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    Bezier camera interpolation

    Scheduled Pinned Locked Moved Animator Beta
    renderpluginsextensions
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    • C Offline
      chrishe
      last edited by

      Hey Fredo,

      can you explain to me how the bezier camera interpolation works? For me it turns out to be a linear movement.

      Best,
      Chris

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      • fredo6F Offline
        fredo6
        last edited by

        @chrishe said:

        Can you explain to me how the bezier camera interpolation works? For me it turns out to be a linear movement.

        It should not be, although it may depend on the factor you choose.
        Do you have an example ?

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        • C Offline
          chrishe
          last edited by

          Thank you for your fast reply. I tried the function in another file and it worked... but even after a lot of tries I can't get it to work in the following file:

          https://www.dropbox.com/s/hm6pb8ev8sx52oc/NEUE%20DATEI%202_2017.skb?dl=0
          https://www.dropbox.com/s/6wlhutuk1qzybml/NEUE%20DATEI%202_2017.skp?dl=0

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          • C Offline
            chrishe
            last edited by

            Also, what factor did you mean? I didn't use any fade-out functions for now.

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            • C Offline
              chrishe
              last edited by

              The File I posted first is bigger than necessary.
              Here is another example file. If the camera path were curved (between Camera 2 and 3) you would get to see on the box. But as you can see the interpolation is linear.

              Dropbox

              favicon

              (www.dropbox.com)

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