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    • RE: Error in Triangles with a small side

      Type 1 triangles are valid in the context of rendering. Yes, they are zero-area - but that's OK because they are also guaranteed to never be hit by a ray. What they do is preserve topology.

      However, when you have a zero-length edge (A and C at the same position) - aka a degenerate triangle - that is invalid and should be removed.
      KeynoteScreenSnapz017.png

      The reason you really want zero-area, non-degenerate triangles is for this case:
      KeynoteScreenSnapz018.png

      The triangle ABC has zero-area - BUT is critical to retaining a continuous surface. If you remove ABC, what happens is you get tiny cracks in the rendering because computers use a finite precision floating point representation - cracks in your render are entirely unavoidable without these 'stitching triangles'.

      Anyway, best of luck with your solution.

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: Error in Triangles with a small side

      @soldatino said:

      Lol PovRay does not want triangles because they are redundant information. They are simple edges of something that it does not exist, the edges are not rendered. A triangle of these would be in any case invisible. Some graphics engine uses them but for their own reasons computational graphics. For example sculpties in Second LIfe absolutely needs the mesh is continuing to wrap objects, and I used these invisible triangles to have two detached objects but part of the same mesh .... πŸ˜„

      Yes, I don't think you're understanding my simple point.

      A triangle is inscribed on a plane and its boundary is defined by edges. Any renderer must has topologically manifold surfaces to avoid cracks showing up. Its nothing to do with how small your triangles are, its nothing to do with whether you render (sic) edges.

      This is a good paper you should read: http://www.imr.sandia.gov/papers/imr14/patel.pdf

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: Error in Triangles with a small side

      @soldatino said:

      Yes, this is a opinion, but I need to export to PovRay, one of the best rendering engines, which does not recognize a triangle which is a straight line with the apex of the triangle placed at an intermediate point. And I can not manually delete step by step all the lines of code that stop and report.
      πŸ˜„

      Well that would mean POVRay cannot process any geometry with T-junctions. Which in turn means you're going to have cracks in your rendered surfaces because in removing zero-area 'stitching' triangles, you've broken topology.

      Get a better renderer is my opinion. πŸ˜„

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: Error in Triangles with a small side

      Just as some background. When conditioning geometry, we make a distinction between zero-area triangles - which are useful to ensure the surface is fully connected, and degenerate triangles in which 1 vertex is repeated. The latter is something you generally want to filter out of your model - and SketchUp does this.

      Adam

      posted in Developers' Forum
      AdamBA
      AdamB
    • Experiments with rendering ceramic surfaces

      Been playing around to get a reasonable looking ceramic surface in realtime. Started with a glass preset material and tweaked it from there.

      SU2015 + LightUp v4 (3 minute lighting, realtime render)
      bathroom_lightup(no scene)_2014-11-08_1927.jpg

      posted in Gallery
      AdamBA
      AdamB
    • RE: Npr fly around videos

      @pmolson said:

      Thanks Baz You may be using a lot more initial sketchup scenes. My settings are very similar to yours, but I only end up with about 1800 - 2000 images. I start out usually with about 12 - 20 scenes.

      Looking at your videos, they look to me to be 10fps - they're certainly not 30fps.
      Check your settings not just on exporting from SU but your video codec is set to 30fps also.

      Adam

      posted in Gallery
      AdamBA
      AdamB
    • Little touches in SU2015

      I'm really liking SU2015 - good job team!

      I've noticed a few little things which I'm pretty sure are new..

      • The material browser now retains the aspect ratio of textures in thumbnails so you can see when they're not square.

      • The rect tool when inscribing on a surface can inference an edge and keep the dimension locked and you move perpendicular

      Any other things people have noticed?

      Adam

      posted in SketchUp Discussions sketchup
      AdamBA
      AdamB
    • RE: LightUp 64-bit released

      In case it wasn't clear, LightUp has full 64-bit support for Windows and Macintosh.

      On Windows, you need to run the LightUp-x64.msi installer because Windows 64-bit applications live in a different Program Files folder, on Mac its automatic when you run SU2015.

      Realtime render

      http://i614.photobucket.com/albums/tt229/ElektraGlide/f1176d50-744e-4a11-a37b-e6ef95d39740_zps7bb87907.jpg

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: Changes in 2015

      Yep, got caught by that during testing LightUp x64

      Workaround is to always invoke #to_f

      posted in Developers' Forum
      AdamBA
      AdamB
    • LightUp 64-bit released

      With the release of SketchUp 2015 (64-bit) we can finally take the wraps of LightUp 64-bit support.
      Some of you may have noticed the additional installer "LightUp-x64.msi" appearing in the Windows download. This is for installing LightUp (64-bit) for SketchUp 2015 (64-bit).

