sketchucation logo sketchucation
    • Login
    1. Home
    2. duanekemp
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 24
    • Posts 258
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: [Plugin] Animator - v4.5a - 22 Jul 25

      New update downloaded today.

      Thank you so much.

      posted in Animator Beta
      duanekempD
      duanekemp
    • RE: Animator: Parametric Animation plugin - Discussion

      I too am a Mac user as well as PC. I'd be more than willing to be your guinea pig for test on both.

      posted in Plugins
      duanekempD
      duanekemp
    • RE: Animator: Parametric Animation plugin - Discussion

      Animation in SketchUp has been the dream since I first heard that it made scenes. Everything else has been like pulling teeth to get good animation. Last project I worked on was horrendous with Proper animation tools, tweens at 25 fps for blinking lights and everything had to work with only the 8 allowed positions available with the Proper Animation plugin.

      SO, I AM SO HAPPY TO DISCOVER THIS HERE! (Thank you Solo for sharing the link!)

      I use both Mac and PC. I'd be more than happy to assist in anyway I can. Please consider me for any testing. I have a WIP spaceship project that is rigged for flight, opening landing gear and tail movement for landing, turrets and more just WAITING for this.

      ![Landing Gear "Parked](/uploads/imported_attachments/MTFR_SeedBudteststransfer-Scene262.jpeg "Landing Gear "Parked")

      ![Landing Gear "extended"](/uploads/imported_attachments/cQNS_SeedBudteststransfer-Scene27B.jpeg "Landing Gear "extended"")

      ![Tail Position "Break/Landing"](/uploads/imported_attachments/m3t2_SeedBudteststransfer-Scene28b.jpeg "Tail Position "Break/Landing"")

      Flight: Tail position normal/Gear retracted to thorax.

      And if possible to get some basic movement from the people models for (not TOO close) shots on landing.... cool.
      Cockpit crew

      As I'm working with Thea, I can't wait to participate in testing, if available or get my hands on this.
      Congratulations on the initiative.

      Can't WAIT!

      posted in Plugins
      duanekempD
      duanekemp
    • RE: [Plugin] Smoothstep Animation

      Adrian, I've shared your video in the GSG FB page.
      Very well done, considering the tools available.
      Bravo.
      Here's the link.
      https://www.facebook.com/groups/2211754875/permalink/10153839592159876/

      posted in Plugins
      duanekempD
      duanekemp
    • RE: Expect SubD to release

      Countdown clock ticking away. Ready, set,......

      posted in SketchUp Discussions
      duanekempD
      duanekemp
    • RE: [REQ] Component paint.

      Do you suppose there would be work-arounds or a way to reduce the memory, despite the quantity of components? Like... inventing components that bend with reduced complexity?
      I'm wondering if Thomthom's plugin work might actually help solve that issue?
      Or... as Pete suggested... It's a pipe dream?

      posted in Plugins
      duanekempD
      duanekemp
    • RE: Sky Tower (Oblivion Movie) - WIP

      Is this the same model on 3Dwarehouse?
      https://3dwarehouse.sketchup.com/model.html?id=uf1afa523-e7ab-4ae3-8ce7-7168b61862f6

      If this model is unauthorised, let me know and I'll remove the link from this post.
      https://www.facebook.com/groups/2211754875/permalink/10153283492354876/

      Thanks.

      posted in WIP
      duanekempD
      duanekemp
    • RE: Sky Tower (Oblivion Movie) - WIP

      This post has been the funnest thing all day.

      posted in WIP
      duanekempD
      duanekemp
    • RE: Upholstered furniture

      That is quite remarkable to see. Thanks for continued posts to this thread.

      posted in Gallery
      duanekempD
      duanekemp
    • RE: Automated Excel 2 SketchUp PLUGIN

      Can this be used to select/deselect layers on scenes?

