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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    Recent Best Controversial
    • RE: Particle FX preview

      nice idea 👍

      posted in SketchyPhysics
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    • RE: How Can I Show the "Wireframe" and "Face" Style same time ?

      I THINK he wants to have the section plane get rid of only the faces. That's impossible, unless you use a little trick. Here's how: make 2 identical groups. In one, hide all faces. In the group group that doesn't have the faces hidden, add the section cut. It should do this.
      untitled.jpg

      posted in SketchUp Discussions
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    • RE: SketchyPhysics + SketchUp API = fun

      More playing, this time similar to sculpting.
      … Unfortunately, it doesn't run that fast.

      posted in SketchyPhysics
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    • RE: [Plugin Library] LibFredo6 - v15.6c - 10 Dec 25

      @bob james said:

      @unknownuser said:

      @bob james said:

      I can find no place to download 3.2a

      … Bottom of first post of this thread.

      Clicking on that just takes me back the same page ❓

      The attachment at the bottom of the first post.

      posted in Plugins
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    • RE: [Plugin Library] LibFredo6 - v15.6c - 10 Dec 25

      @bob james said:

      I can find no place to download 3.2a

      … Bottom of first post of this thread.

      posted in Plugins
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    • RE: [Plugin] Sculpt Tools (help)

      New feature being added: lag-line.

      I copied some code from merge points to selected to make the feature. If turned on, it will make the tool affect points between the last mouse position and the new one. This could help when working with really high-poly models, or for other reasons too I guess 😉

      posted in Plugins
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    • RE: [Plugin] Q JS ALIGN TOOLBAR

      Just add this:

      case gp_quarr_jsalign_tb.get_last_state when 1 gp_quarr_jsalign_tb.restore when -1 gp_quarr_jsalign_tb.show end

      Picture 1.png

      posted in Plugins
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    • RE: [Plugin] Sculpt Tools (help)

      As I've mentioned on occasion, I really don't like the current icons. The mudbox icons gave me some ideas too, so are these any better? (I might add arrows and stuff after)
      BulgePushSmoothSmudge

      posted in Plugins
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    • RE: [Plugin] Sculpt Tools (help)

      @mitcorb said:

      Thanks -BTM, both for this wonderful tool in development and your answers. I kind of suspected some of what you said, but I wasn't sure, as I have not had a lot of time for experimentation. These capabilities have really made me start to think about new ways to model.
      Best Wishes,
      mitcorb

      Also, I forgot to mention this, but it's easier to sculpt with the edges hidden or turned off in styles, plus it's more accurate, as the inferencing won't automatically snap to endpoints. That and SketchUp runs faster when it doesn't have to display the edges.

      Now I'm wondering if I can get the inferencing to ignore snapping to lines and endpoints… Not for soften or push, but for bulge and smudge (smudge is not in current release)

      posted in Plugins
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    • RE: [Plugin] Sculpt Tools (help)

      @mitcorb said:

      I know this is a dumb question, but have any of you testing discovered a "best practices" size of model, complexity of model, and cursor radius of influence? What about when to use linear effect and when to use s curve?
      Thanks,
      mitcorb

      I know a few tricks.

      1. Size really shouldn't make a difference at ALL, except for if it's so small sketchup isn't able to make faces.

      2. Complexity can vary. As I mentioned in the gallery, that sculpted gargoyle has over 50000 faces. The tools can run slow, but still no real lag. Also; when dealing with complex models, GROUP THE PART YOU'RE SCULPTING FOR FASTER PERFORMANCE. Or make it a component. So if you have a house model, and are making a sculpture in the front, group it first, then sculpt.

      3. When dealing with a detailed mesh, it's best to set the soft radius type to linear when doing smaller details, as it seems to run somewhat faster. For large details on anything, s-curve is better, because it is more rounded.

      posted in Plugins
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    • RE: [Plugin] Sculpt Tools (help)

      @chris fullmer said:

      I agree that locking edges would be HUGE! +1 on that request.

      Chris

      I'll work on a 'lock edges to plane' script then 😄

      Oh yeah, in v.1, I'm adding new tool, 'Smudge'. Just a bit of changes to the bulge tool to get it to work. It finds the vector from the last mouse position to current, and transforms based on that vector; thus, smudging.
      Smudging in a circle near a bump.

      posted in Plugins
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    • RE: Random renders (updated)

      That's amazing! 😄

      posted in Gallery
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    • RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

      Amazing as usual!

      posted in Plugins
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    • RE: Overly dark renders, and etcetera

      @solo said:

      Is this done with your under development sculpt tools?
      Looking really good, if so, I cannot wait to get my hands on the final product.

      Yes, this was done with Sculpt Tools. 😉

      I've been fairly busy lately, and haven't gotten much more done on them, but I don't have too much more to do anyways. I mostly made this model just to see if I could, and to see what would make it easier to sculpt, as in visuals.

      posted in Gallery
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    • RE: Overly dark renders, and etcetera

      Sculpture! 😄


      50748 faces, 77242 edges
      —————————————————————
      Gargoyle2.jpg
      Gargoyle1.jpg

      posted in Gallery
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    • RE: SketchyPhysics + SketchUp API = fun

      @sgal said:

      A stupid suggestion... The cars'objects could be locked to make easier to cancel the previous track until automatic reset is available.

      I don't quite understand.

      posted in SketchyPhysics
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    • RE: [Plugin] Sculpt Tools (help)

      Thanks TIG 👍

      …Anyways, since an admin changed the name of thread to include [Plugin] just a little while ago, I'll put a link to the download on the first page to avoid confusion. Still, when I release v.1, I'll make a new thread.

      posted in Plugins
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    • RE: SketchyPhysics + SketchUp API = fun

      It's like follow-me, but with a vehicle…

      posted in SketchyPhysics
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    • RE: SketchyPhysics + SketchUp API = fun

      @cphillips said:

      It looks like that BMW commercial

      … What Commercial?

      posted in SketchyPhysics
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    • RE: SketchyPhysics + SketchUp API = fun

      try adding this code in the onTick field of the back wheels of one of your vehicles, with a framerate of 3 or 4-ish. Then drive. It's fun 😉

      p=$curEvalGroup.bounds.center if frame >= 3 face=Sketchup.active_model.entities.add_face p, @c, @b face.material="white"     face.back_material="white" face.edges.each do |e| e.soft="true" e.smooth="true" e.hidden="true" end end @c=p
      …do that for one wheel and for the other, this.
      p=$curEvalGroup.bounds.center if frame >= 3 face=Sketchup.active_model.entities.add_face p, @b, @c face.material="white" face.back_material="white" face.edges.each do |e| e.soft="true" e.smooth="true" e.hidden="true" end end @b=p
      pathdrawcar.jpg

      posted in SketchyPhysics
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