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    • Real Work

      I thought that I'd do some real work for a change.

      • Modelled in SU
      • Rendered in V-ray
      • Edited in PSP

      C&c appreciated.


      A Google Street View of the original house


      A SketchUp 2D export


      A render of the new extensions


      Background and adjustments

      posted in Gallery
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      Crazy Eyes
    • RE: Wharf

      bahjon12:
      Thanks for the water material, though it seems to look tiled.

      @unknownuser said:

      by Coen Naninck on Tue Jan 06, 2009 1:49 pm
      Reminds me of Silver Shadow's Eye Candy 1.

      Thanks that has to be a great compliment!

      I've done a little more on the scene.
      I've also added a background using Paint Shop Pro.


      Wharf#9.jpg

      posted in Gallery
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      Crazy Eyes
    • RE: V-Ray: Depth of Field

      @nomeradona said:

      good idea. in case ofg now using rb. in sketchup we can use the position camera. all we have to do is to draw a line and know that distance then position that camera on that line. therefore we will know exactly the camera distance.

      I didn't quite understand what you are meaning. Does that mean that there is a script so that can draw a line, and the script tells you how far away that line is so you can input that distance into the DOF distance in V-ray, and it will be correct?

      posted in Gallery
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      Crazy Eyes
    • RE: Box, room, etc

      I think a couple of your light bulbs blew since your last render. Its now too dark for my liking and although I can see some reflection, it's too dark.

      posted in Gallery
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      Crazy Eyes
    • RE: V-Ray: Depth of Field

      Sorry it taken so long to reply, I lead a busy life.
      Initially to get the DOF correct, I made boxes to the scale I was working at in a new scene.
      (So, if the model is small, like 500mm big, I'd make the boxes 100mm in size.)
      I then stacked them side by side into a line and viewed them with so I could see one and the rest were going further away. I then guessed a distance to try and saw which boxes were focused and then worked it out from there.
      I hope you understand πŸ˜•

      posted in Gallery
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      Crazy Eyes
    • RE: Wharf

      Heres a couple more showing what I plan to make.


      Wharf#6.jpg


      Wharf#7.jpg

      posted in Gallery
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      Crazy Eyes
    • RE: Wharf

      Here's another view


      Wharf#4.jpg


      Wharf#5.jpg

      posted in Gallery
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      Crazy Eyes
    • Wharf

      I thought I'd make a scene for rendering in V-ray. I have had a few issues with it. But I thought I'd show how far I'd progressed so far. For some inexplicable reason, my bump maps or Displacement aren't showing up in the render. The water was meant to me nice and rippley. Any C&C are wholely welcome.


      Wharf#3.jpg

      posted in Gallery
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      Crazy Eyes
    • RE: Box, room, etc

      Hey, this looks like a great start, I'm I guessing right that this is V-Ray?
      I think that once you have some reflection on the glass it will bring in more light and add to it.

      posted in Gallery
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      Crazy Eyes
    • V-Ray: Depth of Field

      Thought that I would have a look at the DOF feature on V-ray.

      For scale... a person in this model is 340mm tall.
      I have used an aperture of 1
      and an Override Focal Dist. of 80

      This scene is made up of 2036 simple domes and 2314 spheres.
      The model file size is 349kb in size.

      I have attached a render of with and without DOF


      Without DOF


      With DOF

      posted in Gallery
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      Crazy Eyes
    • RE: Congratulations Crazy Eyes

      Here, I thought that I'd render it.


      Maldour Bug.jpg

      posted in Gallery
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      Crazy Eyes
    • RE: Congratulations Crazy Eyes

      Ha, Just saw "Congratulations Crazy Eyes" and had to look. How is it that that is the most popular model? it's only made out of spheres.

      Well, thanks all those that have taken a look at the model, and thanks Jim for letting me know about it.

      Crazy Eyes

      posted in Gallery
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      Crazy Eyes
    • RE: Cottage (WIP)

      Thanks guys for your support here. I've had a look at the sites you suggest and that gave me inspiration to generate my own bump map. I've done a cursory render just to see how it will look with the wood texture. I think that I will have to tone down the bump map so the lines don't look as deep, but I'll let your comments decide for me. Also, is there an easy way of altering the positioning of the bump map so that the weatherboards don't have the same lines in the same places?


      Fretwork#3.jpg

      posted in Gallery
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      Crazy Eyes
    • RE: Cottage (WIP)

      I trying to make the weatherboards look more realistic. I would imagine doing this with a bump map. Does anyone have a suitable bump map with the appropriate settings for vray that I could try?

      posted in Gallery
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      Crazy Eyes
    • RE: Cottage (WIP)

      @pbacot said:

      Your cottage detail is impressive, one really see how it's put together. I love the roof eave picture. The rendering really shows off the excellent modeling. Is this cottage down under, by chance?

      Thanks for the nice comment and yes, the cottage is from New Zealand. How did you guess?

      posted in Gallery
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      Crazy Eyes
    • RE: Cottage (WIP)

      Ok, thanks... that seems to have worked, the groupings are showing up now.
      I'm am still making a little more every day.
      I've done a couple more renders. Any c&c's are more than welcome.


      Lounge Fireplace.jpg


      Fretwork#2.jpg

      posted in Gallery
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      Crazy Eyes
    • Cottage (WIP)

      Hi all

      I'm making a model of the first cottage in my town, some 100 years young. I'm trying to render it in V-Ray, but are having issues with some of the groups/components not showing up on the render. If I explode the group/component then it render fine. The example here is the skirting in the lounge. It shows in the SU 2D export, but not in the V-Ray render.

      Can anyone help me with this? I don't want to ungroup everything that doesn't show.. it will make alterations a headache.

      Pre-Ta

      Crazy Eyes

      Ps. I thought that I'd include an external render too.


      Lounge#1.jpg


      Lounge#1 V-Ray.jpg


      Outside Front.jpg

      posted in Gallery
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      Crazy Eyes
    • Sunglasses

      I thought that I'd model my sunglasses. I rendered them in V-Ray.

      I hope you like.

      Sunglasses#1.jpg
      Sunglasses#2.jpg
      Sunglasses#3.jpg
      Sunglasses#4.jpg
      Sunglasses#5.jpg

      posted in Gallery
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      Crazy Eyes
    • RE: DVD Player

      I think that I got it all sorted out. I have put it onto the Gallery.

      http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14123

      posted in Extensions & Applications Discussions
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      Crazy Eyes
    • RE: Should we / could we learn Ruby?

      The best I've ever done was when I was 15 and got into Basic on my Amstrad cpc624 (I think that's what it was, that was umm, <counting> 15 years ago in two months).

      I got used to using basic and like all here, I was wondering if it is something that someone could pick up and run with.

      It would be nice if some ruby literate people would comment on this

      posted in Developers' Forum
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      Crazy Eyes
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