The File I posted first is bigger than necessary.
Here is another example file. If the camera path were curved (between Camera 2 and 3) you would get to see on the box. But as you can see the interpolation is linear.
Posts
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RE: Bezier camera interpolation
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RE: Bezier camera interpolation
Also, what factor did you mean? I didn't use any fade-out functions for now.
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RE: Bezier camera interpolation
Thank you for your fast reply. I tried the function in another file and it worked... but even after a lot of tries I can't get it to work in the following file:
https://www.dropbox.com/s/hm6pb8ev8sx52oc/NEUE%20DATEI%202_2017.skb?dl=0
https://www.dropbox.com/s/6wlhutuk1qzybml/NEUE%20DATEI%202_2017.skp?dl=0 -
Bezier camera interpolation
Hey Fredo,
can you explain to me how the bezier camera interpolation works? For me it turns out to be a linear movement.
Best,
Chris -
RE: SketchUp 2019 Wish list
I already posted this on the SU Forum. Give it some likes so we get this future:
Sketchup 2019 Feature Requests
I’ll get the ball rolling :slight_smile: For background skies:
SketchUp Community (forums.sketchup.com)
I have a request for all who use a 3D mouse.
There is a great future implemented into the rotate view tool. Using the middel mouse button or the rotate tool itself, components and groups that are a little distant get replaced by a bounding box as soon as the viewport moves. On top when in textured view, those get replaced by a mono color. Both are GREAT viewport update improvements that allow for navigating smoothly though huge models/files with a lot of textures applied.
When you move the camera using the 3D mouse on the other hand, none of this happens, which leads to a very laggy viewport, depending on your hardware and the file size. (One workaround is to activate the rotate view tool or press the middel mouse button while rotating, but that is rather annoying since you can’t perform other actions during camera movement).
So right now these 2 futures are based on activating the rotate tool. The easies way to implement this for ALL devices navigating the viewport would be to activate these futures as soon as the viewport moves, no matter the device moving it. Maybe this could be activated/deactivated in the settings.The 3Dconnexion mice are GREAT for SU! And I feel like a lot of professional users are using them.
In order for 3D mice to be useful navigating though bigger models, implementing these two futures is necessary. It is a huge pain to work when the viewport can’t keep up with your movement by a long shot. -
RE: OctaneRender for SketchUp is Released
I would love to see a Mac version too.
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RE: Does scaling work
Hi ,
I have done some testing with Animator and am VERY pleased. I used Thea and love the results. Even the awesome animations aside, finally having a timeline for camera adjustments is a big step forward.
I do love the animation system too. Feels like object scaling is the only BIG future missing.. or at least for me that seems the biggest future left. Do you have plans for when you intend to implement this future?I am planing to do an animated short movie for university. I was planning to use Keyframe Animation, but your plugin offers numerous advantages. I am reliant on the scaling future though and will need to start working on this soon.
I am an architecture student but not a programmer. I would love to help you with testing. Please contact me if you see anything I can help with.
PS: The camera animation includes field of view animation and is the ONLY plugin I was able to find that is able to render a change in FOV in Thea!! That is great as well. Thank you so much for developing this plugin!!
Chris
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RE: [Plugin] Animation - SUalive Free
I am really looking forward to the extended versions.
More tutorials would be nice. Also help on how to render the animations. (I use Thea)
I am a mac user btw. hope you get to support Mac fully!!!! -
RE: [Plugin] [$] S4U Scale
Hi, My licensing doesn't seem to work properly. I purchased it yesterday, but it keeps saying no license. Same in the "My Extensions" section. I already tried to reinstall.
I purchased a number of plugins, but this was my first purchase using the Extension Warehouse. I didn't use my google email address for purchase.. might that be a problem?