Might be Dave, but I don't know where to find it. Went looking and then decided to get the drawings out. Any hints?
Posts made by bmike
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RE: LO Preferences Startup Window Size
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LO Preferences Startup Window Size
LayOut suddenly stopped remembering its window size for the main drawing area... no matter how I resize it, or if I change resolution and re-set the window size, I get similar results...
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RE: Resetting Page Numbers
There are actually 2 'numbers' - the page name is automatically generated when the pages are created / duplicated. The page number is a numeric variable that stays consistent with how many pages you have.
You can change the page name to anything you want.
The page # stays what it is, and will update if you change the order of the pages.To make use of this check out the new auto text features - there are tags for both page # and page name.
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Space Navigator Choppy when Mouse Moves
Video:
Mac OSX Yosemite, SU and 3DConnexxion drivers up to date.
Using the Magic Mouse.Orbit, pan, etc. all smooth and fine - until, or if the mouse move (exaggerated in the video above...)
Is this normal behavior?
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RE: Help - layout ignores shadow to groundplane settings
Be sure to update each scene that you need this to happen in... I had this very issue the other day. Actually, it wasn't an issue, I just had to remember the steps to get it to work right.
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RE: 3d Connexion SpaceNavigator Workflow
@bob james said:
@bmike said:
Does the Space Navigator stall if you move the mouse at the same time as trying to orbit or Zoom with the navigator?
No. And that's one of the great features.
well then something is wonky with mine. if my mouse is moving, the orbit / pan / etc. is really choppy.
if i keep the mouse still it flows nicely.Video:
As soon as I bump the mouse, or move it, the flow gets choppy.
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RE: 3d Connexion SpaceNavigator Workflow
Does the Space Navigator stall if you move the mouse at the same time as trying to orbit or Zoom with the navigator?
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RE: LayOut + Sketcher + ArtRage
@driven said:
[attachment=0:2q9x7k1i]<!-- ia0 -->vpr_pages.gif<!-- ia0 -->[/attachment:2q9x7k1i]
The pages/Scenes have no style settings and are only for the camera...
with this one i'm using ImageMagicks to resize at higher dpi and switching to a vivid background to keep the white material when making the background transparent...I can probably do it with built in apple stuff but this is an attempt at being cross platform...
john
Pretty cool. I'll pm you when I get a set of drawings off my desk. Been head down and drawing all week.
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RE: LayOut + Sketcher + ArtRage
@driven said:
@bmike said:
those attachments got messed up.
I didn't attach images, just the 'Ruby Console' output to show the sizes...
@unknownuser said:...then when i export i can set the ppi and the overall image size...
for a mac I can set the dpi from SU output so they are already all the same px dims but at different dpi...as a side note mixing jpg's and png's can be an issue with retina as png use ppm [pixels per meter]...
Dave has been my test pilot for many versions of this, so if your up for some testing it could relieve his pain...
john
Hmm. No matter what I do with the DPI setting in SU when I export they all come back 72 dpi and whatever dimensions I put in. I'll have to try again and get some screen caps.
Retina - haven't had an issue out of LO. Everything lines up nicely when I bring them into Pixelmator.
I could be up for some testing. I don't do this everyday, but I need to get faster at it.
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RE: LayOut + Sketcher + ArtRage
Dave - those are nice. I remember going through some examples with Fotosketcher on my PC back in 2008.
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RE: LayOut + Sketcher + ArtRage
@driven said:
you can only 'up' the resolution by image pixel dimension, ppi/dpi is just a tag...
here's a good read on it http://bjango.com/articles/ppiisatag/
in my plugin I assign multipliers to the style name so e.g. Fine_Line.style can be 2 x (px dims), Heavy_Line 3 x px's...
If you want to PM a test file with what you want as output I'll have a look at tailoring it...
this is the out put from that gif when I use US Legal as my base size...["/Users/johns_iMac/Documents/SketchUp_skp/bungalow/bungalow/CFC1 thick.png", 3540, 2154, false, nil, false]
["/Users/johns_iMac/Documents/SketchUp_skp/bungalow/bungalow/CFC1 TextShad.png", 1770, 1077, false, nil, false]
["/Users/johns_iMac/Documents/SketchUp_skp/bungalow/bungalow/CFC1 thin.png", 3540, 2154, false, nil, false]
["/Users/johns_iMac/Documents/SketchUp_skp/bungalow/bungalow/CFC1 Textures.png", 1770, 1077, false, nil, false]
["/Users/johns_iMac/Documents/SketchUp_skp/bungalow/bungalow/CFC1 Shadows.png", 1770, 1077, false, nil, false]you can see thick and thin are both doubled on this version...
johnthose attachments got messed up.
yeah, i get that i can change the effective ppi by changing the image size - but i'd rather not mess around with doubling or tripling image sizes to get different line weights, so i do it in layout. export is the same for all sheets, but i can control the line weight of the viewport nicely. fine line for details, heavier for main building components, and i tried doing the depth cue at even thicker.
then when i export i can set the ppi and the overall image size updates accordingly. and everything is the same size so when i stack them in pixelmator or art rage they all line up.
but, very curious to see your solution.
