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    • C

      SP3 RC1 feature. Fixed and breakable joints.

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      I dont know to be honest with you. Its probably newtons or some fraction of a newton. Mmmm. fig newtons...
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      SketchyPhysics3 Release Candidate 1

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      Hi Dakota I'd love to see a regularly updated and well managed website for SketchyPhysics. Has anything come of your offer so far? Rob
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      SP3 RC.

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      Give him time!
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      Phonic does it again.

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      Here i have a machine like phonic's. machine3.skp
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      [Plugin] SketchyPhysics3 beta.

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      SP3 feature Emitters.

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      Pretty cool! No idea how you did it. Yet...
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      [Plugin]SketchyPhysics3 beta.

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      I had this problem.... Error starting simulation undefined method... nilclass.... etc.......... I need help!
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      SP3 feature Thrusters.

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      WIP on my next car game... improved stability and handling since warehouse upload, also with more detail on the dune buggy and slow reverse 'gear'... but, along with mid-air control, the best feature by far is the thruster-powered hyper-boost!! It's powerful enough to give you serious air-time, and you can even, um, drive vertically... Have fun! [image: 1zp2_BuggySP.jpg] leftx = steering joyRY = throttle a = Hyper-Boost leftx/y = mid-air yaw/pitch NOTE: Just the testing ground
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      [Plugin] SP3 alpha 2.Now with 100% more Mac!!!

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      [plugins]SP3 alpha2. Win & Mac

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      Intelligently breaking a convex object into concave ones is really hard to do.
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      [Bug]Win32api.so and Sketchup7

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      Dan RathbunD
      @cjthompson said: Do you know which version of Ruby you took the Win32api from? Just as a head's up, so you'll know... Win32API.so is not distributed with Ruby 1.9.x and up. It is replaced by Win32API.rb, which is a translator script, that 'fools' old calls to the Win32API.so, by translating those calls into DL library calls. It is supposed to work transparently, because most uses would load the so by simply: require 'Win32API' The require method looks for .rbfiles first, so it would load the new translator, instead of the .so, ... in a normal ruby install.
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      SP3 Motor Boat sample.

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      @kprice said: It seems something like "linear aerodynamics" should be manageable. Lift = lift_constantangle_of_attackvelocitywing_area, in direction perpendicular to velocity Drag = drag_constantangle_of_attackvelocitywing_area, acts in direction parallel to velocity. Lift_constant and drag_constant should be functions of angle of attack, for example if Lift_constant goes to zero at some maximum angle of attack it will represent stalling of the wing. This is somewhat similar to a magnet whose force depends on velocity of the object, instead of the distance to another object...I guess I need to peek at the magnet code. Kirk You sound like you know what you are talking about... It went over my head. dVector delta = body->location - magnet->location; dVector dir = delta.normalize(); dVector force = dir.Scale(body->mass * magnet->strength / delta.squaredLength()); NewtonBodyAddForce(body,force); Its also easy to get the body linear and angular velocities.
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      SP3 feature: Joystick and Keyboard.

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      edit
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      SP3 feature: Gears.

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      Actually, I think I've worked out a way that would work if gears could work in reverse... so if the object the gear was connected to was moved while the gear stayed still, the gear would still work.
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      SP3 feature: Buoyancy

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      [Plugin] SketchyPhysics3 alpha.

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      I just put up some more SP3 feature topics and examples in the official forums: http://www.sketchucation.com/forums/scf/viewforum.php?f=61
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      SP3 feature SketchyReplay.

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      @kwistenbiebel said: Yes, each frame as a scene would be super, cause then we can use render engines on it. The next version will support rendering options better.
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      SP3 feature Magnets

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      @unknownuser said: Could you add a 'range' feature? some magnets are strong, but with very limited range, and some are weak, with a large range. Any chance we'd be able to change these settings? Its a little tricky but Ill see.
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      [Plugin]SketchyPhysics3 alpha.

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      Thanks. I was able to find it and its fixed in next version.
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      SketchyPhysics3 Update.

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      Sorry to hear about the accident -- I couldn't imaging not having an useable mouse hand. Thanks for the update -- I'm thrilled to hear SP finally going to make it to the Mac. Thank you for you efforts. More on the point, friction coefficients would be a welcome and powerful addition to SP. I could almost imagine eventually seeing a feature like quick-and-dirty CFD. That would be cool.
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