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Clean dirt render with no horizon

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  • A Offline
    AkaBear
    last edited by 11 Oct 2011, 02:31

    Using the latest version of Vray for Sketchup how would you approach doing an ambient occlusion render to achieve something along the lines of the linked render from cCrisan http://www.ccrisan.be/3D/maq/maq01.jpg

    I have tried using a virtual plane but it gives a horizon.
    I have turned off GI and/or BG in Environment but still get a horizon.
    I have tried boosting GI over BG and reverse.

    I have turned GI and BG to white which helped a little.
    Also can't seem to get the grey tone range as shown, I thought that maybe in the linked image that they actually toned certain parts rather than a pure ambient occclusion / dirt render.

    And simply turing off materials and using a near white for the render does not seem to give anything close.

    Any pointers would be appreciated.

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    • S Offline
      stefanq
      last edited by 11 Oct 2011, 05:39

      This topic could help, I think: http://forums.sketchucation.com/viewtopic.php?f=322&t=34597

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