      For example: Keyframe animation of 400 frames at 25 fps. Animation is perfect. I want to add a blinking light on/off every half second. Can this be used to add that light component on/off to a group of 14 frames and off for 14 frames via this type of programming?

      posted in Plugins
      duanekempD
      duanekemp
    • RE: [PLUGIN] Flowify v1.1.0 (updated 150327)

      Have I missed something in the comments or is Visualizer 1.3 off topic?

      posted in Plugins
      duanekempD
      duanekemp
    • RE: Upholstered furniture

      Lovely. Absolutely lovely.

      posted in Gallery
      duanekempD
      duanekemp
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      Though I've read this thread and others, and the link to the .pdf (https://ligonsketchers.files.wordpress.com/2011/03/proper-animation-tutorial.pdf), I have not found the answer that explains how to do the following:

      Scene 01: Camera 01 - Proper animation HOLD till camera 02
      Scene 02: Camera 02 ( midpoint dolly to camera 3) - Proper animation get position 01 (start)
      Scene 03: Camera 03 - Proper animation get position 02
      Scene 04: Camera 04 - Proper animation get position 03
      Scene 05: Camera 05 - Proper animation HOLD or repeat position 03

      I read in the manual: To Unlink objects animation with “scene” changes, in order to “set” new adjusted positions

      1. Menu -> Plugins -> Proper Animation -> Stop Scenes observer
      2. Stop and Start again Animation Observer to reflect new set positions
        if you have set new positions while the “Scenes observer” was still started

      I've been trying this for a couple weeks and still cannot find a tutorial for creative use of the plugin or a manual that has this information. But, the scene delay times seems like the proper way to accomplish this... but, I can't get it as I'd like. Is there a video that demonstrate precision use of scene delay times to do this right?

      Can it be done?

      Thank you

      posted in Plugins
      duanekempD
      duanekemp
    • RE: [REQ] Proper UV application for sketchup

      Only discovering SketchUV now, this post more than becomes relevant. Definitely following.

      posted in Plugins
      duanekempD
      duanekemp
    • RE: [PLUGIN] Flowify v1.1.0 (updated 150327)

      This is the most amazing thing I've seen in a while. Brilliant! I've been following a little... but, just took the time to really look at this. I can't believe what this does for workflow! I'm sharing this with friends... people have GOT to know about this.

      Unless... of course... I'm the last one of my friends to start paying attention... either way. I'm really excited to use this. Thank you for sharing with us.

      posted in Plugins
      duanekempD
      duanekemp
    • RE: Upholstered furniture

      Alvis, this is a great addition to the post. Bravo.

      posted in Gallery
      duanekempD
      duanekemp
    • RE: [Plugin] Smoothstep Animation

      That is sad news to hear. With so few resources for animating in SketchUp, this looked like a tool that would help bridge the gap for convincing presentations.

      Thank you for responding. I appreciate that.

      posted in Plugins
      duanekempD
      duanekemp
    • RE: [Plugin] Raytracer

      ok... I discovered my issue with the Drop Components by Bounds . The proxies I was dropping were overlapping. By editing the proxy to a small square (since discovering that a single line won't smart drop), all proxies dropped in the vertical and correctly against the face's plane. Once dropped, edit the proxy again to it's original size... and voila... it worked. Took some time to get to this point... but... now, the work around for grass group proxies worked.

      I love this (even though it takes a step or two for overlapping groups) for dropping a single object where it needs to be. Car dropping is with ease as well as other non overlapping instances.

      Congratulations and THANK YOU!

      Thomas, You rock!

      posted in Plugins
      duanekempD
      duanekemp
    • RE: [Plugin] SmartDrop Beta

      I am still having a devil of a time trying to get this to work. I would like to set o set up an SU 2015 (B folder) for just testing plugins without effecting my current Su 2015. Anyone know how to do this?

      posted in Plugins
      duanekempD
      duanekemp
    • RE: Render this: Old Camera

      Like Pete, if I can get the time… I will. However, just the fact that there is another challenge for rendering is an encouraging thing. Thanks for giving the opportunity.

      posted in Gallery
      duanekempD
      duanekemp
    • 1
    • 2
    • 9
    • 10
    • 11
    • 12
    • 13
    • 11 / 13