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    Topics

    • F

      Undo icon disappeared from Standard toolbar

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      F
      Thanks, easy fix!
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      Plugin toolbar icon scaling issue in 2016

      Watching Ignoring Scheduled Pinned Locked Moved Plugins
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      Al HartA
      Can you point me to information on "vector graphic system" or "SU's Icon drawer"
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      Snap icon not toggling properly in Layout 2016

      Watching Ignoring Scheduled Pinned Locked Moved LayOut Bug Reporting layout
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      M
      I have added this to our internal bug tracking system with id number 10711. Thanks for reporting it! Marc
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      Permissions issue

      Watching Ignoring Scheduled Pinned Locked Moved LayOut Discussions layout
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      N
      Hi, since you run layout locally, you should ask your sys-admin to see if something went wrong with rights/rules for user/groups on disk/folder/subfolder on server where your files are stored.
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      .skp file not updated on save

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      6 Posts
      996 Views
      ely862meE
      Same happens to me. I click it until it lets me open it. Usually about three times. As for the recursively creating skb files, I have found out that SUSOLIDS makes it worse. After I removed the plugin that didn't happened that much.
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      Text leader sticks when copying

      Watching Ignoring Scheduled Pinned Locked Moved LayOut Discussions layout
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      F
      Fantastic! Thanks for the tip Dave, overall I really like the new functionality, and can see the time that was put into the upgrade of this feature. Knowing these subtle nuances is invaluable. Profile updated.
    • F

      Updating Reference Files

      Watching Ignoring Scheduled Pinned Locked Moved LayOut Bug Reporting layout
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      B
      Ah - so what's your OS and what's the fileserver OS? We put things on a server all the time, but it could be that we're not getting a consistent / true file status. Let me know, and we'll try to duplicate it and fix / change if possible. b
    • F

      7.1 Intersection Inference

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Bug Reporting sketchup
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      daikuD
      This one is killing me! Can someone tell me how to back down from 7.1 to 7.0? CB.
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      Inference issue?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      D
      Same problem here.
    • F

      Arcs convert to curves when offset.

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      AnssiA
      This is due to the segmented nature of arcs in SU. When you offset a SU arc, the result is strictly speaking no longer an arc, because the endpoints of all the segments are no longer on the same arc, as the start and end segments of an offset arch are shorter. Arcs and circles in SU are determined by the vertex points of the segments, whereas the offset command is offsetting the segment lines. Note too that if you offset a circle by, say, 1 meter, the distance between corresponding points on the two circles will be more than 1 m, whereas the parallel distance between two corresponding segments will be 1 m... Anssi
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      Mesh Optimization

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      F
      That was an interesting tutorial, what I am referring to however is meshing prior to export, not after import. If I make a plane with curves in it in Sketchup, selecting 'hidden geometry' shows nothing except for the plane boundary. When you export however, a rendering program then shows the massive triangulation (or not so massive, depending on the vertices in the curves specified in Sketchup)that Sketchup has decided as the best way to polygon the surface. The imported mesh model that is shown on the clip is optimized as far as uniform distribution and shape of the polygons...a model created in Sketchup never has this uniform distribution, that is what I was hoping to be able to do, create a uniform mesh in Sketchup prior to export. You can manually divide the plane into a more uniform distribution of polys by simply adding lines, but unfortunately then your texture UV mapping controls only work on the individual manually created polys and not the plane as a whole...really ugly.
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