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RE: LayOut + Sketcher + ArtRage
@driven said:
@bmike, are all the styles in the SU model?
In an 'experimental' version of 'View Port Ratio' it's a one click in 'context menu' option to create a set of images for each 'Style' in the model...[attachment=0:39ob6whq]<!-- ia0 -->context.gif<!-- ia0 -->[/attachment:39ob6whq]
johnall the styles are in SU.
the problem I have with exporting out of SU is that I can't change the PPI (well, you can, but I can't seem to get higher resolution images...)
doing it LO and opening up the same view in 3 pages with 3 different styles works well, and i can control image size on export including PPI
(unless I'm missing something...!)
that looks pretty cool.
I'm working on a project for screen res, basically a series of HTML5 animations. having something like that setup would be sweet... as i need to export a large # of images for each individual part, to then build the animation with. i could automate the postproduction then quite a bit (i think...). -
RE: LayOut + Sketcher + ArtRage
@pbacot said:
The advantage or an NPR like this is saving time with all the textures, lighting, and entourage needed for a making renderer output look right. The disadvantage is that almost all the steps need to be repeated for every revision. A fast and concise (fewer softwares) workflow is helpful to save time and money.
Mike, What do you mean set the point size out of layout?
This at the moment is pretty involved... no doubt.
I can simplify it down quite a bit, but something I am trying on here is setting up the LO file so that I have areas that I can mask out to easily paint in the watercolor... so when I get into exterior and intereior design with clients I would rather paint with styles like this than get into realistic rendering and output. Leave it a little dreamy and in washes.If I setup the basic colors in SU (even if I had 2-3-4 options for walls / roof / interiors etc. I could do this in 2-3 steps and it would be ALOT faster. Basically SU > LO > Output a JPG, PNG linework, and a PNG solid shape for background knock out or paste in. Then into Sketcher for watercolor effect, then assemble in Pixelmator.
Regarding the point size - you can alter the thickness of lines in LO with the SU Window.
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LayOut + Sketcher + ArtRage
Been toying with some alternate digital watercolor techniques.
Here's the best one that I've done.Several versions of the file exported from LO to JPG and PNG. I exploded vector versions to control what was visible - basically setting up masks for my watercoloring.
I processed a simple textured model output in Sketcher for Mac, that becomes my base layer.
Several layers brought into ArtRage.
Hand colored / watercolor applied using ArtRage and Wacom Intuous Pen and Touch.
Adjusted pen lines, added people.
Etc.I can play with this all day, but have to stop.
The key for me was using LO to export images... I was doing this out of SU direct and had miserable results with line quality and controlling the sketchy edges. With LO I can set the point size of various pages, and then combine later. -
RE: PlusSpec Challenge – Documentation Competition
Hmmmmm... have just seen this post. Might have to enter.
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RE: Paging all Wacom Users
@pbacot said:
Looks great Mike. I looked it up and ArtRage is available for Mac but OS 10.4.5?
I'm running V4.5 in Yosemite:
http://www.artrage.com/artrage-4/free-update/
Scroll to the bottom:
Mac OS X: 10.6 or later, Intel Mac required. 32 or 64 bitI really like combining LayOut and ArtRage or Pixelmator... of course, I could spend all day doing this... which is bad for other work I need to be doing.
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RE: Paging all Wacom Users
@dave r said:
I've got Corel Painter something on my PC and I think they have a mac version although I haven't installed it on my Mac. I think it's a pretty good option for digital painting effects.
ArtRage is pretty cool. Has a physics engine in it that mimics real world media... pretty insane, really to be pushing around water color or oils on the screen with the pen.
Here's another:
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RE: Paging all Wacom Users
@dave r said:
Good start, Mike,
One of the things I find really handy with the Cintiq is being able to edit out some lines and artifacts from Sketchy style exports. Lots easier than using the mouse.
Thanks Dave.
I've done the watercolor / paint app thing on my old PC laptop. Haven't found suitable replacement yet on the Mac (although I haven't really looked...)
Want to get good enough to do this by hand with some LayOut exports from my models.
The 3d is sort of tough, I can see mocking up elevations though like this with some washes of color.Sent that to clients, they liked it... who knew!
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RE: Paging all Wacom Users
So, not really going to work for me in SketchUp without retraining my hands and brain, but I started fooling around with ArtRage, the Wacom, and several pages of exports from LayOut.
It needs refinement (and the model is pretty early on, still missing alot of little details that makes models represented like that 'sing'.
Pretty happy thus far, and ArtRage is pretty cool for 'real' effects with digital painting.
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RE: Visualizer
@rich o brien said:
looks like they failed to pay for their SSL certification....
try twilight. it's faster
thanks for the tip. played with twilight years ago... am running the new hobby version now to have a look. much faster than i remember.
will do some testing and see where it goes.