      On Windows, we're seeing LightUp 64-bit lighting 70% faster than previous versions!

      Login to the LightUp website to update your installers.

      Realtime render

      http://i614.photobucket.com/albums/tt229/ElektraGlide/salon_lightupnoscene_2014-10-05_1848_zps77b579d0.jpg

      posted in Extensions & Applications Discussions extensions
      AdamBA
      AdamB
    • RE: [Plugin] SketchUpBIM: Building Modeling made easy!

      You're correct Phil. I looked at this plugin and if Layer 0 is changed it throws away your current camera view and forces a hard wired direction using a parallel projection view! πŸ˜’

      I know this is an old thread but just for the record, they never contacted LightUp about their plugin problems.

      Adam

      posted in Plugins
      AdamBA
      AdamB
    • Avoid SketchUpBIM?

      I've had a few reports of SketchUpBIM causing problems for other plugins including LightUp.

      I had a look at it and its insane what its doing. It attaches Observers that simply clear the current Tool whether SketchUpBIM is active or not. It creates new Camera and throws away the current one, whether SketchUpBIM is active or not. Just bull-in-china-shop awful!

      Can't raise a peep out of the developers, but one to avoid for now I think.

      Adam

      posted in Developers' Forum
      AdamBA
      AdamB
    • RE: Loft Bedroom WIP

      @pbacot said:

      Adam,

      Thanks for the demos. I am not sure what the answer would be as to whether I'd like the results in Lightup. I have to try it again. It looks to me like the AO is too pronounced.
      Peter

      Peter, the amount of AO is controllable by a Multiplier, so you can tone it down, change the blend colors, change the blending with direct lights. Lots of control to get the look you want.

      I turned it up to full whack just so you could see the difference of AO cutoff.

      posted in Gallery
      AdamBA
      AdamB
    • RE: LightUp v4.1 released

      LightUp v4.1c released.

      • fixes for group materials
      • fixes for Roughness control with IrrCaches
      • cleaner incremental render
      • updated Chinese & French
      • warning if TEMP folder permissions have been broken

      Just login, go to Downloads and enter your RegKey at the bottom of the page.

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: Loft Bedroom WIP

      @rich o brien said:

      Are you referring to the back left corner where the ambient occlusion is more pronounced in two areas.

      I used the floor plugin to build the timber siding but SketchUp appears to have eaten a triangle there. 😞

      @pbacot said:

      The (AO?) shading of the ceiling at most of the trusses makes it look like it is floating an inch above the trusses instead of sitting on them. See the second truss in. Maybe it is the lack of the same AO on the trusses themselves.

      One thing is that raytracers tend to have quite aggressive AO cutoff by default - a few inches away from the surface and its full white - whereas LightUp defaults to a few feet.
      Using the Custom cutoff distance, you get quite different results. These AO with no color bleed ('clay render') using increasingly large cutoff distances:

      20cm cutoff (more like you get from thea/vray etc)
      50cm cutoff
      3m cutoff
      infinite cutoff

      posted in Gallery
      AdamBA
      AdamB
    • RE: Loft Bedroom WIP

      Here's a quick video covering some setup for polished floors.

      And a couple new stills with fixed wood grain and reduced floor polish. Thanks for the feedback.

      http://i614.photobucket.com/albums/tt229/ElektraGlide/loftbed_basic_lightupScene2_2014-10-14_0919_zpsa7e013ec.jpg

      http://i614.photobucket.com/albums/tt229/ElektraGlide/loftbed_basic_lightupRafters_2014-10-14_0921_zpsf6d765ba.jpg

      posted in Gallery
      AdamBA
      AdamB
    • Loft Bedroom WIP

      3 minute render at 3840x2160 resolution.
      SketchUp 2014 + LightUp v4.1

      loftbed_lightup(Scene 2)_2014-10-13_1245.jpg

      posted in Gallery
      AdamBA
      AdamB
    • RE: A Mobile Viewer That is Actually Useful

      AppStore just approved the latest version of the iPad LightUp Player. Yay!

      Very cool new feature is animated, realtime Section Planes on the iPad.

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: LightUp v4.1 released

      @krisidious said:

      Sent im... I just upgraded to 2014... Everything has seemed to work ok except SCF Powerbar. I'm sure it's not you. I'm good at messing things up.

      Thanks. So my hunch is that you may have only moved some of the files in the zip download to your Desktop, not ALL of them - hence the installation is missing some files.

      Uninstall, open the zip download and copy all of the files and run the installer again.

      Adam

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
    • RE: LightUp v4.1 released

      Something strange with your setup. We're seeing many activations this morning around the world.

      Lets take this offline and figure it out.

      posted in Extensions & Applications Discussions
      AdamBA
      AdamB
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