Rayscaper, My trip down the road to adjumacation.
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As I thought, the scene as opened is a blank canvas. All mats are 100% opaque and no emiters.
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Made mat 003 an emiter and this ran over 4m 20s.
There are lines here not apparent in the render window, geometry? Yep, when I selected the view Rich set the geometry (Hidden lines etc) was switched on by Sketchup. Old bug.
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An observation, I looked at mat 003 and emission which I set to colour, had been switched OFF. I did not shut the render window this time round.
I shut the render window because I cannot minimise it without minimising Sketchup first, it would be nice to be able to minimise Rayscaper independantly.
This scene just rendered at 3m 42s with emision set to colour and power at 1.00.
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No, does not reproduce, random over several renders.
That sucks, will keep an eye out for this.
Ghost textures, where the same texture is apparent more than once in the materials list. Ghost white is a colour I use exclusively for glass. If as in this instance, the light fitting is imported, the material is listed twice or more and treated as a seperate instance. Only one of which had a glass setting.
Could you send the latest iteration of your scene? It will help me better understand why the material is listed twice.
2a. I believe this is a bug where imported models have the same material as the main model. The model (Light) itself is probably unrealistic so I will adjust and try again.
I'm not following on this one, can you provide a small test scene? Or instructions to reproduce so I can understand the expected behavior?
As I thought, the scene as opened is a blank canvas. All mats are 100% opaque and no emiters.
Apologies, but not following which scene you are talking about.
There are lines here not apparent in the render window, geometry?
Which lines in the model, I have it open here but I'm not sure I understand:
I shut the render window because I cannot minimise it without minimising Sketchup first, it would be nice to be able to minimise Rayscaper independantly.
Is this the behavior you are referring to?
If so, yes that is annoying and is new to me. I will put it on my list.
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@Mike-Amos - Something I learned from @Rich-O-Brien. There's a great tool called ShareX (https://getsharex.com/). You can use it to quickly capture and annotate screenshots. A screenshots with an arrow, circle or other annotation immediately helps me understand what the problem is. Text is harder for me to dissect issues with Rayscaper.
Cheers,
Thomas -
I am going to have a look at that but it seems most of the problems are based around lost settings for colour/texture/material between openings of Rayscaper.
The issue of Rayscaper not minimising is nothing new for me here.
The led lights in the kistchen of the my home renders was due to the glass cover of the unit becoming opaque. No way light gets through that. and later render has demonstrated this by castnig a shadow of the light fixture.
I believe this is nothing serious and only a matter of time. I know you are getting this right mate. Thanks for making this soon to be great program.
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I am going to have a look at that but it seems most of the problems are based around lost settings for colour/texture/material between openings of Rayscaper.
Thanks for reporting. If there are easy-to-reproduce examples, please send them my way. I appreciate the help.
I believe this is nothing serious and only a matter of time. I know you are getting this right mate. Thanks for making this soon to be great program.
I appreciate your support, Mike!
Cheers,
Thomas -
@pixelcruncher Moving on a bit.
I have noted that textures that are repeated as in the wood texture on the furniture, can become corrup. the scaling can be lost but sampling from a different piece of that furniture can fix the issue. It's not apparent here for example.
The 'chilli cat' image here has rescaled too. Originally stretched is has reduced in size in the render.
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Success creating a normal from a texture via Affinity photo. Lightened here in Irfanview.
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Try this Mike, you can drag in your texture and within 2 seconds you will have a normals map, and in fact any other type of map.
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Very sharp, thanks mate.
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Looking at camera views and trying for a defined FoV. This top view with a 'Cap' is handy to see where in the render scene, I need lights.
Still trying for the right mix but it will take a bit of fiddling.
1st is without a domplete roof cap the second with.
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Repeat.
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I change a directional light for a round light and experienced Crash #146881.
I will restart and go again.
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@Mike-Amos Do you mind sending me that scene again? I would like to investigate why the scaling is off.
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I have sent the model earlier. a few adjustments, the circular lights in the ceiling to 5w and the spotlights to 20w which makes them more obvious in the render.
Bout it re4ally.
Not convinced by the shower unit which is meant to be chrome so another look later.
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Looking damned good!
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Moving onwards, had some incidents of the pc shutting down without my input. Seems to be a win doze thing again but I'm keeping an eye on it.
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View change. Still trying to work out a better scene in such a small build.
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