sketchucation logo sketchucation
    • Login
    1. Home
    2. Eulgrand
    3. Posts
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download
    E
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 4
    • Posts 183
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Glass Challenge (all render engines)

      Majid,

      If that one was "not too bad", I'd like to see what "good" looks like !!!

      Looking forward to seing the last one's update, with nice caustics.

      Great, great job 👍

      posted in Gallery
      E
      Eulgrand
    • RE: In need of rendering help

      @frederik said:

      @eulgrand said:

      In the material editor, uncheck the "Visible" flag in the Model Flags section of your material.

      By unchecking the "Visible" flag for the material in the Material Editor, you will also loose the shadows...
      The object won't cast any... 😉

      Oops, I got confused by the pop-up message. I should have checked, sorry 😳


      2009-04-25_075124.jpg

      posted in Extensions & Applications Discussions
      E
      Eulgrand
    • RE: In need of rendering help

      Perk,

      In the material editor, uncheck the "Visible" flag in the Model Flags section of your material.

      [Edit] or just save you time and follow Frederik's recommandation regarding Xfrog's high poly 3D trees !

      😉

      posted in Extensions & Applications Discussions
      E
      Eulgrand
    • RE: Glass Challenge (all render engines)

      Thanks for the kind comments 😳

      My materials are :
      Glass : ref. "G1" from the Basic Glasses library (Donwload section of KT's forum)
      Water : ref. "H5" from the same library
      For them 2, the material type is Dielectric / Glass, reflection & refraction set to color/Pure white, and IoR resp. 1.52 and 1.33

      Whiskey :
      Material type : Dielectric / Glass
      Refraction : RGB values set to (242,153,61) and IoR 1.359
      Reflection : copy/paste the refraction color and set the saturation to 20

      The stirrer is a basic plastic, not too glossy (shininess 30 and IoR 1.60)

      The scene is illuminated by two emitting umbrellas on each side of the camera, one little emitting square to generate caustics, and a global for more reflections on the glasses.

      Now that I have my technical settings, I'll try to make a real scene like those I could see above (Connor, Ande, Andre...) with nicer glasses !

      posted in Gallery
      E
      Eulgrand
    • RE: Glass Challenge (all render engines)

      Kerkythea again, and this time I could manage to get caustics...


      SU6
Kerkythea 2008 Echo - MLT (BPT) 195 passes

      posted in Gallery
      E
      Eulgrand
    • RE: Glass Challenge (all render engines)

      Hey Rachid, that's very nice of you 😳

      Your red wine looks far better than mine. I like the slight sepia tone of the first picture. The composition of the 2 glasses behind is a bit disturbing (at first I thought there was one glass floating...). I would let them up, so that we could figure the refraction through the ones at the front of the scene.
      The view angle of the second picture should allow us to see more caustics, but I guess you've been using large light sources too, so we can't relly see them.

      As per your blueish liquid... I'd give it a try to unclog the toilets 🤣

      posted in Gallery
      E
      Eulgrand
    • RE: Glass Challenge (all render engines)

      Here's a render I made last week, rendered with Kerkythea - MLT(BPT) 160 passes. Unfortunately, only large light sources, thus almost no caustics on the ground 😞


      verres-2.jpg

      posted in Gallery
      E
      Eulgrand
    • RE: Wine & water glasses

      Thank you Jean-Franco,

      If I had to do it once again from scratch, I would say no more than 30 minutes. The modeling has nothing complicated, the time-consuming part is drawing a nice shape using Bezier curves. Once this is done, you just have to "follow-me" around a 48 segments circle, detach the part witch will be the interface between the glass & content, model the meniscus, and that's all. The process is nicely described in this tutorial by Patrick Nieborg.

      😉

      posted in Gallery
      E
      Eulgrand
    • RE: Wine & water glasses

      Fond de bouteille...

      Cela dit, c'est une très bonne remarque : il y a un peu de Fall-off (0.05) dans le matériau 😉

      posted in Gallery
      E
      Eulgrand
    • Wine & water glasses

      Hi all,

      Entering my "glassware" period ! I know, this kind of glass should be filled with Champagne...


