Rayscaper, My trip down the road to adjumacation.
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@Mike-Amos - Something I learned from @Rich-O-Brien. There's a great tool called ShareX (https://getsharex.com/). You can use it to quickly capture and annotate screenshots. A screenshots with an arrow, circle or other annotation immediately helps me understand what the problem is. Text is harder for me to dissect issues with Rayscaper.
Cheers,
Thomas -
I am going to have a look at that but it seems most of the problems are based around lost settings for colour/texture/material between openings of Rayscaper.
The issue of Rayscaper not minimising is nothing new for me here.
The led lights in the kistchen of the my home renders was due to the glass cover of the unit becoming opaque. No way light gets through that. and later render has demonstrated this by castnig a shadow of the light fixture.
I believe this is nothing serious and only a matter of time. I know you are getting this right mate. Thanks for making this soon to be great program.
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I am going to have a look at that but it seems most of the problems are based around lost settings for colour/texture/material between openings of Rayscaper.
Thanks for reporting. If there are easy-to-reproduce examples, please send them my way. I appreciate the help.
I believe this is nothing serious and only a matter of time. I know you are getting this right mate. Thanks for making this soon to be great program.
I appreciate your support, Mike!
Cheers,
Thomas -
@pixelcruncher Moving on a bit.
I have noted that textures that are repeated as in the wood texture on the furniture, can become corrup. the scaling can be lost but sampling from a different piece of that furniture can fix the issue. It's not apparent here for example.
The 'chilli cat' image here has rescaled too. Originally stretched is has reduced in size in the render.
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Success creating a normal from a texture via Affinity photo. Lightened here in Irfanview.
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Try this Mike, you can drag in your texture and within 2 seconds you will have a normals map, and in fact any other type of map.
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Very sharp, thanks mate.
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Looking at camera views and trying for a defined FoV. This top view with a 'Cap' is handy to see where in the render scene, I need lights.
Still trying for the right mix but it will take a bit of fiddling.
1st is without a domplete roof cap the second with.
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I change a directional light for a round light and experienced Crash #146881.
I will restart and go again.
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