Good resource!
Similar but different. I might have to start again then.
Posts
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RE: [WIP] Discworld - Ankh Morpork - Assassin's Guild
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RE: [WIP] Discworld - Ankh Morpork - Assassin's Guild
Here, I've made a start on the Pseudopolis Yard. How is it looking in relation to your resorces?
I'm modelling it from a pic of a plaster model that I found on the internet.
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RE: [WIP] Discworld - Ankh Morpork - Assassin's Guild
@thomthom said:
Got any particular building in mind? I could see if I have any references lying around which I could scan in.
That would be great, I want to make the Pseudopolis Yard.
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RE: [WIP] Discworld - Ankh Morpork - Assassin's Guild
@thomthom said:
predictable. Bloody Stupid Johnson's creations and the Tower of Magic are things that have to linger in my head before I begin to tackle them.
I think that AK might be wishing that Blood Stupid Johnson didn't have your way of thinking.
Awesome modelling BTW. You've inspired me to have an attempt at a different building after I've finished my current work.
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RE: Cobra 29LTD- CB Radio
Nice model,
Truckers aren't the only ones that use old tech. The NZ Police still aren't even using a digital system. Here is my radio so you can listen to me on those boring drives.
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RE: Quad Gun Tractor
@tomislavm said:
Maybe this can help!
Thanks for the resource, I managed to find some decent enough plans after searching on Goolge for... how many days???
Ive restarted the model and now have one side of the fuselage is almost complete. Oops, no! Guess I haven't... I thought I'd saved it before I made the changes and closed it... oh well!
@spider74 said:
the plane is just as cool as the first model,like the way you go for alternative looking vechicles.hard to guess what the next one will be.Great modeling
Thanks, I just model what catches my eye when surfing. The first two models were quite simple because I wasn't going for accuracy and they both are very square. I thought I'd challange myself a bit.
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RE: Quad Gun Tractor
@tomislavm said:
Is this Osprey?
Thanks for noticing, yes it it the Bell/Boeing V-22 Osprey.
It's not totally accurate because I've only modelled it off pictures because I couldn't find any better resource. -
RE: Quad Gun Tractor
Thanks again all for your C&C's.
@oalexis
It was my first attempt at UV mapping, so hopefully it gets better next time.@β’BTM
Thanks for sharing, it would be easy to map the ferret@MikeR
Here is a basic tut on how to texture from the 3DWarehouse
http://sketchup.google.com/3dwarehouse/details?mid=741a394d53207f6dd0c9104c179190ce&prevstart=0Here is my next project.
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RE: Quad Gun Tractor
Hi all, thanks for your comments.
The procedure for making these models is quite simple really.
I start by making the model as you can see in the first two Dingo pic and texture them accordingly.- Take snapshots of the top and sides and anything else that I need to texture.
- Use a paint program (I use PSP) and use darken to creat shaddow and darker areas.
- Put the new textures together into a single image file and import the image in to scale.
- Apply the new textures onto the model.
- Render the model for real shading.
Hope this helps
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RE: Quad Gun Tractor
Hi all, thought I'd put my latest model on this thread as it's along the same lines.
This is a Dingo Scout Car from WW2. I have a couple textured and a few skinned.
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RE: Boat Hull gone wrong
I like Rogers suggestion, but I would peronally just Google Catamaran Hull and go from there
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Quad Gun Tractor
Thought I'd make something different.
Took 3 hours to model, 2 hours to texture.Any C&C's welcome.
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RE: Have a look and comment
I agree with all previous comments, but I would also shorten the road and footpath to the grass line, or vice-versa because it looks like it could be the roof of the building from which the snapshot has been taken.
I like it though. Some bump on the walls would help to. And maybe a tree on this side of the house to break the big plain wall.
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RE: Camera
@unknownuser said:
Good modeling. What are you using to render? The HDRI (i am guessing) is not the right one for a product render (see shutter button). You would want to use a diffed light (HDRI) for product rendering. The light itself is really strong too. You are getting some burn. All in all it is good just needs a bit of tweaking.
Scott
Thanks for the comment.
I am using Hypershot.
I have been using the standard HDRIs that come with the application with the enviroment turned off.
This time I have changed the HDRI and adjusted the brightness and gamma.
The shot looks a bit plain, me's thinks, but there is no burn.
What kinda HDRI would you suggest for a 'product shot'.
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RE: Camera
@ecuadorian said:
Are there prizes?
Yes infact, you win kudos
and I've won a few@tgb57781 said:
I am researching Podium ,do you like it ?
I haven't really tried it sorry
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RE: Camera
@rayochoa said:
wow could we see some wireframe? Thats really cool and detailed. HOw long it take to make it?
Oh, and it took about 3 days (on and off, though mainly on)
The little grooves took a lot of time and the test renders took up some time too.
I have a few progress renders: http://picasaweb.google.com/CrazyEyes0/Renders#
or the model is here: http://sketchup.google.com/3dwarehouse/details?mid=f486c2f051c05ea5e352b5685b8d43e7
and I made it for the Google SketchUp 3D Challenge #077 - Camera http://sketchup3dchallenge.blogspot.com/ -
RE: Camera
I do agree, it's not a very good camera, but it was a gift and therefore free, so it's all good for me. I'm a kiwi
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RE: 3D Photo People
Hmmm...
Those sunglasses look familar, where did you say you got them from? Cause they look like mine
http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14865Nice heads by the way, I'm always impressed with anything you do!
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RE: Real Work
@luis esteves said:
Hi Crazy Eyes,
Very nice and realistic work.
I've one question : the pillar is on the neighbor's property ?You have sharp eyes. The pillar on the final renders are in the wrong place, that was just me screwing up the perspective. So no, the pillar, as in the plan view would be on their own property.
Hi, Jeff.
We have met "emaily" before, I said hi to you through this forum.
All the Resource Consent and what-not are not my concern, I'm just the modeller. Apparently the 1st floor joists all sit on "I" beams.
How do you find importing Spirit emports into SU?