      SU6 + Kerkythea 2008 Echo - MLT(BPT) / 160 passes / DOF : post-pro

      posted in Gallery
      E
      Eulgrand
    • RE: Fredo6 va encore frapper!

      @unknownuser said:

      Le Uri Geller de SU lol!
      (Uri geller tordait des petites cuillères , dans les années 70, par la seule force de sa pensée!!ça me rajeunit pas!)

      Faut espérer que Gérard Majax traîne pas dans le coin... 🤣

      posted in Français
      E
      Eulgrand
    • RE: Tuto : Sketchup comme fond de peinture By Alex Jenyon

      👍 pour Alex
      👍 pour Pilou

      posted in Français
      E
      Eulgrand
    • RE: Displacement mapping

      With Indigo, softening the edges seems to be the solution (just until the edge disappears, that is [edge angle + 1] deg)

      posted in Extensions & Applications Discussions
      E
      Eulgrand
    • RE: Surface galbées, je n'y arrive toujours pas vraiment

      @unknownuser said:

      Subdived and Smooth à Smustard by Rick Wilson 22$

      C'est pas plutôt Dale Martens l'auteur (aka Whaat) ?

      😉

      posted in Français
      E
      Eulgrand
    • RE: Inscription forum français?

      Ce serait sympa de continuer la discussion sur les colonettes dans le bon fil...
      🤣

      posted in Français
      E
      Eulgrand
    • RE: Police 3 D

      Sergio,

      Tu dois pouvoir accéder à toutes les polices installées sur ton ordinateur. A ma connaissance ça ne nécessite aucune manip particulière dans SketchUp, sauf à sélectionner la police en question dans la liste déroulante.

      Solo,

      Nice try, but your translator needs a fix ! Anyway, nice to see you in the french section.

      😉


      2009-01-18_203651.jpg

      posted in Français
      E
      Eulgrand
    • RE: Skindigo 1.1.15

      @linea said:

      In the installation notes it says:

      @unknownuser said:

      Download and unzip the SketchUp preview scenes and copy the 'SUpreviews' folder to your Indigo root directory

      Where do I download the scenes from?

      In Whaats' first post, the Box.net link :
      http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=5324

      😉

      posted in Extensions & Applications Discussions
      E
      Eulgrand
    • RE: Problem with Indigo render lights

      @vercors said:

      It should be possible to continue modelling the model I'm rendering while the renderer is still rendering? Erm... I hope you know what I mean. 😄

      Yes you can 😉

      @vercors said:

      It is possible to let an object glow in an other color like red?
      I was also trying a lavalamp and wanted to have red bubbles.

      The greater your emitter's power value, the less you'll see its original color. Set a low power, and you should see your red color, provided your emitter is not the sole light source AND you are not using Reinhard tonemapping.
      Also, check "color" and not "temperature" in the Emitter Attributes.

      @vercors said:

      Another question:
      There should be a photo in the picture frame and the folder should be colored.
      How did the color disappear? 😮

      I'd say back face issue or special characters (é è à ç etc.) in the material/image names or folders.

      posted in Extensions & Applications Discussions
      E
      Eulgrand
    • RE: Problem with Indigo render lights

      Hi Vercors,

      Which version of Indigo and SkIndigo are you using ? The tutorial has been made for v. 0.9. There have been some changes since then, and some features may not be available any more (more precisely the way to achieve them has changed).

      😉

      posted in Extensions & Applications Discussions
      E
      Eulgrand
    • RE: Moulure arrêtée

      Bonjour Bert,

      Je verrais bien un petit coup de BoolTool entre l'arête de ton meuble et une forme qui ressemblerait à une gélule allongée (un cylindre avec une demi-sphère à chaque extrémité). Ou à défaut du plugin de Mr Martens, une intersection entre ces deux meshes, puis le nettoyage qui va avec...

      😉

      posted in Français
      E
      Eulgrand
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 9
    • 10
    • 6 / 10