@mitcorb said:
Have you tested Fredo's ThruPaint for this? Maybe some other UV tools?
I assume you have posted at tgi3d support?
I think this is really a SU problem, as it is SU who splits a smoothed face into lots of small triangle face texture files/materials?
Thanks for the tip, but according to the docs about it it doesn't seem to be able to do this job, although it looks like a very useful (which I have had installed for a while, but never really used..).
After fiddling around with the tgi3D Create Texture, I'm starting to get a better grasp of what what works ok and what doesn't.
What is interesting too is that with the tgi3D Move tool vertices can be moved around without scrambling the textures/UVs. Works very well for finetuning "UVs" π