Bezier camera interpolation
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Hey Fredo,
can you explain to me how the bezier camera interpolation works? For me it turns out to be a linear movement.
Best,
Chris -
@chrishe said:
Can you explain to me how the bezier camera interpolation works? For me it turns out to be a linear movement.
It should not be, although it may depend on the factor you choose.
Do you have an example ? -
Thank you for your fast reply. I tried the function in another file and it worked... but even after a lot of tries I can't get it to work in the following file:
https://www.dropbox.com/s/hm6pb8ev8sx52oc/NEUE%20DATEI%202_2017.skb?dl=0
https://www.dropbox.com/s/6wlhutuk1qzybml/NEUE%20DATEI%202_2017.skp?dl=0 -
Also, what factor did you mean? I didn't use any fade-out functions for now.
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The File I posted first is bigger than necessary.
Here is another example file. If the camera path were curved (between Camera 2 and 3) you would get to see on the box. But as you can see the interpolation is linear.https://www.dropbox.com/sh/5jb15wjbhjytsm1/AACoB9-w5ZEhb1NiNo8Pmxj7a?dl=0
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