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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Posts

    Recent Best Controversial
    • RE: Visual Puns & Puzzles

      Microphone

      posted in Gallery
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      Builder Boy
    • RE: What the? Why is it doing THAT?

      Can you post the .skp file?
      Also, how are you animating the ball? sketchyphysics?

      posted in SketchyPhysics
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      Builder Boy
    • RE: Plugin search help -- combining lines

      If the lines are all going the same direction, then you can use this:


      repair_broken_lines.rb

      posted in Newbie Forum
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      Builder Boy
    • RE: New workflow design

      @unknownuser said:

      Link Preview Image

      favicon

      (www.suplugins.com)

      Kind of.... πŸ˜•

      The reason I want SketchUp to work this way, is because I have so many plugins, SketchUp takes FOREVER to load. And with this plugin, I don't want to wait for 20 seconds before I can edit my component.

      Also, why should I buy a $25.00 plugin when this is free?

      posted in SketchUp Feature Requests
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      Builder Boy
    • New workflow design

      I would like a new SketchUp workflow design that would allow the user to have multiple models open without having multiple instances of Sketchup.exe open. Something like this:

      Made with photoshop

      This is not exactly what I would like SketchUp to look like, (for instance, the fact that I have exported images open instead of actual models), but you get the idea. πŸ˜‰

      posted in SketchUp Feature Requests sketchup
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      Builder Boy
    • RE: 3d modelling for Ipad

      Reminds me of Voxel.

      posted in Hardware
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      Builder Boy
    • City

      18.png


      City.skp

      posted in Gallery
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      Builder Boy
    • RE: [Plugin] Normal map maker

      @unknownuser said:

      How is this different?

      For one thing, it uses a toolbar.
      for another thing, it can also preform the same operation on edge vectors.
      for a third thing, it doesn't remove the colors of the faces after it's done.
      for a forth thing, this plugin doesn't export an image of the normals, it's simply used for looking at the normals/vectors of faces/edges in 3D.
      Plus, a lot of things look cool with this plugin and a black background πŸ˜‰

      posted in Plugins
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      Builder Boy
    • RE: [Plugin] Group2layer

      @didier bur said:

      Which one of the 2 included rubies should we use ?
      The command "Group" of the "Plugins" menu is not a good idea IMHO.

      first of all, I meant to remove version 1.0, I will update the post soon. In the meantime, USE V2.0 πŸ‘
      second, what does IMHO mean? πŸ˜•

      posted in Plugins
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      Builder Boy
    • [Plugin] Paint back faces

      Preforms many operations on the selected face materials. (This plugin can operate on many faces at once)
      Update: v3.0 is all wrapped up into a class, v3.0 also shows you any errors that may have occurred.


      Paint_back_faces v3.0.rb

      posted in Plugins
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      Builder Boy
    • [Plugin] Group2layer

      Makes a group out of the selected geometry. Asks you to make a name for the group when you create it. Also asks you if you want to put it on a new layer named after the group.


      Group2Layer.rb

      posted in Plugins
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      Builder Boy
    • [Plugin] Normal map maker

      I got the inspiration from Chris Fullmer's version


      normal_map_maker.zip

      posted in Plugins
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      Builder Boy
    • RE: Is it possible? To use plugins from USB stick

      Type this into the ruby console:

      require_all("G:\Plugins")

      just make sure all of you're plugins are in "G:\Plugins"

      You're flash drive might not be named "G", in which case, you would need to type the letter of you're flash drive. require_all("F:\Plugins") Or, require_all("H:\Plugins")

      posted in SketchUp Discussions
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      Builder Boy
    • RE: [Plugin] Pipe Tool (UPDATE 3/19/2011)

      @unclex said:

      Anybody can use this plugins?

      Upzip it to the Plugins Cata
      But Nothing Happening........

      I don't understand what you're problem is. Can you explain it better?

      posted in Plugins
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      Builder Boy
    • RE: [Plugin] Pipe Tool (UPDATE 3/19/2011)

      @unknownuser said:

      What has this got to do with your 'plugin'?

      I built it out of the pipes I made with my plugin. The wheel is 4 curved pipes that I combined. The handle is made out of a few pipes. The only things I didn't use my plugin for is the headlight and the red light on the back and the room I rendered it in and, a little hand modeling. (erasing unnecessary geometry, adding color Etc...)


      Motorcycle.skp

      posted in Plugins
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      Builder Boy
    • RE: [Plugin] Pipe Tool (UPDATE 3/19/2011)

      Look at this.

      posted in Plugins
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      Builder Boy
    • Motorcycle of the future

      Motercycle2.jpg
      Motercycle3.jpg
      Motercycle4.jpg

      I got the inspiration for the glowing wheel from TRON legacy.


      Motorcycle.skp

      posted in Gallery
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      Builder Boy
    • RE: Request_paint reverse

      Here it is:
      Paint_back_faces v2.0.rb

      posted in Developers' Forum
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      Builder Boy
    • RE: [Plugin] Pipe Tool (UPDATE 3/19/2011)

      @edson said:

      it would help if you could make a short video demonstrating what the plugin does.

      How? I don't have any software. I don't even have a microphone.

      @thomthom said:

      Is the "previous versions" folder needed?

      No

      posted in Plugins
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      Builder Boy
    • [Plugin] Pipe Tool (UPDATE 3/19/2011)

      I made a free version of 3SKENG!!! I changed the name to "Pipe Tool" to avoid copyright issues (if there are any). I don't have a T pipe tool yet because I wasn't sure how to make the user interface. But I have made a "Pipe room" tool that makes a room to hold all of you're pipes.

      Pipe Tool.zip

      -Note: This plugin is not nearly as powerful as 3SKENG. For one thing, it uses dialog boxes instead of inputpoint, or pickhelper. However, it lets you make multiple pipes at once. all of these new pipes you make are all the same component definition. What that means, is that if you edit one of them, all of them reflect the change.

      -Known bugs and limitations: This plugin does not always work properly when the user input is 0. On the curved pipe tool, "Angle" does not work with any multiple of 360. (0, 360, 720, 1080...)

      -If anyone has any tweeks, please post them πŸ˜„

      -UPDATE: v4.3 sets ALL of the radii and segments equal after making a pipe.

      also see All my other plugins. I hope that some of them will end up here.

      posted in Plugins
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      Builder Boy
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