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    • RE: Basketball court

      Based on some great feedback, here's an updated render with IES files for the strip lights, fixed missing reflections on painted areas.

      SCF Forum limits images to 1600 pixels, so I've shrunk it. ๐Ÿ˜ž

      large_school_basketball_gym_lightup(Scene 1)_2014-08-12_1101 copy.jpg

      posted in Gallery
      AdamBA
      AdamB
    • RE: Basketball court

      Here's the link to photobucket with a full resolution version:

      http://i614.photobucket.com/albums/tt229/ElektraGlide/large_school_basketball_gym_lightupnoscene_2014-08-11_1834_zps7f77803d.jpg

      posted in Gallery
      AdamBA
      AdamB
    • Basketball court

      Resolution: 3840x2160
      SketchUp 2014 and LightUp v4
      Render time: 8 minutes

      http://i614.photobucket.com/albums/tt229/ElektraGlide/large_school_basketball_gym_lightupnoscene_2014-08-11_1834_zps7f77803d.jpg

      posted in Gallery
      AdamBA
      AdamB
    • LightUp v4.0c released

      Couple of fixes for the new interactive 'test lighting' mode so it handles different AO blending correctly.

      If you haven't tried realtime rendering inside SketchUp, download the free 30-day demo and see what you're missing: http://light-up.co.uk/index.php

      Lewes Town Hall. Lighting time: 2 minutes. Realtime screenshot.
      lewestownhall_lightup(no scene)_2014-07-28_1245 copy.jpg

      posted in Extensions & Applications Discussions extensions
      AdamBA
      AdamB
    • RE: PointLight lumen power

      You don't appear to understand the meaning of the word 'pleb'. Whatever.

      @olishea said:

      I can just as easily make a fantastic Thea render and then compare it to an inferior LightUp version, just because I didn't read the LightUp manual. It's not to say one is better than the other; they are just different.

      On that we agree.

      @olishea said:

      The thread became sour the moment you tried to show up competitors who have tried-and-tested amazing results.

      Right from the start, I said it was likely me misunderstanding setup of these other renderers. And indeed it turned out to be just that and no "showing up" of anything. The fact that you feel the need to wade-in with name calling I think speaks volumes.

      Post what reply you will. I'm done with this thread.

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: PointLight lumen power

      Sorry, why am I a Plebian for asking a question? And what the heck has being a common man got to do with it!

      I simply asked a question on a forum. I understand you think it was some kind of cunning attack - but it really wasn't - just my not understanding the settings of other rendering software.

      If it really is the case, you cannot ask question on this forum without getting an earful of vitriol, then what is the point of the forum?

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: PointLight lumen power

      Not sure if you're just trolling.. however, nobody is "accusing" anyone of anything. I was simply surprised to get the results I got.

      As to aperture and film speed, these are simply emulated controls to make a raytracer feel familiar to those with knowledge of photography.

      LightUp doesn't aspire or wish to be an emulation of a physical camera. It provides a simple to use, fast lighting solution that allows users to navigate their models in realtime with reflections. The reason companies such as Pixar use LightUp is not to replace their Renderman rendering engines. Its because they can quickly play with lighting ideas and share those results with the teams. Ditto many others.

      The reason many architects, set design and conference designers use LightUp, is because they can quickly get a good result to share with clients and move around at 30Hz to explore the space.

      I'm very glad you are happy with still images from Thea and Maxwell. Carry on.

      Adam

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: PointLight lumen power

      Nobody said anything sucked. It simply a question on a forum.

      re: your bedroom experiment. Remember its a 1/r^2 falloff so 3m from a source will be 1/9th the power.

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: Interactive IES Lights

      New Web Player updates (v4.0.1) for LightUp v4 with animated Section Planes support.

      OSX: Safari, Chrome
      Windows: Internet Explorer, Chrome, Firefox

      See link Publishing SketchUp models on the Internet

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: SU 2014 Validtiy Check issues

      tomot, its telling you what the problem is.
      Can you not locate the invalid characters you have in the layer name and rename it?

      Adam

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: Interactive IES Lights

      Updated LightUp Player for Macintosh and Windows supports animated Section Planes exported with LightUp.
      Get 'em here light-up.co.uk

      Webplayer updates coming soon.

