding down the shift key? -
RE: [Obsolete] Joint Push Pull
@daniel s said:
I still can´t believe this! It works great with high poly models and makes brillants results. Incredible to make this inside SketchUp.
1655 faces in 160 secondsDaniel S
Hey Daniel how did you do that chair? With soap skin and bubble?
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RE: New script to draw ARCS
@jim said:
One does not exist, but it could be done.
Each Arc is made of line segments, and each arc has its own radius point. The line segments of any one of the Arcs should all have the same length. Therefore it is possible to find the lines that make up each arc, get the end points, center point, and radius; and finally re-create the arc.
Would be very interesting if it will be developed.
Personally I have very low practice with ruby scripting, but I think for the experts here in this forum wouldn't be a matter.
Replying to Dave R, I already know weld.rb but the problem with that is the curves you joined together aren't editable like arcs (if you pick the middle point on an arc you can stretch it and change his shape) -
RE: New script to draw ARCS
Is there a script to convert a path of existing edges into arcs?
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RE: 2 Mobile workstation options: SAGER vs. ThinkPad... help!!
Take a look to the new mobile workstation from dell, the PRECISION M6300, it looks very powerfull machine.
http://www.dell.com/content/products/productdetails.aspx/precn_m6300?c=us&l=en&s=bsd&cs=04 -
An idea... a construction arc
Is there a ruby script that create a real construction arc, not composed by segments, so you can easly snap on it and be more precise in drawing, expecially when you want a element to interface with a curve.
Can be done something like that? -
RE: BeizerSpline - Latest version (obsolete)
Thank you for this wonderful script, Fredo. It's great. Would be amzing if the function of this script would be combined with that of weld.rb and skin.rb into one single script in order to improve the modelling capabilities of sketchup.
thanks again and go head with your work -
RE: Dimensions Added as Objects Are Drawn - Feedback Please
Yes, would be very useful tool. Please develope it!
But how it would work with arcs, circles and curves? -
RE: Sketchy Materials
There are my tries. Hatches AutoCad type.
Hope can be usefull