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: !!!Unknown Symbol

      Ben,

      you need to post the actual error text rather than a description of what you saw.

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: Interactive IES Lights

      FYI Users have pointed out that on a Macbook, to access F5, you need to hold down the 'fn' key in the lower left corner of the keyboard while pressing F5.

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: View SU files via Web browser

      You could use LightUp to export them to the LightUp WebPlayer.

      See an example here: http://www.light-up.co.uk/index.php?t=webplay

      posted in SketchUp Discussions
      AdamBA
      AdamB
    • Interactive IES Lights

      SketchUpScreenSnapz013.png

      LightUp v4 (Macintosh and Windows) has been released and has a great new feature of being able to interactively adjust lighting right inside the SketchUp viewport. You can assign IES profiles, change colors and move lights around while inside LightUp's sharp, anti-aliased realtime rendering.

      As well as adjusting lights, you can change any of the other rendering settings and instantly see the results which massively accelerates the iteration cycle on getting 'the look' you're after.

      Once you're happy with the lighting, you can do a full bake of the entire model to make Movies, export as to LightUp Player etc.

      posted in Extensions & Applications Discussions extensions
      AdamBA
      AdamB
    • RE: C API unresolved external symbol

      Generally, its better to amend the VS library search path rather than have multiple copies of libs/dlls

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: Unit inputs limitation in older plugin

      Here you go. (NB the SCF forum has converted ":octahedron" into ๐Ÿ˜ฎctahedron)

      Open the Geodesic_SketchUp.rb script in a text editor and replace the lines:

      def self.create( frequency = nil, primitive = :open_mouth:ctahedron, radius = 36 )
      	if !frequency
      		prompts = [ 'Primitive:', 'Radius (in "):', 'Subdivisions:' ]
      		values = [ primitive.to_s, radius, 2 ]
      		primitive_types = ['tetrahedron|octahedron|icosahedron']
      		results = inputbox prompts, values, primitive_types, 'Create Geodesic'
      		return unless results
      		primitive, radius, frequency = results
      		primitive = primitive.to_sym
      	end
      

      with this :

      def self.create( frequency = nil, primitive = :open_mouth:ctahedron, radius = "36" )
      	if !frequency
      		prompts = [ 'Primitive:', 'Radius (in "):', 'Subdivisions:' ]
      		values = [ primitive.to_s, radius, 2 ]
      		primitive_types = ['tetrahedron|octahedron|icosahedron']
      		results = inputbox prompts, values, primitive_types, 'Create Geodesic'
      		return unless results
      		primitive, radius, frequency = results
      		primitive = primitive.to_sym
      		radius = Sketchup.parse_length(radius.to_s)
      	end
      

      Save it and restart Sketchup.

      Adam

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: Drawing images to the SketchUp viewport

      @tt_su said:

      I was trying it some while back. But I found that different graphic cards drew pixels differently. I had nVidia and ATI cards and I found that one of the brands drew the pixels blurred. Only way to found to draw crisp images on all graphic cards that I tried was to use GL_LINES to draw each pixel as a line - offsetting by half pixels to ensure things where drawn properly.
      This is what the current version of Vertex Tools does. But it's terribly slow - especially if you had many different colours. I was doing what you did, sorting pixels by color to draw similar ones in bulk. Though I used BMP files only as it was easy to write a BMP reader in Ruby.

      The reason they were blurred is sample positions / fill rules.

      For many years DirectX had an odd convention of sampling the top-left corner of a pixel but the center of a texel. They did finally correct this in DX9 (or perhaps DX10). It meant you had to offset everything by 0.5 pixels to ensure that it was filtered correctly - ie if you wanted 1 texel to map precisely to 1 pixel, you'd need to offset.

      I guess ATI used the same fill-rule for OpenGL too (which has always been consistent and correct on this).

      Adam

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: A Mobile Viewer That is Actually Useful

      Tracked down a neat little app (Reflector) to record an iPad screen.

      Here's a better video of taking realtime measurements on an iPad model. The ruler is placed next to where my finger is dragging on the screen.

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: Retrieve a value from status bar input box

      its a text string, so do:

      the_input_string.split(',') to get an array of values

      posted in Developers' Forum
      AdamBA
      AdamB
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